class_gpuparticlesattractorsphere3d.rst 3.1 KB

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  6. .. _class_GPUParticlesAttractorSphere3D:
  7. GPUParticlesAttractorSphere3D
  8. =============================
  9. **Inherits:** :ref:`GPUParticlesAttractor3D<class_GPUParticlesAttractor3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A spheroid-shaped attractor that influences particles from :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A spheroid-shaped attractor that influences particles from :ref:`GPUParticles3D<class_GPUParticles3D>` nodes. Can be used to attract particles towards its origin, or to push them away from its origin.
  15. Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
  16. \ **Note:** Particle attractors only affect :ref:`GPUParticles3D<class_GPUParticles3D>`, not :ref:`CPUParticles3D<class_CPUParticles3D>`.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +---------------------------+--------------------------------------------------------------------+---------+
  23. | :ref:`float<class_float>` | :ref:`radius<class_GPUParticlesAttractorSphere3D_property_radius>` | ``1.0`` |
  24. +---------------------------+--------------------------------------------------------------------+---------+
  25. .. rst-class:: classref-section-separator
  26. ----
  27. .. rst-class:: classref-descriptions-group
  28. Property Descriptions
  29. ---------------------
  30. .. _class_GPUParticlesAttractorSphere3D_property_radius:
  31. .. rst-class:: classref-property
  32. :ref:`float<class_float>` **radius** = ``1.0``
  33. .. rst-class:: classref-property-setget
  34. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  35. - :ref:`float<class_float>` **get_radius** **(** **)**
  36. The attractor sphere's radius in 3D units.
  37. \ **Note:** Stretched ellipses can be obtained by using non-uniform scaling on the **GPUParticlesAttractorSphere3D** node.
  38. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  39. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  40. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  41. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  42. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  43. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  44. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`