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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/ParallaxLayer.xml.
- .. _class_ParallaxLayer:
- ParallaxLayer
- =============
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_ParallaxBackground>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_ParallaxBackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>` value.
- This node's children will be affected by its scroll offset.
- \ **Note:** Any changes to this node's position and scale made after it enters the scene will be ignored.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+------------------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`motion_mirroring<class_ParallaxLayer_property_motion_mirroring>` | ``Vector2(0, 0)`` |
- +-------------------------------+------------------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`motion_offset<class_ParallaxLayer_property_motion_offset>` | ``Vector2(0, 0)`` |
- +-------------------------------+------------------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`motion_scale<class_ParallaxLayer_property_motion_scale>` | ``Vector2(1, 1)`` |
- +-------------------------------+------------------------------------------------------------------------+-------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ParallaxLayer_property_motion_mirroring:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **motion_mirroring** = ``Vector2(0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_mirroring** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_mirroring** **(** **)**
- The interval, in pixels, at which the **ParallaxLayer** is drawn repeatedly. Useful for creating an infinitely scrolling background. If an axis is set to ``0``, the **ParallaxLayer** will be drawn only once along that direction.
- \ **Note:** If you want the repetition to pixel-perfect match a :ref:`Texture2D<class_Texture2D>` displayed by a child node, you should account for any scale applied to the texture when defining this interval. For example, if you use a child :ref:`Sprite2D<class_Sprite2D>` scaled to ``0.5`` to display a 600x600 texture, and want this sprite to be repeated continuously horizontally, you should set the mirroring to ``Vector2(300, 0)``.
- \ **Note:** If the length of the viewport axis is bigger than twice the repeated axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the layer at any given time. The visibility window is calculated from the parent :ref:`ParallaxBackground<class_ParallaxBackground>`'s position, not the layer's own position. So, if you use mirroring, **do not** change the **ParallaxLayer** position relative to its parent. Instead, if you need to adjust the background's position, set the :ref:`CanvasLayer.offset<class_CanvasLayer_property_offset>` property in the parent :ref:`ParallaxBackground<class_ParallaxBackground>`.
- \ **Note:** Despite the name, the layer will not be mirrored, it will only be repeated.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParallaxLayer_property_motion_offset:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **motion_offset** = ``Vector2(0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_motion_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_motion_offset** **(** **)**
- The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_ParallaxLayer_property_motion_scale:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **motion_scale** = ``Vector2(1, 1)``
- .. rst-class:: classref-property-setget
- - void **set_motion_scale** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_motion_scale** **(** **)**
- Multiplies the ParallaxLayer's motion. If an axis is set to ``0``, it will not scroll.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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