class_polygonoccluder3d.rst 3.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/PolygonOccluder3D.xml.
  6. .. _class_PolygonOccluder3D:
  7. PolygonOccluder3D
  8. =================
  9. **Inherits:** :ref:`Occluder3D<class_Occluder3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Flat 2D polygon shape for use with occlusion culling in :ref:`OccluderInstance3D<class_OccluderInstance3D>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **PolygonOccluder3D** stores a polygon shape that can be used by the engine's occlusion culling system. When an :ref:`OccluderInstance3D<class_OccluderInstance3D>` with a **PolygonOccluder3D** is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single **PolygonOccluder3D**. To use arbitrary 3D shapes as occluders, use :ref:`ArrayOccluder3D<class_ArrayOccluder3D>` or :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s baking feature instead.
  15. See :ref:`OccluderInstance3D<class_OccluderInstance3D>`'s documentation for instructions on setting up occlusion culling.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Occlusion culling <../tutorials/3d/occlusion_culling>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
  26. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`polygon<class_PolygonOccluder3D_property_polygon>` | ``PackedVector2Array()`` |
  27. +-----------------------------------------------------+----------------------------------------------------------+--------------------------+
  28. .. rst-class:: classref-section-separator
  29. ----
  30. .. rst-class:: classref-descriptions-group
  31. Property Descriptions
  32. ---------------------
  33. .. _class_PolygonOccluder3D_property_polygon:
  34. .. rst-class:: classref-property
  35. :ref:`PackedVector2Array<class_PackedVector2Array>` **polygon** = ``PackedVector2Array()``
  36. .. rst-class:: classref-property-setget
  37. - void **set_polygon** **(** :ref:`PackedVector2Array<class_PackedVector2Array>` value **)**
  38. - :ref:`PackedVector2Array<class_PackedVector2Array>` **get_polygon** **(** **)**
  39. The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance.
  40. The polygon must *not* have intersecting lines. Otherwise, triangulation will fail (with an error message printed).
  41. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  42. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  43. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  44. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  45. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  46. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  47. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`