class_editorplugin.rst 94 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/EditorPlugin.xml.
  6. .. _class_EditorPlugin:
  7. EditorPlugin
  8. ============
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Used by the editor to extend its functionality.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also :ref:`EditorScript<class_EditorScript>` to add functions to the editor.
  15. \ **Note:** Some names in this class contain "left" or "right" (e.g. :ref:`DOCK_SLOT_LEFT_UL<class_EditorPlugin_constant_DOCK_SLOT_LEFT_UL>`). These APIs assume left-to-right layout, and would be backwards when using right-to-left layout. These names are kept for compatibility reasons.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Editor plugins documentation index <../tutorials/plugins/editor/index>`
  20. .. rst-class:: classref-reftable-group
  21. Methods
  22. -------
  23. .. table::
  24. :widths: auto
  25. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`_apply_changes<class_EditorPlugin_private_method__apply_changes>` **(** **)** |virtual| |
  27. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`bool<class_bool>` | :ref:`_build<class_EditorPlugin_private_method__build>` **(** **)** |virtual| |
  29. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | void | :ref:`_clear<class_EditorPlugin_private_method__clear>` **(** **)** |virtual| |
  31. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`_disable_plugin<class_EditorPlugin_private_method__disable_plugin>` **(** **)** |virtual| |
  33. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`_edit<class_EditorPlugin_private_method__edit>` **(** :ref:`Object<class_Object>` object **)** |virtual| |
  35. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`_enable_plugin<class_EditorPlugin_private_method__enable_plugin>` **(** **)** |virtual| |
  37. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>` **(** :ref:`Control<class_Control>` viewport_control **)** |virtual| |
  39. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>` **(** :ref:`Control<class_Control>` viewport_control **)** |virtual| |
  41. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`int<class_int>` | :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>` **(** :ref:`Camera3D<class_Camera3D>` viewport_camera, :ref:`InputEvent<class_InputEvent>` event **)** |virtual| |
  43. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>` **(** :ref:`Control<class_Control>` viewport_control **)** |virtual| |
  45. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>` **(** :ref:`Control<class_Control>` viewport_control **)** |virtual| |
  47. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`_forward_canvas_gui_input<class_EditorPlugin_private_method__forward_canvas_gui_input>` **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual| |
  49. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`_get_breakpoints<class_EditorPlugin_private_method__get_breakpoints>` **(** **)** |virtual| |const| |
  51. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`Texture2D<class_Texture2D>` | :ref:`_get_plugin_icon<class_EditorPlugin_private_method__get_plugin_icon>` **(** **)** |virtual| |const| |
  53. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`String<class_String>` | :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>` **(** **)** |virtual| |const| |
  55. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`Dictionary<class_Dictionary>` | :ref:`_get_state<class_EditorPlugin_private_method__get_state>` **(** **)** |virtual| |const| |
  57. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`String<class_String>` | :ref:`_get_unsaved_status<class_EditorPlugin_private_method__get_unsaved_status>` **(** :ref:`String<class_String>` for_scene **)** |virtual| |const| |
  59. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`_get_window_layout<class_EditorPlugin_private_method__get_window_layout>` **(** :ref:`ConfigFile<class_ConfigFile>` configuration **)** |virtual| |
  61. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`_handles<class_EditorPlugin_private_method__handles>` **(** :ref:`Object<class_Object>` object **)** |virtual| |const| |
  63. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`_has_main_screen<class_EditorPlugin_private_method__has_main_screen>` **(** **)** |virtual| |const| |
  65. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>` **(** :ref:`bool<class_bool>` visible **)** |virtual| |
  67. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`_save_external_data<class_EditorPlugin_private_method__save_external_data>` **(** **)** |virtual| |
  69. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`_set_state<class_EditorPlugin_private_method__set_state>` **(** :ref:`Dictionary<class_Dictionary>` state **)** |virtual| |
  71. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`_set_window_layout<class_EditorPlugin_private_method__set_window_layout>` **(** :ref:`ConfigFile<class_ConfigFile>` configuration **)** |virtual| |
  73. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`add_autoload_singleton<class_EditorPlugin_method_add_autoload_singleton>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` path **)** |
  75. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`Button<class_Button>` | :ref:`add_control_to_bottom_panel<class_EditorPlugin_method_add_control_to_bottom_panel>` **(** :ref:`Control<class_Control>` control, :ref:`String<class_String>` title **)** |
  77. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`add_control_to_container<class_EditorPlugin_method_add_control_to_container>` **(** :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` container, :ref:`Control<class_Control>` control **)** |
  79. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`add_control_to_dock<class_EditorPlugin_method_add_control_to_dock>` **(** :ref:`DockSlot<enum_EditorPlugin_DockSlot>` slot, :ref:`Control<class_Control>` control **)** |
  81. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`add_custom_type<class_EditorPlugin_method_add_custom_type>` **(** :ref:`String<class_String>` type, :ref:`String<class_String>` base, :ref:`Script<class_Script>` script, :ref:`Texture2D<class_Texture2D>` icon **)** |
  83. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`add_debugger_plugin<class_EditorPlugin_method_add_debugger_plugin>` **(** :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` script **)** |
  85. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`add_export_plugin<class_EditorPlugin_method_add_export_plugin>` **(** :ref:`EditorExportPlugin<class_EditorExportPlugin>` plugin **)** |
  87. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>` **(** :ref:`EditorImportPlugin<class_EditorImportPlugin>` importer, :ref:`bool<class_bool>` first_priority=false **)** |
  89. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` **(** :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` plugin **)** |
  91. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`add_node_3d_gizmo_plugin<class_EditorPlugin_method_add_node_3d_gizmo_plugin>` **(** :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>` plugin **)** |
  93. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`add_resource_conversion_plugin<class_EditorPlugin_method_add_resource_conversion_plugin>` **(** :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` plugin **)** |
  95. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>` **(** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` scene_format_importer, :ref:`bool<class_bool>` first_priority=false **)** |
  97. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`add_scene_post_import_plugin<class_EditorPlugin_method_add_scene_post_import_plugin>` **(** :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>` scene_import_plugin, :ref:`bool<class_bool>` first_priority=false **)** |
  99. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`add_tool_menu_item<class_EditorPlugin_method_add_tool_menu_item>` **(** :ref:`String<class_String>` name, :ref:`Callable<class_Callable>` callable **)** |
  101. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | void | :ref:`add_tool_submenu_item<class_EditorPlugin_method_add_tool_submenu_item>` **(** :ref:`String<class_String>` name, :ref:`PopupMenu<class_PopupMenu>` submenu **)** |
  103. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | void | :ref:`add_translation_parser_plugin<class_EditorPlugin_method_add_translation_parser_plugin>` **(** :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>` parser **)** |
  105. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | void | :ref:`add_undo_redo_inspector_hook_callback<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>` **(** :ref:`Callable<class_Callable>` callable **)** |
  107. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | :ref:`EditorInterface<class_EditorInterface>` | :ref:`get_editor_interface<class_EditorPlugin_method_get_editor_interface>` **(** **)** |
  109. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | :ref:`PopupMenu<class_PopupMenu>` | :ref:`get_export_as_menu<class_EditorPlugin_method_get_export_as_menu>` **(** **)** |
  111. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | :ref:`String<class_String>` | :ref:`get_plugin_version<class_EditorPlugin_method_get_plugin_version>` **(** **)** |const| |
  113. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | :ref:`ScriptCreateDialog<class_ScriptCreateDialog>` | :ref:`get_script_create_dialog<class_EditorPlugin_method_get_script_create_dialog>` **(** **)** |
  115. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` | :ref:`get_undo_redo<class_EditorPlugin_method_get_undo_redo>` **(** **)** |
  117. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | void | :ref:`hide_bottom_panel<class_EditorPlugin_method_hide_bottom_panel>` **(** **)** |
  119. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | void | :ref:`make_bottom_panel_item_visible<class_EditorPlugin_method_make_bottom_panel_item_visible>` **(** :ref:`Control<class_Control>` item **)** |
  121. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | void | :ref:`queue_save_layout<class_EditorPlugin_method_queue_save_layout>` **(** **)** |
  123. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. | void | :ref:`remove_autoload_singleton<class_EditorPlugin_method_remove_autoload_singleton>` **(** :ref:`String<class_String>` name **)** |
  125. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  126. | void | :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>` **(** :ref:`Control<class_Control>` control **)** |
  127. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  128. | void | :ref:`remove_control_from_container<class_EditorPlugin_method_remove_control_from_container>` **(** :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` container, :ref:`Control<class_Control>` control **)** |
  129. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  130. | void | :ref:`remove_control_from_docks<class_EditorPlugin_method_remove_control_from_docks>` **(** :ref:`Control<class_Control>` control **)** |
  131. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  132. | void | :ref:`remove_custom_type<class_EditorPlugin_method_remove_custom_type>` **(** :ref:`String<class_String>` type **)** |
  133. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  134. | void | :ref:`remove_debugger_plugin<class_EditorPlugin_method_remove_debugger_plugin>` **(** :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` script **)** |
  135. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  136. | void | :ref:`remove_export_plugin<class_EditorPlugin_method_remove_export_plugin>` **(** :ref:`EditorExportPlugin<class_EditorExportPlugin>` plugin **)** |
  137. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  138. | void | :ref:`remove_import_plugin<class_EditorPlugin_method_remove_import_plugin>` **(** :ref:`EditorImportPlugin<class_EditorImportPlugin>` importer **)** |
  139. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  140. | void | :ref:`remove_inspector_plugin<class_EditorPlugin_method_remove_inspector_plugin>` **(** :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` plugin **)** |
  141. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  142. | void | :ref:`remove_node_3d_gizmo_plugin<class_EditorPlugin_method_remove_node_3d_gizmo_plugin>` **(** :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>` plugin **)** |
  143. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  144. | void | :ref:`remove_resource_conversion_plugin<class_EditorPlugin_method_remove_resource_conversion_plugin>` **(** :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` plugin **)** |
  145. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  146. | void | :ref:`remove_scene_format_importer_plugin<class_EditorPlugin_method_remove_scene_format_importer_plugin>` **(** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` scene_format_importer **)** |
  147. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  148. | void | :ref:`remove_scene_post_import_plugin<class_EditorPlugin_method_remove_scene_post_import_plugin>` **(** :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>` scene_import_plugin **)** |
  149. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  150. | void | :ref:`remove_tool_menu_item<class_EditorPlugin_method_remove_tool_menu_item>` **(** :ref:`String<class_String>` name **)** |
  151. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  152. | void | :ref:`remove_translation_parser_plugin<class_EditorPlugin_method_remove_translation_parser_plugin>` **(** :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>` parser **)** |
  153. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  154. | void | :ref:`remove_undo_redo_inspector_hook_callback<class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback>` **(** :ref:`Callable<class_Callable>` callable **)** |
  155. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  156. | void | :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>` **(** **)** |
  157. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  158. | void | :ref:`set_input_event_forwarding_always_enabled<class_EditorPlugin_method_set_input_event_forwarding_always_enabled>` **(** **)** |
  159. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`update_overlays<class_EditorPlugin_method_update_overlays>` **(** **)** |const| |
  161. +-----------------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  162. .. rst-class:: classref-section-separator
  163. ----
  164. .. rst-class:: classref-descriptions-group
  165. Signals
  166. -------
  167. .. _class_EditorPlugin_signal_main_screen_changed:
  168. .. rst-class:: classref-signal
  169. **main_screen_changed** **(** :ref:`String<class_String>` screen_name **)**
  170. Emitted when user changes the workspace (**2D**, **3D**, **Script**, **AssetLib**). Also works with custom screens defined by plugins.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_EditorPlugin_signal_project_settings_changed:
  174. .. rst-class:: classref-signal
  175. **project_settings_changed** **(** **)**
  176. Emitted when any project setting has changed.
  177. \ *Deprecated.* Use :ref:`ProjectSettings.settings_changed<class_ProjectSettings_signal_settings_changed>` instead.
  178. .. rst-class:: classref-item-separator
  179. ----
  180. .. _class_EditorPlugin_signal_resource_saved:
  181. .. rst-class:: classref-signal
  182. **resource_saved** **(** :ref:`Resource<class_Resource>` resource **)**
  183. Emitted when the given ``resource`` was saved on disc.
  184. .. rst-class:: classref-item-separator
  185. ----
  186. .. _class_EditorPlugin_signal_scene_changed:
  187. .. rst-class:: classref-signal
  188. **scene_changed** **(** :ref:`Node<class_Node>` scene_root **)**
  189. Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be ``null``.
  190. .. rst-class:: classref-item-separator
  191. ----
  192. .. _class_EditorPlugin_signal_scene_closed:
  193. .. rst-class:: classref-signal
  194. **scene_closed** **(** :ref:`String<class_String>` filepath **)**
  195. Emitted when user closes a scene. The argument is file path to a closed scene.
  196. .. rst-class:: classref-section-separator
  197. ----
  198. .. rst-class:: classref-descriptions-group
  199. Enumerations
  200. ------------
  201. .. _enum_EditorPlugin_CustomControlContainer:
  202. .. rst-class:: classref-enumeration
  203. enum **CustomControlContainer**:
  204. .. _class_EditorPlugin_constant_CONTAINER_TOOLBAR:
  205. .. rst-class:: classref-enumeration-constant
  206. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_TOOLBAR** = ``0``
  207. Main editor toolbar, next to play buttons.
  208. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_MENU:
  209. .. rst-class:: classref-enumeration-constant
  210. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_MENU** = ``1``
  211. The toolbar that appears when 3D editor is active.
  212. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_SIDE_LEFT:
  213. .. rst-class:: classref-enumeration-constant
  214. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_SIDE_LEFT** = ``2``
  215. Left sidebar of the 3D editor.
  216. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT:
  217. .. rst-class:: classref-enumeration-constant
  218. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT** = ``3``
  219. Right sidebar of the 3D editor.
  220. .. _class_EditorPlugin_constant_CONTAINER_SPATIAL_EDITOR_BOTTOM:
  221. .. rst-class:: classref-enumeration-constant
  222. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_SPATIAL_EDITOR_BOTTOM** = ``4``
  223. Bottom panel of the 3D editor.
  224. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_MENU:
  225. .. rst-class:: classref-enumeration-constant
  226. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_MENU** = ``5``
  227. The toolbar that appears when 2D editor is active.
  228. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_SIDE_LEFT:
  229. .. rst-class:: classref-enumeration-constant
  230. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_SIDE_LEFT** = ``6``
  231. Left sidebar of the 2D editor.
  232. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_SIDE_RIGHT:
  233. .. rst-class:: classref-enumeration-constant
  234. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_SIDE_RIGHT** = ``7``
  235. Right sidebar of the 2D editor.
  236. .. _class_EditorPlugin_constant_CONTAINER_CANVAS_EDITOR_BOTTOM:
  237. .. rst-class:: classref-enumeration-constant
  238. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_CANVAS_EDITOR_BOTTOM** = ``8``
  239. Bottom panel of the 2D editor.
  240. .. _class_EditorPlugin_constant_CONTAINER_INSPECTOR_BOTTOM:
  241. .. rst-class:: classref-enumeration-constant
  242. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_INSPECTOR_BOTTOM** = ``9``
  243. Bottom section of the inspector.
  244. .. _class_EditorPlugin_constant_CONTAINER_PROJECT_SETTING_TAB_LEFT:
  245. .. rst-class:: classref-enumeration-constant
  246. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_PROJECT_SETTING_TAB_LEFT** = ``10``
  247. Tab of Project Settings dialog, to the left of other tabs.
  248. .. _class_EditorPlugin_constant_CONTAINER_PROJECT_SETTING_TAB_RIGHT:
  249. .. rst-class:: classref-enumeration-constant
  250. :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` **CONTAINER_PROJECT_SETTING_TAB_RIGHT** = ``11``
  251. Tab of Project Settings dialog, to the right of other tabs.
  252. .. rst-class:: classref-item-separator
  253. ----
  254. .. _enum_EditorPlugin_DockSlot:
  255. .. rst-class:: classref-enumeration
  256. enum **DockSlot**:
  257. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_UL:
  258. .. rst-class:: classref-enumeration-constant
  259. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_UL** = ``0``
  260. Dock slot, left side, upper-left (empty in default layout).
  261. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_BL:
  262. .. rst-class:: classref-enumeration-constant
  263. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_BL** = ``1``
  264. Dock slot, left side, bottom-left (empty in default layout).
  265. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_UR:
  266. .. rst-class:: classref-enumeration-constant
  267. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_UR** = ``2``
  268. Dock slot, left side, upper-right (in default layout includes Scene and Import docks).
  269. .. _class_EditorPlugin_constant_DOCK_SLOT_LEFT_BR:
  270. .. rst-class:: classref-enumeration-constant
  271. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_LEFT_BR** = ``3``
  272. Dock slot, left side, bottom-right (in default layout includes FileSystem dock).
  273. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_UL:
  274. .. rst-class:: classref-enumeration-constant
  275. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_UL** = ``4``
  276. Dock slot, right side, upper-left (in default layout includes Inspector, Node, and History docks).
  277. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_BL:
  278. .. rst-class:: classref-enumeration-constant
  279. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_BL** = ``5``
  280. Dock slot, right side, bottom-left (empty in default layout).
  281. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_UR:
  282. .. rst-class:: classref-enumeration-constant
  283. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_UR** = ``6``
  284. Dock slot, right side, upper-right (empty in default layout).
  285. .. _class_EditorPlugin_constant_DOCK_SLOT_RIGHT_BR:
  286. .. rst-class:: classref-enumeration-constant
  287. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_RIGHT_BR** = ``7``
  288. Dock slot, right side, bottom-right (empty in default layout).
  289. .. _class_EditorPlugin_constant_DOCK_SLOT_MAX:
  290. .. rst-class:: classref-enumeration-constant
  291. :ref:`DockSlot<enum_EditorPlugin_DockSlot>` **DOCK_SLOT_MAX** = ``8``
  292. Represents the size of the :ref:`DockSlot<enum_EditorPlugin_DockSlot>` enum.
  293. .. rst-class:: classref-item-separator
  294. ----
  295. .. _enum_EditorPlugin_AfterGUIInput:
  296. .. rst-class:: classref-enumeration
  297. enum **AfterGUIInput**:
  298. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_PASS:
  299. .. rst-class:: classref-enumeration-constant
  300. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_PASS** = ``0``
  301. Forwards the :ref:`InputEvent<class_InputEvent>` to other EditorPlugins.
  302. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_STOP:
  303. .. rst-class:: classref-enumeration-constant
  304. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_STOP** = ``1``
  305. Prevents the :ref:`InputEvent<class_InputEvent>` from reaching other Editor classes.
  306. .. _class_EditorPlugin_constant_AFTER_GUI_INPUT_CUSTOM:
  307. .. rst-class:: classref-enumeration-constant
  308. :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` **AFTER_GUI_INPUT_CUSTOM** = ``2``
  309. Pass the :ref:`InputEvent<class_InputEvent>` to other editor plugins except the main :ref:`Node3D<class_Node3D>` one. This can be used to prevent node selection changes and work with sub-gizmos instead.
  310. .. rst-class:: classref-section-separator
  311. ----
  312. .. rst-class:: classref-descriptions-group
  313. Method Descriptions
  314. -------------------
  315. .. _class_EditorPlugin_private_method__apply_changes:
  316. .. rst-class:: classref-method
  317. void **_apply_changes** **(** **)** |virtual|
  318. This method is called when the editor is about to save the project, switch to another tab, etc. It asks the plugin to apply any pending state changes to ensure consistency.
  319. This is used, for example, in shader editors to let the plugin know that it must apply the shader code being written by the user to the object.
  320. .. rst-class:: classref-item-separator
  321. ----
  322. .. _class_EditorPlugin_private_method__build:
  323. .. rst-class:: classref-method
  324. :ref:`bool<class_bool>` **_build** **(** **)** |virtual|
  325. This method is called when the editor is about to run the project. The plugin can then perform required operations before the project runs.
  326. This method must return a boolean. If this method returns ``false``, the project will not run. The run is aborted immediately, so this also prevents all other plugins' :ref:`_build<class_EditorPlugin_private_method__build>` methods from running.
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_EditorPlugin_private_method__clear:
  330. .. rst-class:: classref-method
  331. void **_clear** **(** **)** |virtual|
  332. Clear all the state and reset the object being edited to zero. This ensures your plugin does not keep editing a currently existing node, or a node from the wrong scene.
  333. .. rst-class:: classref-item-separator
  334. ----
  335. .. _class_EditorPlugin_private_method__disable_plugin:
  336. .. rst-class:: classref-method
  337. void **_disable_plugin** **(** **)** |virtual|
  338. Called by the engine when the user disables the **EditorPlugin** in the Plugin tab of the project settings window.
  339. .. rst-class:: classref-item-separator
  340. ----
  341. .. _class_EditorPlugin_private_method__edit:
  342. .. rst-class:: classref-method
  343. void **_edit** **(** :ref:`Object<class_Object>` object **)** |virtual|
  344. This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object.
  345. \ ``object`` can be ``null`` if the plugin was editing an object, but there is no longer any selected object handled by this plugin. It can be used to cleanup editing state.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_EditorPlugin_private_method__enable_plugin:
  349. .. rst-class:: classref-method
  350. void **_enable_plugin** **(** **)** |virtual|
  351. Called by the engine when the user enables the **EditorPlugin** in the Plugin tab of the project settings window.
  352. .. rst-class:: classref-item-separator
  353. ----
  354. .. _class_EditorPlugin_private_method__forward_3d_draw_over_viewport:
  355. .. rst-class:: classref-method
  356. void **_forward_3d_draw_over_viewport** **(** :ref:`Control<class_Control>` viewport_control **)** |virtual|
  357. Called by the engine when the 3D editor's viewport is updated. Use the ``overlay`` :ref:`Control<class_Control>` for drawing. You can update the viewport manually by calling :ref:`update_overlays<class_EditorPlugin_method_update_overlays>`.
  358. .. tabs::
  359. .. code-tab:: gdscript
  360. func _forward_3d_draw_over_viewport(overlay):
  361. # Draw a circle at cursor position.
  362. overlay.draw_circle(overlay.get_local_mouse_position(), 64)
  363. func _forward_3d_gui_input(camera, event):
  364. if event is InputEventMouseMotion:
  365. # Redraw viewport when cursor is moved.
  366. update_overlays()
  367. return EditorPlugin.AFTER_GUI_INPUT_STOP
  368. return EditorPlugin.AFTER_GUI_INPUT_PASS
  369. .. code-tab:: csharp
  370. public override void _Forward3DDrawOverViewport(Control viewportControl)
  371. {
  372. // Draw a circle at cursor position.
  373. viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White);
  374. }
  375. public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D viewportCamera, InputEvent @event)
  376. {
  377. if (@event is InputEventMouseMotion)
  378. {
  379. // Redraw viewport when cursor is moved.
  380. UpdateOverlays();
  381. return EditorPlugin.AfterGuiInput.Stop;
  382. }
  383. return EditorPlugin.AfterGuiInput.Pass;
  384. }
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport:
  388. .. rst-class:: classref-method
  389. void **_forward_3d_force_draw_over_viewport** **(** :ref:`Control<class_Control>` viewport_control **)** |virtual|
  390. This method is the same as :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>`, except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
  391. You need to enable calling of this method by using :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`.
  392. .. rst-class:: classref-item-separator
  393. ----
  394. .. _class_EditorPlugin_private_method__forward_3d_gui_input:
  395. .. rst-class:: classref-method
  396. :ref:`int<class_int>` **_forward_3d_gui_input** **(** :ref:`Camera3D<class_Camera3D>` viewport_camera, :ref:`InputEvent<class_InputEvent>` event **)** |virtual|
  397. Called when there is a root node in the current edited scene, :ref:`_handles<class_EditorPlugin_private_method__handles>` is implemented, and an :ref:`InputEvent<class_InputEvent>` happens in the 3D viewport. The return value decides whether the :ref:`InputEvent<class_InputEvent>` is consumed or forwarded to other **EditorPlugin**\ s. See :ref:`AfterGUIInput<enum_EditorPlugin_AfterGUIInput>` for options.
  398. \ **Example:**\
  399. .. tabs::
  400. .. code-tab:: gdscript
  401. # Prevents the InputEvent from reaching other Editor classes.
  402. func _forward_3d_gui_input(camera, event):
  403. return EditorPlugin.AFTER_GUI_INPUT_STOP
  404. .. code-tab:: csharp
  405. // Prevents the InputEvent from reaching other Editor classes.
  406. public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event)
  407. {
  408. return EditorPlugin.AfterGuiInput.Stop;
  409. }
  410. Must ``return EditorPlugin.AFTER_GUI_INPUT_PASS`` in order to forward the :ref:`InputEvent<class_InputEvent>` to other Editor classes.
  411. \ **Example:**\
  412. .. tabs::
  413. .. code-tab:: gdscript
  414. # Consumes InputEventMouseMotion and forwards other InputEvent types.
  415. func _forward_3d_gui_input(camera, event):
  416. return EditorPlugin.AFTER_GUI_INPUT_STOP if event is InputEventMouseMotion else EditorPlugin.AFTER_GUI_INPUT_PASS
  417. .. code-tab:: csharp
  418. // Consumes InputEventMouseMotion and forwards other InputEvent types.
  419. public override EditorPlugin.AfterGuiInput _Forward3DGuiInput(Camera3D camera, InputEvent @event)
  420. {
  421. return @event is InputEventMouseMotion ? EditorPlugin.AfterGuiInput.Stop : EditorPlugin.AfterGuiInput.Pass;
  422. }
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_EditorPlugin_private_method__forward_canvas_draw_over_viewport:
  426. .. rst-class:: classref-method
  427. void **_forward_canvas_draw_over_viewport** **(** :ref:`Control<class_Control>` viewport_control **)** |virtual|
  428. Called by the engine when the 2D editor's viewport is updated. Use the ``overlay`` :ref:`Control<class_Control>` for drawing. You can update the viewport manually by calling :ref:`update_overlays<class_EditorPlugin_method_update_overlays>`.
  429. .. tabs::
  430. .. code-tab:: gdscript
  431. func _forward_canvas_draw_over_viewport(overlay):
  432. # Draw a circle at cursor position.
  433. overlay.draw_circle(overlay.get_local_mouse_position(), 64, Color.WHITE)
  434. func _forward_canvas_gui_input(event):
  435. if event is InputEventMouseMotion:
  436. # Redraw viewport when cursor is moved.
  437. update_overlays()
  438. return true
  439. return false
  440. .. code-tab:: csharp
  441. public override void _ForwardCanvasDrawOverViewport(Control viewportControl)
  442. {
  443. // Draw a circle at cursor position.
  444. viewportControl.DrawCircle(viewportControl.GetLocalMousePosition(), 64, Colors.White);
  445. }
  446. public override bool _ForwardCanvasGuiInput(InputEvent @event)
  447. {
  448. if (@event is InputEventMouseMotion)
  449. {
  450. // Redraw viewport when cursor is moved.
  451. UpdateOverlays();
  452. return true;
  453. }
  454. return false;
  455. }
  456. .. rst-class:: classref-item-separator
  457. ----
  458. .. _class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport:
  459. .. rst-class:: classref-method
  460. void **_forward_canvas_force_draw_over_viewport** **(** :ref:`Control<class_Control>` viewport_control **)** |virtual|
  461. This method is the same as :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`, except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
  462. You need to enable calling of this method by using :ref:`set_force_draw_over_forwarding_enabled<class_EditorPlugin_method_set_force_draw_over_forwarding_enabled>`.
  463. .. rst-class:: classref-item-separator
  464. ----
  465. .. _class_EditorPlugin_private_method__forward_canvas_gui_input:
  466. .. rst-class:: classref-method
  467. :ref:`bool<class_bool>` **_forward_canvas_gui_input** **(** :ref:`InputEvent<class_InputEvent>` event **)** |virtual|
  468. Called when there is a root node in the current edited scene, :ref:`_handles<class_EditorPlugin_private_method__handles>` is implemented and an :ref:`InputEvent<class_InputEvent>` happens in the 2D viewport. Intercepts the :ref:`InputEvent<class_InputEvent>`, if ``return true`` **EditorPlugin** consumes the ``event``, otherwise forwards ``event`` to other Editor classes.
  469. \ **Example:**\
  470. .. tabs::
  471. .. code-tab:: gdscript
  472. # Prevents the InputEvent from reaching other Editor classes.
  473. func _forward_canvas_gui_input(event):
  474. return true
  475. .. code-tab:: csharp
  476. // Prevents the InputEvent from reaching other Editor classes.
  477. public override bool ForwardCanvasGuiInput(InputEvent @event)
  478. {
  479. return true;
  480. }
  481. Must ``return false`` in order to forward the :ref:`InputEvent<class_InputEvent>` to other Editor classes.
  482. \ **Example:**\
  483. .. tabs::
  484. .. code-tab:: gdscript
  485. # Consumes InputEventMouseMotion and forwards other InputEvent types.
  486. func _forward_canvas_gui_input(event):
  487. if (event is InputEventMouseMotion):
  488. return true
  489. return false
  490. .. code-tab:: csharp
  491. // Consumes InputEventMouseMotion and forwards other InputEvent types.
  492. public override bool _ForwardCanvasGuiInput(InputEvent @event)
  493. {
  494. if (@event is InputEventMouseMotion)
  495. {
  496. return true;
  497. }
  498. return false;
  499. }
  500. .. rst-class:: classref-item-separator
  501. ----
  502. .. _class_EditorPlugin_private_method__get_breakpoints:
  503. .. rst-class:: classref-method
  504. :ref:`PackedStringArray<class_PackedStringArray>` **_get_breakpoints** **(** **)** |virtual| |const|
  505. This is for editors that edit script-based objects. You can return a list of breakpoints in the format (``script:line``), for example: ``res://path_to_script.gd:25``.
  506. .. rst-class:: classref-item-separator
  507. ----
  508. .. _class_EditorPlugin_private_method__get_plugin_icon:
  509. .. rst-class:: classref-method
  510. :ref:`Texture2D<class_Texture2D>` **_get_plugin_icon** **(** **)** |virtual| |const|
  511. Override this method in your plugin to return a :ref:`Texture2D<class_Texture2D>` in order to give it an icon.
  512. For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
  513. Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size.
  514. .. tabs::
  515. .. code-tab:: gdscript
  516. func _get_plugin_icon():
  517. # You can use a custom icon:
  518. return preload("res://addons/my_plugin/my_plugin_icon.svg")
  519. # Or use a built-in icon:
  520. return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons")
  521. .. code-tab:: csharp
  522. public override Texture2D _GetPluginIcon()
  523. {
  524. // You can use a custom icon:
  525. return ResourceLoader.Load<Texture2D>("res://addons/my_plugin/my_plugin_icon.svg");
  526. // Or use a built-in icon:
  527. return EditorInterface.Singleton.GetEditorTheme().GetIcon("Node", "EditorIcons");
  528. }
  529. .. rst-class:: classref-item-separator
  530. ----
  531. .. _class_EditorPlugin_private_method__get_plugin_name:
  532. .. rst-class:: classref-method
  533. :ref:`String<class_String>` **_get_plugin_name** **(** **)** |virtual| |const|
  534. Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor.
  535. For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
  536. .. rst-class:: classref-item-separator
  537. ----
  538. .. _class_EditorPlugin_private_method__get_state:
  539. .. rst-class:: classref-method
  540. :ref:`Dictionary<class_Dictionary>` **_get_state** **(** **)** |virtual| |const|
  541. Override this method to provide a state data you want to be saved, like view position, grid settings, folding, etc. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns). This data is automatically saved for each scene in an ``editstate`` file in the editor metadata folder. If you want to store global (scene-independent) editor data for your plugin, you can use :ref:`_get_window_layout<class_EditorPlugin_private_method__get_window_layout>` instead.
  542. Use :ref:`_set_state<class_EditorPlugin_private_method__set_state>` to restore your saved state.
  543. \ **Note:** This method should not be used to save important settings that should persist with the project.
  544. \ **Note:** You must implement :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>` for the state to be stored and restored correctly.
  545. ::
  546. func _get_state():
  547. var state = {"zoom": zoom, "preferred_color": my_color}
  548. return state
  549. .. rst-class:: classref-item-separator
  550. ----
  551. .. _class_EditorPlugin_private_method__get_unsaved_status:
  552. .. rst-class:: classref-method
  553. :ref:`String<class_String>` **_get_unsaved_status** **(** :ref:`String<class_String>` for_scene **)** |virtual| |const|
  554. Override this method to provide a custom message that lists unsaved changes. The editor will call this method when exiting or when closing a scene, and display the returned string in a confirmation dialog. Return empty string if the plugin has no unsaved changes.
  555. When closing a scene, ``for_scene`` is the path to the scene being closed. You can use it to handle built-in resources in that scene.
  556. If the user confirms saving, :ref:`_save_external_data<class_EditorPlugin_private_method__save_external_data>` will be called, before closing the editor.
  557. ::
  558. func _get_unsaved_status(for_scene):
  559. if not unsaved:
  560. return ""
  561. if for_scene.is_empty():
  562. return "Save changes in MyCustomPlugin before closing?"
  563. else:
  564. return "Scene %s has changes from MyCustomPlugin. Save before closing?" % for_scene.get_file()
  565. func _save_external_data():
  566. unsaved = false
  567. If the plugin has no scene-specific changes, you can ignore the calls when closing scenes:
  568. ::
  569. func _get_unsaved_status(for_scene):
  570. if not for_scene.is_empty():
  571. return ""
  572. .. rst-class:: classref-item-separator
  573. ----
  574. .. _class_EditorPlugin_private_method__get_window_layout:
  575. .. rst-class:: classref-method
  576. void **_get_window_layout** **(** :ref:`ConfigFile<class_ConfigFile>` configuration **)** |virtual|
  577. Override this method to provide the GUI layout of the plugin or any other data you want to be stored. This is used to save the project's editor layout when :ref:`queue_save_layout<class_EditorPlugin_method_queue_save_layout>` is called or the editor layout was changed (for example changing the position of a dock). The data is stored in the ``editor_layout.cfg`` file in the editor metadata directory.
  578. Use :ref:`_set_window_layout<class_EditorPlugin_private_method__set_window_layout>` to restore your saved layout.
  579. ::
  580. func _get_window_layout(configuration):
  581. configuration.set_value("MyPlugin", "window_position", $Window.position)
  582. configuration.set_value("MyPlugin", "icon_color", $Icon.modulate)
  583. .. rst-class:: classref-item-separator
  584. ----
  585. .. _class_EditorPlugin_private_method__handles:
  586. .. rst-class:: classref-method
  587. :ref:`bool<class_bool>` **_handles** **(** :ref:`Object<class_Object>` object **)** |virtual| |const|
  588. Implement this function if your plugin edits a specific type of object (Resource or Node). If you return ``true``, then you will get the functions :ref:`_edit<class_EditorPlugin_private_method__edit>` and :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>` called when the editor requests them. If you have declared the methods :ref:`_forward_canvas_gui_input<class_EditorPlugin_private_method__forward_canvas_gui_input>` and :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>` these will be called too.
  589. \ **Note:** Each plugin should handle only one type of objects at a time. If a plugin handles more types of objects and they are edited at the same time, it will result in errors.
  590. .. rst-class:: classref-item-separator
  591. ----
  592. .. _class_EditorPlugin_private_method__has_main_screen:
  593. .. rst-class:: classref-method
  594. :ref:`bool<class_bool>` **_has_main_screen** **(** **)** |virtual| |const|
  595. Returns ``true`` if this is a main screen editor plugin (it goes in the workspace selector together with **2D**, **3D**, **Script** and **AssetLib**).
  596. When the plugin's workspace is selected, other main screen plugins will be hidden, but your plugin will not appear automatically. It needs to be added as a child of :ref:`EditorInterface.get_base_control<class_EditorInterface_method_get_base_control>` and made visible inside :ref:`_make_visible<class_EditorPlugin_private_method__make_visible>`.
  597. Use :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>` and :ref:`_get_plugin_icon<class_EditorPlugin_private_method__get_plugin_icon>` to customize the plugin button's appearance.
  598. ::
  599. var plugin_control
  600. func _enter_tree():
  601. plugin_control = preload("my_plugin_control.tscn").instantiate()
  602. EditorInterface.get_editor_main_screen().add_child(plugin_control)
  603. plugin_control.hide()
  604. func _has_main_screen():
  605. return true
  606. func _make_visible(visible):
  607. plugin_control.visible = visible
  608. func _get_plugin_name():
  609. return "My Super Cool Plugin 3000"
  610. func _get_plugin_icon():
  611. return EditorInterface.get_editor_theme().get_icon("Node", "EditorIcons")
  612. .. rst-class:: classref-item-separator
  613. ----
  614. .. _class_EditorPlugin_private_method__make_visible:
  615. .. rst-class:: classref-method
  616. void **_make_visible** **(** :ref:`bool<class_bool>` visible **)** |virtual|
  617. This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.
  618. Remember that you have to manage the visibility of all your editor controls manually.
  619. .. rst-class:: classref-item-separator
  620. ----
  621. .. _class_EditorPlugin_private_method__save_external_data:
  622. .. rst-class:: classref-method
  623. void **_save_external_data** **(** **)** |virtual|
  624. This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.
  625. .. rst-class:: classref-item-separator
  626. ----
  627. .. _class_EditorPlugin_private_method__set_state:
  628. .. rst-class:: classref-method
  629. void **_set_state** **(** :ref:`Dictionary<class_Dictionary>` state **)** |virtual|
  630. Restore the state saved by :ref:`_get_state<class_EditorPlugin_private_method__get_state>`. This method is called when the current scene tab is changed in the editor.
  631. \ **Note:** Your plugin must implement :ref:`_get_plugin_name<class_EditorPlugin_private_method__get_plugin_name>`, otherwise it will not be recognized and this method will not be called.
  632. ::
  633. func _set_state(data):
  634. zoom = data.get("zoom", 1.0)
  635. preferred_color = data.get("my_color", Color.WHITE)
  636. .. rst-class:: classref-item-separator
  637. ----
  638. .. _class_EditorPlugin_private_method__set_window_layout:
  639. .. rst-class:: classref-method
  640. void **_set_window_layout** **(** :ref:`ConfigFile<class_ConfigFile>` configuration **)** |virtual|
  641. Restore the plugin GUI layout and data saved by :ref:`_get_window_layout<class_EditorPlugin_private_method__get_window_layout>`. This method is called for every plugin on editor startup. Use the provided ``configuration`` file to read your saved data.
  642. ::
  643. func _set_window_layout(configuration):
  644. $Window.position = configuration.get_value("MyPlugin", "window_position", Vector2())
  645. $Icon.modulate = configuration.get_value("MyPlugin", "icon_color", Color.WHITE)
  646. .. rst-class:: classref-item-separator
  647. ----
  648. .. _class_EditorPlugin_method_add_autoload_singleton:
  649. .. rst-class:: classref-method
  650. void **add_autoload_singleton** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` path **)**
  651. Adds a script at ``path`` to the Autoload list as ``name``.
  652. .. rst-class:: classref-item-separator
  653. ----
  654. .. _class_EditorPlugin_method_add_control_to_bottom_panel:
  655. .. rst-class:: classref-method
  656. :ref:`Button<class_Button>` **add_control_to_bottom_panel** **(** :ref:`Control<class_Control>` control, :ref:`String<class_String>` title **)**
  657. Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_bottom_panel<class_EditorPlugin_method_remove_control_from_bottom_panel>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  658. .. rst-class:: classref-item-separator
  659. ----
  660. .. _class_EditorPlugin_method_add_control_to_container:
  661. .. rst-class:: classref-method
  662. void **add_control_to_container** **(** :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` container, :ref:`Control<class_Control>` control **)**
  663. Adds a custom control to a container (see :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>`). There are many locations where custom controls can be added in the editor UI.
  664. Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it).
  665. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_container<class_EditorPlugin_method_remove_control_from_container>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  666. .. rst-class:: classref-item-separator
  667. ----
  668. .. _class_EditorPlugin_method_add_control_to_dock:
  669. .. rst-class:: classref-method
  670. void **add_control_to_dock** **(** :ref:`DockSlot<enum_EditorPlugin_DockSlot>` slot, :ref:`Control<class_Control>` control **)**
  671. Adds the control to a specific dock slot (see :ref:`DockSlot<enum_EditorPlugin_DockSlot>` for options).
  672. If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions.
  673. When your plugin is deactivated, make sure to remove your custom control with :ref:`remove_control_from_docks<class_EditorPlugin_method_remove_control_from_docks>` and free it with :ref:`Node.queue_free<class_Node_method_queue_free>`.
  674. .. rst-class:: classref-item-separator
  675. ----
  676. .. _class_EditorPlugin_method_add_custom_type:
  677. .. rst-class:: classref-method
  678. void **add_custom_type** **(** :ref:`String<class_String>` type, :ref:`String<class_String>` base, :ref:`Script<class_Script>` script, :ref:`Texture2D<class_Texture2D>` icon **)**
  679. Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
  680. When a given node or resource is selected, the base type will be instantiated (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
  681. \ **Note:** The base type is the base engine class which this type's class hierarchy inherits, not any custom type parent classes.
  682. You can use the virtual method :ref:`_handles<class_EditorPlugin_private_method__handles>` to check if your custom object is being edited by checking the script or using the ``is`` keyword.
  683. During run-time, this will be a simple object with a script so this function does not need to be called then.
  684. \ **Note:** Custom types added this way are not true classes. They are just a helper to create a node with specific script.
  685. .. rst-class:: classref-item-separator
  686. ----
  687. .. _class_EditorPlugin_method_add_debugger_plugin:
  688. .. rst-class:: classref-method
  689. void **add_debugger_plugin** **(** :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` script **)**
  690. Adds a :ref:`Script<class_Script>` as debugger plugin to the Debugger. The script must extend :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>`.
  691. .. rst-class:: classref-item-separator
  692. ----
  693. .. _class_EditorPlugin_method_add_export_plugin:
  694. .. rst-class:: classref-method
  695. void **add_export_plugin** **(** :ref:`EditorExportPlugin<class_EditorExportPlugin>` plugin **)**
  696. Registers a new :ref:`EditorExportPlugin<class_EditorExportPlugin>`. Export plugins are used to perform tasks when the project is being exported.
  697. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  698. .. rst-class:: classref-item-separator
  699. ----
  700. .. _class_EditorPlugin_method_add_import_plugin:
  701. .. rst-class:: classref-method
  702. void **add_import_plugin** **(** :ref:`EditorImportPlugin<class_EditorImportPlugin>` importer, :ref:`bool<class_bool>` first_priority=false **)**
  703. Registers a new :ref:`EditorImportPlugin<class_EditorImportPlugin>`. Import plugins are used to import custom and unsupported assets as a custom :ref:`Resource<class_Resource>` type.
  704. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  705. \ **Note:** If you want to import custom 3D asset formats use :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>` instead.
  706. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  707. .. rst-class:: classref-item-separator
  708. ----
  709. .. _class_EditorPlugin_method_add_inspector_plugin:
  710. .. rst-class:: classref-method
  711. void **add_inspector_plugin** **(** :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` plugin **)**
  712. Registers a new :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>`. Inspector plugins are used to extend :ref:`EditorInspector<class_EditorInspector>` and provide custom configuration tools for your object's properties.
  713. \ **Note:** Always use :ref:`remove_inspector_plugin<class_EditorPlugin_method_remove_inspector_plugin>` to remove the registered :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` when your **EditorPlugin** is disabled to prevent leaks and an unexpected behavior.
  714. .. tabs::
  715. .. code-tab:: gdscript
  716. const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
  717. var inspector_plugin = MyInspectorPlugin.new()
  718. func _enter_tree():
  719. add_inspector_plugin(inspector_plugin)
  720. func _exit_tree():
  721. remove_inspector_plugin(inspector_plugin)
  722. .. rst-class:: classref-item-separator
  723. ----
  724. .. _class_EditorPlugin_method_add_node_3d_gizmo_plugin:
  725. .. rst-class:: classref-method
  726. void **add_node_3d_gizmo_plugin** **(** :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>` plugin **)**
  727. Registers a new :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>`. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a :ref:`Node3D<class_Node3D>`.
  728. See :ref:`add_inspector_plugin<class_EditorPlugin_method_add_inspector_plugin>` for an example of how to register a plugin.
  729. .. rst-class:: classref-item-separator
  730. ----
  731. .. _class_EditorPlugin_method_add_resource_conversion_plugin:
  732. .. rst-class:: classref-method
  733. void **add_resource_conversion_plugin** **(** :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` plugin **)**
  734. Registers a new :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>`. Resource conversion plugins are used to add custom resource converters to the editor inspector.
  735. See :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` for an example of how to create a resource conversion plugin.
  736. .. rst-class:: classref-item-separator
  737. ----
  738. .. _class_EditorPlugin_method_add_scene_format_importer_plugin:
  739. .. rst-class:: classref-method
  740. void **add_scene_format_importer_plugin** **(** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` scene_format_importer, :ref:`bool<class_bool>` first_priority=false **)**
  741. Registers a new :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>`. Scene importers are used to import custom 3D asset formats as scenes.
  742. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  743. .. rst-class:: classref-item-separator
  744. ----
  745. .. _class_EditorPlugin_method_add_scene_post_import_plugin:
  746. .. rst-class:: classref-method
  747. void **add_scene_post_import_plugin** **(** :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>` scene_import_plugin, :ref:`bool<class_bool>` first_priority=false **)**
  748. Add a :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs.
  749. If ``first_priority`` is ``true``, the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
  750. .. rst-class:: classref-item-separator
  751. ----
  752. .. _class_EditorPlugin_method_add_tool_menu_item:
  753. .. rst-class:: classref-method
  754. void **add_tool_menu_item** **(** :ref:`String<class_String>` name, :ref:`Callable<class_Callable>` callable **)**
  755. Adds a custom menu item to **Project > Tools** named ``name``. When clicked, the provided ``callable`` will be called.
  756. .. rst-class:: classref-item-separator
  757. ----
  758. .. _class_EditorPlugin_method_add_tool_submenu_item:
  759. .. rst-class:: classref-method
  760. void **add_tool_submenu_item** **(** :ref:`String<class_String>` name, :ref:`PopupMenu<class_PopupMenu>` submenu **)**
  761. Adds a custom :ref:`PopupMenu<class_PopupMenu>` submenu under **Project > Tools >** ``name``. Use :ref:`remove_tool_menu_item<class_EditorPlugin_method_remove_tool_menu_item>` on plugin clean up to remove the menu.
  762. .. rst-class:: classref-item-separator
  763. ----
  764. .. _class_EditorPlugin_method_add_translation_parser_plugin:
  765. .. rst-class:: classref-method
  766. void **add_translation_parser_plugin** **(** :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>` parser **)**
  767. Registers a custom translation parser plugin for extracting translatable strings from custom files.
  768. .. rst-class:: classref-item-separator
  769. ----
  770. .. _class_EditorPlugin_method_add_undo_redo_inspector_hook_callback:
  771. .. rst-class:: classref-method
  772. void **add_undo_redo_inspector_hook_callback** **(** :ref:`Callable<class_Callable>` callable **)**
  773. Hooks a callback into the undo/redo action creation when a property is modified in the inspector. This allows, for example, to save other properties that may be lost when a given property is modified.
  774. The callback should have 4 arguments: :ref:`Object<class_Object>` ``undo_redo``, :ref:`Object<class_Object>` ``modified_object``, :ref:`String<class_String>` ``property`` and :ref:`Variant<class_Variant>` ``new_value``. They are, respectively, the :ref:`UndoRedo<class_UndoRedo>` object used by the inspector, the currently modified object, the name of the modified property and the new value the property is about to take.
  775. .. rst-class:: classref-item-separator
  776. ----
  777. .. _class_EditorPlugin_method_get_editor_interface:
  778. .. rst-class:: classref-method
  779. :ref:`EditorInterface<class_EditorInterface>` **get_editor_interface** **(** **)**
  780. Returns the :ref:`EditorInterface<class_EditorInterface>` singleton instance.
  781. \ *Deprecated.* :ref:`EditorInterface<class_EditorInterface>` is a global singleton and can be accessed directly by its name.
  782. .. rst-class:: classref-item-separator
  783. ----
  784. .. _class_EditorPlugin_method_get_export_as_menu:
  785. .. rst-class:: classref-method
  786. :ref:`PopupMenu<class_PopupMenu>` **get_export_as_menu** **(** **)**
  787. Returns the :ref:`PopupMenu<class_PopupMenu>` under **Scene > Export As...**.
  788. .. rst-class:: classref-item-separator
  789. ----
  790. .. _class_EditorPlugin_method_get_plugin_version:
  791. .. rst-class:: classref-method
  792. :ref:`String<class_String>` **get_plugin_version** **(** **)** |const|
  793. Provide the version of the plugin declared in the ``plugin.cfg`` config file.
  794. .. rst-class:: classref-item-separator
  795. ----
  796. .. _class_EditorPlugin_method_get_script_create_dialog:
  797. .. rst-class:: classref-method
  798. :ref:`ScriptCreateDialog<class_ScriptCreateDialog>` **get_script_create_dialog** **(** **)**
  799. Gets the Editor's dialog used for making scripts.
  800. \ **Note:** Users can configure it before use.
  801. \ **Warning:** Removing and freeing this node will render a part of the editor useless and may cause a crash.
  802. .. rst-class:: classref-item-separator
  803. ----
  804. .. _class_EditorPlugin_method_get_undo_redo:
  805. .. rst-class:: classref-method
  806. :ref:`EditorUndoRedoManager<class_EditorUndoRedoManager>` **get_undo_redo** **(** **)**
  807. Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it.
  808. .. rst-class:: classref-item-separator
  809. ----
  810. .. _class_EditorPlugin_method_hide_bottom_panel:
  811. .. rst-class:: classref-method
  812. void **hide_bottom_panel** **(** **)**
  813. Minimizes the bottom panel.
  814. .. rst-class:: classref-item-separator
  815. ----
  816. .. _class_EditorPlugin_method_make_bottom_panel_item_visible:
  817. .. rst-class:: classref-method
  818. void **make_bottom_panel_item_visible** **(** :ref:`Control<class_Control>` item **)**
  819. Makes a specific item in the bottom panel visible.
  820. .. rst-class:: classref-item-separator
  821. ----
  822. .. _class_EditorPlugin_method_queue_save_layout:
  823. .. rst-class:: classref-method
  824. void **queue_save_layout** **(** **)**
  825. Queue save the project's editor layout.
  826. .. rst-class:: classref-item-separator
  827. ----
  828. .. _class_EditorPlugin_method_remove_autoload_singleton:
  829. .. rst-class:: classref-method
  830. void **remove_autoload_singleton** **(** :ref:`String<class_String>` name **)**
  831. Removes an Autoload ``name`` from the list.
  832. .. rst-class:: classref-item-separator
  833. ----
  834. .. _class_EditorPlugin_method_remove_control_from_bottom_panel:
  835. .. rst-class:: classref-method
  836. void **remove_control_from_bottom_panel** **(** :ref:`Control<class_Control>` control **)**
  837. Removes the control from the bottom panel. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  838. .. rst-class:: classref-item-separator
  839. ----
  840. .. _class_EditorPlugin_method_remove_control_from_container:
  841. .. rst-class:: classref-method
  842. void **remove_control_from_container** **(** :ref:`CustomControlContainer<enum_EditorPlugin_CustomControlContainer>` container, :ref:`Control<class_Control>` control **)**
  843. Removes the control from the specified container. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  844. .. rst-class:: classref-item-separator
  845. ----
  846. .. _class_EditorPlugin_method_remove_control_from_docks:
  847. .. rst-class:: classref-method
  848. void **remove_control_from_docks** **(** :ref:`Control<class_Control>` control **)**
  849. Removes the control from the dock. You have to manually :ref:`Node.queue_free<class_Node_method_queue_free>` the control.
  850. .. rst-class:: classref-item-separator
  851. ----
  852. .. _class_EditorPlugin_method_remove_custom_type:
  853. .. rst-class:: classref-method
  854. void **remove_custom_type** **(** :ref:`String<class_String>` type **)**
  855. Removes a custom type added by :ref:`add_custom_type<class_EditorPlugin_method_add_custom_type>`.
  856. .. rst-class:: classref-item-separator
  857. ----
  858. .. _class_EditorPlugin_method_remove_debugger_plugin:
  859. .. rst-class:: classref-method
  860. void **remove_debugger_plugin** **(** :ref:`EditorDebuggerPlugin<class_EditorDebuggerPlugin>` script **)**
  861. Removes the debugger plugin with given script from the Debugger.
  862. .. rst-class:: classref-item-separator
  863. ----
  864. .. _class_EditorPlugin_method_remove_export_plugin:
  865. .. rst-class:: classref-method
  866. void **remove_export_plugin** **(** :ref:`EditorExportPlugin<class_EditorExportPlugin>` plugin **)**
  867. Removes an export plugin registered by :ref:`add_export_plugin<class_EditorPlugin_method_add_export_plugin>`.
  868. .. rst-class:: classref-item-separator
  869. ----
  870. .. _class_EditorPlugin_method_remove_import_plugin:
  871. .. rst-class:: classref-method
  872. void **remove_import_plugin** **(** :ref:`EditorImportPlugin<class_EditorImportPlugin>` importer **)**
  873. Removes an import plugin registered by :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>`.
  874. .. rst-class:: classref-item-separator
  875. ----
  876. .. _class_EditorPlugin_method_remove_inspector_plugin:
  877. .. rst-class:: classref-method
  878. void **remove_inspector_plugin** **(** :ref:`EditorInspectorPlugin<class_EditorInspectorPlugin>` plugin **)**
  879. Removes an inspector plugin registered by :ref:`add_import_plugin<class_EditorPlugin_method_add_import_plugin>`
  880. .. rst-class:: classref-item-separator
  881. ----
  882. .. _class_EditorPlugin_method_remove_node_3d_gizmo_plugin:
  883. .. rst-class:: classref-method
  884. void **remove_node_3d_gizmo_plugin** **(** :ref:`EditorNode3DGizmoPlugin<class_EditorNode3DGizmoPlugin>` plugin **)**
  885. Removes a gizmo plugin registered by :ref:`add_node_3d_gizmo_plugin<class_EditorPlugin_method_add_node_3d_gizmo_plugin>`.
  886. .. rst-class:: classref-item-separator
  887. ----
  888. .. _class_EditorPlugin_method_remove_resource_conversion_plugin:
  889. .. rst-class:: classref-method
  890. void **remove_resource_conversion_plugin** **(** :ref:`EditorResourceConversionPlugin<class_EditorResourceConversionPlugin>` plugin **)**
  891. Removes a resource conversion plugin registered by :ref:`add_resource_conversion_plugin<class_EditorPlugin_method_add_resource_conversion_plugin>`.
  892. .. rst-class:: classref-item-separator
  893. ----
  894. .. _class_EditorPlugin_method_remove_scene_format_importer_plugin:
  895. .. rst-class:: classref-method
  896. void **remove_scene_format_importer_plugin** **(** :ref:`EditorSceneFormatImporter<class_EditorSceneFormatImporter>` scene_format_importer **)**
  897. Removes a scene format importer registered by :ref:`add_scene_format_importer_plugin<class_EditorPlugin_method_add_scene_format_importer_plugin>`.
  898. .. rst-class:: classref-item-separator
  899. ----
  900. .. _class_EditorPlugin_method_remove_scene_post_import_plugin:
  901. .. rst-class:: classref-method
  902. void **remove_scene_post_import_plugin** **(** :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>` scene_import_plugin **)**
  903. Remove the :ref:`EditorScenePostImportPlugin<class_EditorScenePostImportPlugin>`, added with :ref:`add_scene_post_import_plugin<class_EditorPlugin_method_add_scene_post_import_plugin>`.
  904. .. rst-class:: classref-item-separator
  905. ----
  906. .. _class_EditorPlugin_method_remove_tool_menu_item:
  907. .. rst-class:: classref-method
  908. void **remove_tool_menu_item** **(** :ref:`String<class_String>` name **)**
  909. Removes a menu ``name`` from **Project > Tools**.
  910. .. rst-class:: classref-item-separator
  911. ----
  912. .. _class_EditorPlugin_method_remove_translation_parser_plugin:
  913. .. rst-class:: classref-method
  914. void **remove_translation_parser_plugin** **(** :ref:`EditorTranslationParserPlugin<class_EditorTranslationParserPlugin>` parser **)**
  915. Removes a custom translation parser plugin registered by :ref:`add_translation_parser_plugin<class_EditorPlugin_method_add_translation_parser_plugin>`.
  916. .. rst-class:: classref-item-separator
  917. ----
  918. .. _class_EditorPlugin_method_remove_undo_redo_inspector_hook_callback:
  919. .. rst-class:: classref-method
  920. void **remove_undo_redo_inspector_hook_callback** **(** :ref:`Callable<class_Callable>` callable **)**
  921. Removes a callback previously added by :ref:`add_undo_redo_inspector_hook_callback<class_EditorPlugin_method_add_undo_redo_inspector_hook_callback>`.
  922. .. rst-class:: classref-item-separator
  923. ----
  924. .. _class_EditorPlugin_method_set_force_draw_over_forwarding_enabled:
  925. .. rst-class:: classref-method
  926. void **set_force_draw_over_forwarding_enabled** **(** **)**
  927. Enables calling of :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>` for the 2D editor and :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>` for the 3D editor when their viewports are updated. You need to call this method only once and it will work permanently for this plugin.
  928. .. rst-class:: classref-item-separator
  929. ----
  930. .. _class_EditorPlugin_method_set_input_event_forwarding_always_enabled:
  931. .. rst-class:: classref-method
  932. void **set_input_event_forwarding_always_enabled** **(** **)**
  933. Use this method if you always want to receive inputs from 3D view screen inside :ref:`_forward_3d_gui_input<class_EditorPlugin_private_method__forward_3d_gui_input>`. It might be especially usable if your plugin will want to use raycast in the scene.
  934. .. rst-class:: classref-item-separator
  935. ----
  936. .. _class_EditorPlugin_method_update_overlays:
  937. .. rst-class:: classref-method
  938. :ref:`int<class_int>` **update_overlays** **(** **)** |const|
  939. Updates the overlays of the 2D and 3D editor viewport. Causes methods :ref:`_forward_canvas_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_draw_over_viewport>`, :ref:`_forward_canvas_force_draw_over_viewport<class_EditorPlugin_private_method__forward_canvas_force_draw_over_viewport>`, :ref:`_forward_3d_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_draw_over_viewport>` and :ref:`_forward_3d_force_draw_over_viewport<class_EditorPlugin_private_method__forward_3d_force_draw_over_viewport>` to be called.
  940. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  941. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  942. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  943. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  944. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  945. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  946. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`