class_pointlight2d.rst 4.7 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/PointLight2D.xml.
  6. .. _class_PointLight2D:
  7. PointLight2D
  8. ============
  9. **Inherits:** :ref:`Light2D<class_Light2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Positional 2D light source.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`2D lights and shadows <../tutorials/2d/2d_lights_and_shadows>`
  19. .. rst-class:: classref-reftable-group
  20. Properties
  21. ----------
  22. .. table::
  23. :widths: auto
  24. +-----------------------------------+-----------------------------------------------------------------+-------------------+
  25. | :ref:`float<class_float>` | :ref:`height<class_PointLight2D_property_height>` | ``0.0`` |
  26. +-----------------------------------+-----------------------------------------------------------------+-------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_PointLight2D_property_offset>` | ``Vector2(0, 0)`` |
  28. +-----------------------------------+-----------------------------------------------------------------+-------------------+
  29. | :ref:`Texture2D<class_Texture2D>` | :ref:`texture<class_PointLight2D_property_texture>` | |
  30. +-----------------------------------+-----------------------------------------------------------------+-------------------+
  31. | :ref:`float<class_float>` | :ref:`texture_scale<class_PointLight2D_property_texture_scale>` | ``1.0`` |
  32. +-----------------------------------+-----------------------------------------------------------------+-------------------+
  33. .. rst-class:: classref-section-separator
  34. ----
  35. .. rst-class:: classref-descriptions-group
  36. Property Descriptions
  37. ---------------------
  38. .. _class_PointLight2D_property_height:
  39. .. rst-class:: classref-property
  40. :ref:`float<class_float>` **height** = ``0.0``
  41. .. rst-class:: classref-property-setget
  42. - void **set_height** **(** :ref:`float<class_float>` value **)**
  43. - :ref:`float<class_float>` **get_height** **(** **)**
  44. The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane.
  45. .. rst-class:: classref-item-separator
  46. ----
  47. .. _class_PointLight2D_property_offset:
  48. .. rst-class:: classref-property
  49. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)``
  50. .. rst-class:: classref-property-setget
  51. - void **set_texture_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  52. - :ref:`Vector2<class_Vector2>` **get_texture_offset** **(** **)**
  53. The offset of the light's :ref:`texture<class_PointLight2D_property_texture>`.
  54. .. rst-class:: classref-item-separator
  55. ----
  56. .. _class_PointLight2D_property_texture:
  57. .. rst-class:: classref-property
  58. :ref:`Texture2D<class_Texture2D>` **texture**
  59. .. rst-class:: classref-property-setget
  60. - void **set_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
  61. - :ref:`Texture2D<class_Texture2D>` **get_texture** **(** **)**
  62. :ref:`Texture2D<class_Texture2D>` used for the light's appearance.
  63. .. rst-class:: classref-item-separator
  64. ----
  65. .. _class_PointLight2D_property_texture_scale:
  66. .. rst-class:: classref-property
  67. :ref:`float<class_float>` **texture_scale** = ``1.0``
  68. .. rst-class:: classref-property-setget
  69. - void **set_texture_scale** **(** :ref:`float<class_float>` value **)**
  70. - :ref:`float<class_float>` **get_texture_scale** **(** **)**
  71. The :ref:`texture<class_PointLight2D_property_texture>`'s scale factor.
  72. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  73. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  74. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  75. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  76. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  77. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  78. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`