class_packedscene.rst 11 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/PackedScene.xml.
  6. .. _class_PackedScene:
  7. PackedScene
  8. ===========
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. An abstraction of a serialized scene.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
  15. Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see :ref:`Node.owner<class_Node_property_owner>` property).
  16. \ **Note:** The node doesn't need to own itself.
  17. \ **Example of loading a saved scene:**\
  18. .. tabs::
  19. .. code-tab:: gdscript
  20. # Use load() instead of preload() if the path isn't known at compile-time.
  21. var scene = preload("res://scene.tscn").instantiate()
  22. # Add the node as a child of the node the script is attached to.
  23. add_child(scene)
  24. .. code-tab:: csharp
  25. // C# has no preload, so you have to always use ResourceLoader.Load<PackedScene>().
  26. var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instantiate();
  27. // Add the node as a child of the node the script is attached to.
  28. AddChild(scene);
  29. \ **Example of saving a node with different owners:** The following example creates 3 objects: :ref:`Node2D<class_Node2D>` (``node``), :ref:`RigidBody2D<class_RigidBody2D>` (``body``) and :ref:`CollisionObject2D<class_CollisionObject2D>` (``collision``). ``collision`` is a child of ``body`` which is a child of ``node``. Only ``body`` is owned by ``node`` and :ref:`pack<class_PackedScene_method_pack>` will therefore only save those two nodes, but not ``collision``.
  30. .. tabs::
  31. .. code-tab:: gdscript
  32. # Create the objects.
  33. var node = Node2D.new()
  34. var body = RigidBody2D.new()
  35. var collision = CollisionShape2D.new()
  36. # Create the object hierarchy.
  37. body.add_child(collision)
  38. node.add_child(body)
  39. # Change owner of `body`, but not of `collision`.
  40. body.owner = node
  41. var scene = PackedScene.new()
  42. # Only `node` and `body` are now packed.
  43. var result = scene.pack(node)
  44. if result == OK:
  45. var error = ResourceSaver.save(scene, "res://path/name.tscn") # Or "user://..."
  46. if error != OK:
  47. push_error("An error occurred while saving the scene to disk.")
  48. .. code-tab:: csharp
  49. // Create the objects.
  50. var node = new Node2D();
  51. var body = new RigidBody2D();
  52. var collision = new CollisionShape2D();
  53. // Create the object hierarchy.
  54. body.AddChild(collision);
  55. node.AddChild(body);
  56. // Change owner of `body`, but not of `collision`.
  57. body.Owner = node;
  58. var scene = new PackedScene();
  59. // Only `node` and `body` are now packed.
  60. Error result = scene.Pack(node);
  61. if (result == Error.Ok)
  62. {
  63. Error error = ResourceSaver.Save(scene, "res://path/name.tscn"); // Or "user://..."
  64. if (error != Error.Ok)
  65. {
  66. GD.PushError("An error occurred while saving the scene to disk.");
  67. }
  68. }
  69. .. rst-class:: classref-introduction-group
  70. Tutorials
  71. ---------
  72. - `2D Role Playing Game Demo <https://godotengine.org/asset-library/asset/520>`__
  73. .. rst-class:: classref-reftable-group
  74. Properties
  75. ----------
  76. .. table::
  77. :widths: auto
  78. +-------------------------------------+------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Dictionary<class_Dictionary>` | :ref:`_bundled<class_PackedScene_property__bundled>` | ``{ "conn_count": 0, "conns": PackedInt32Array(), "editable_instances": [], "names": PackedStringArray(), "node_count": 0, "node_paths": [], "nodes": PackedInt32Array(), "variants": [], "version": 3 }`` |
  80. +-------------------------------------+------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. .. rst-class:: classref-reftable-group
  82. Methods
  83. -------
  84. .. table::
  85. :widths: auto
  86. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  87. | :ref:`bool<class_bool>` | :ref:`can_instantiate<class_PackedScene_method_can_instantiate>` **(** **)** |const| |
  88. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  89. | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>` **(** **)** |const| |
  90. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Node<class_Node>` | :ref:`instantiate<class_PackedScene_method_instantiate>` **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const| |
  92. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>` **(** :ref:`Node<class_Node>` path **)** |
  94. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
  95. .. rst-class:: classref-section-separator
  96. ----
  97. .. rst-class:: classref-descriptions-group
  98. Enumerations
  99. ------------
  100. .. _enum_PackedScene_GenEditState:
  101. .. rst-class:: classref-enumeration
  102. enum **GenEditState**:
  103. .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
  104. .. rst-class:: classref-enumeration-constant
  105. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_DISABLED** = ``0``
  106. If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, blocks edits to the scene state.
  107. .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
  108. .. rst-class:: classref-enumeration-constant
  109. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_INSTANCE** = ``1``
  110. If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, provides local scene resources to the local scene.
  111. \ **Note:** Only available in editor builds.
  112. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
  113. .. rst-class:: classref-enumeration-constant
  114. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_MAIN** = ``2``
  115. If passed to :ref:`instantiate<class_PackedScene_method_instantiate>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state.
  116. \ **Note:** Only available in editor builds.
  117. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN_INHERITED:
  118. .. rst-class:: classref-enumeration-constant
  119. :ref:`GenEditState<enum_PackedScene_GenEditState>` **GEN_EDIT_STATE_MAIN_INHERITED** = ``3``
  120. It's similar to :ref:`GEN_EDIT_STATE_MAIN<class_PackedScene_constant_GEN_EDIT_STATE_MAIN>`, but for the case where the scene is being instantiated to be the base of another one.
  121. \ **Note:** Only available in editor builds.
  122. .. rst-class:: classref-section-separator
  123. ----
  124. .. rst-class:: classref-descriptions-group
  125. Property Descriptions
  126. ---------------------
  127. .. _class_PackedScene_property__bundled:
  128. .. rst-class:: classref-property
  129. :ref:`Dictionary<class_Dictionary>` **_bundled** = ``{ "conn_count": 0, "conns": PackedInt32Array(), "editable_instances": [], "names": PackedStringArray(), "node_count": 0, "node_paths": [], "nodes": PackedInt32Array(), "variants": [], "version": 3 }``
  130. A dictionary representation of the scene contents.
  131. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for paths to overridden nodes, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
  132. .. rst-class:: classref-section-separator
  133. ----
  134. .. rst-class:: classref-descriptions-group
  135. Method Descriptions
  136. -------------------
  137. .. _class_PackedScene_method_can_instantiate:
  138. .. rst-class:: classref-method
  139. :ref:`bool<class_bool>` **can_instantiate** **(** **)** |const|
  140. Returns ``true`` if the scene file has nodes.
  141. .. rst-class:: classref-item-separator
  142. ----
  143. .. _class_PackedScene_method_get_state:
  144. .. rst-class:: classref-method
  145. :ref:`SceneState<class_SceneState>` **get_state** **(** **)** |const|
  146. Returns the :ref:`SceneState<class_SceneState>` representing the scene file contents.
  147. .. rst-class:: classref-item-separator
  148. ----
  149. .. _class_PackedScene_method_instantiate:
  150. .. rst-class:: classref-method
  151. :ref:`Node<class_Node>` **instantiate** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const|
  152. Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_SCENE_INSTANTIATED<class_Node_constant_NOTIFICATION_SCENE_INSTANTIATED>` notification on the root node.
  153. .. rst-class:: classref-item-separator
  154. ----
  155. .. _class_PackedScene_method_pack:
  156. .. rst-class:: classref-method
  157. :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
  158. Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.owner<class_Node_property_owner>`.
  159. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  160. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  161. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  162. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  163. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  164. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  165. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`