class_charfxtransform.rst 13 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/CharFXTransform.xml.
  6. .. _class_CharFXTransform:
  7. CharFXTransform
  8. ===============
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`BBCode in RichTextLabel <../tutorials/ui/bbcode_in_richtextlabel>`
  19. - `RichTextEffect test project (third-party) <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  26. | :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color(0, 0, 0, 1)`` |
  27. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  28. | :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
  29. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  30. | :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
  31. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  32. | :ref:`RID<class_RID>` | :ref:`font<class_CharFXTransform_property_font>` | ``RID()`` |
  33. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  34. | :ref:`int<class_int>` | :ref:`glyph_count<class_CharFXTransform_property_glyph_count>` | ``0`` |
  35. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  36. | :ref:`int<class_int>` | :ref:`glyph_flags<class_CharFXTransform_property_glyph_flags>` | ``0`` |
  37. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  38. | :ref:`int<class_int>` | :ref:`glyph_index<class_CharFXTransform_property_glyph_index>` | ``0`` |
  39. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  40. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2(0, 0)`` |
  41. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  42. | :ref:`bool<class_bool>` | :ref:`outline<class_CharFXTransform_property_outline>` | ``false`` |
  43. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  44. | :ref:`Vector2i<class_Vector2i>` | :ref:`range<class_CharFXTransform_property_range>` | ``Vector2i(0, 0)`` |
  45. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  46. | :ref:`int<class_int>` | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0`` |
  47. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  48. | :ref:`Transform2D<class_Transform2D>` | :ref:`transform<class_CharFXTransform_property_transform>` | ``Transform2D(1, 0, 0, 1, 0, 0)`` |
  49. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
  51. +---------------------------------------+----------------------------------------------------------------------+-----------------------------------+
  52. .. rst-class:: classref-section-separator
  53. ----
  54. .. rst-class:: classref-descriptions-group
  55. Property Descriptions
  56. ---------------------
  57. .. _class_CharFXTransform_property_color:
  58. .. rst-class:: classref-property
  59. :ref:`Color<class_Color>` **color** = ``Color(0, 0, 0, 1)``
  60. .. rst-class:: classref-property-setget
  61. - void **set_color** **(** :ref:`Color<class_Color>` value **)**
  62. - :ref:`Color<class_Color>` **get_color** **(** **)**
  63. The color the character will be drawn with.
  64. .. rst-class:: classref-item-separator
  65. ----
  66. .. _class_CharFXTransform_property_elapsed_time:
  67. .. rst-class:: classref-property
  68. :ref:`float<class_float>` **elapsed_time** = ``0.0``
  69. .. rst-class:: classref-property-setget
  70. - void **set_elapsed_time** **(** :ref:`float<class_float>` value **)**
  71. - :ref:`float<class_float>` **get_elapsed_time** **(** **)**
  72. The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the :ref:`RichTextLabel<class_RichTextLabel>` is paused (see :ref:`Node.process_mode<class_Node_property_process_mode>`). Resets when the text in the :ref:`RichTextLabel<class_RichTextLabel>` is changed.
  73. \ **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
  74. .. rst-class:: classref-item-separator
  75. ----
  76. .. _class_CharFXTransform_property_env:
  77. .. rst-class:: classref-property
  78. :ref:`Dictionary<class_Dictionary>` **env** = ``{}``
  79. .. rst-class:: classref-property-setget
  80. - void **set_environment** **(** :ref:`Dictionary<class_Dictionary>` value **)**
  81. - :ref:`Dictionary<class_Dictionary>` **get_environment** **(** **)**
  82. Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
  83. For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
  84. ::
  85. {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
  86. .. rst-class:: classref-item-separator
  87. ----
  88. .. _class_CharFXTransform_property_font:
  89. .. rst-class:: classref-property
  90. :ref:`RID<class_RID>` **font** = ``RID()``
  91. .. rst-class:: classref-property-setget
  92. - void **set_font** **(** :ref:`RID<class_RID>` value **)**
  93. - :ref:`RID<class_RID>` **get_font** **(** **)**
  94. Font resource used to render glyph.
  95. .. rst-class:: classref-item-separator
  96. ----
  97. .. _class_CharFXTransform_property_glyph_count:
  98. .. rst-class:: classref-property
  99. :ref:`int<class_int>` **glyph_count** = ``0``
  100. .. rst-class:: classref-property-setget
  101. - void **set_glyph_count** **(** :ref:`int<class_int>` value **)**
  102. - :ref:`int<class_int>` **get_glyph_count** **(** **)**
  103. Number of glyphs in the grapheme cluster. This value is set in the first glyph of a cluster. Setting this property won't affect drawing.
  104. .. rst-class:: classref-item-separator
  105. ----
  106. .. _class_CharFXTransform_property_glyph_flags:
  107. .. rst-class:: classref-property
  108. :ref:`int<class_int>` **glyph_flags** = ``0``
  109. .. rst-class:: classref-property-setget
  110. - void **set_glyph_flags** **(** :ref:`int<class_int>` value **)**
  111. - :ref:`int<class_int>` **get_glyph_flags** **(** **)**
  112. Glyph flags. See :ref:`GraphemeFlag<enum_TextServer_GraphemeFlag>` for more info. Setting this property won't affect drawing.
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_CharFXTransform_property_glyph_index:
  116. .. rst-class:: classref-property
  117. :ref:`int<class_int>` **glyph_index** = ``0``
  118. .. rst-class:: classref-property-setget
  119. - void **set_glyph_index** **(** :ref:`int<class_int>` value **)**
  120. - :ref:`int<class_int>` **get_glyph_index** **(** **)**
  121. Font specific glyph index.
  122. .. rst-class:: classref-item-separator
  123. ----
  124. .. _class_CharFXTransform_property_offset:
  125. .. rst-class:: classref-property
  126. :ref:`Vector2<class_Vector2>` **offset** = ``Vector2(0, 0)``
  127. .. rst-class:: classref-property-setget
  128. - void **set_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  129. - :ref:`Vector2<class_Vector2>` **get_offset** **(** **)**
  130. The position offset the character will be drawn with (in pixels).
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_CharFXTransform_property_outline:
  134. .. rst-class:: classref-property
  135. :ref:`bool<class_bool>` **outline** = ``false``
  136. .. rst-class:: classref-property-setget
  137. - void **set_outline** **(** :ref:`bool<class_bool>` value **)**
  138. - :ref:`bool<class_bool>` **is_outline** **(** **)**
  139. If ``true``, FX transform is called for outline drawing. Setting this property won't affect drawing.
  140. .. rst-class:: classref-item-separator
  141. ----
  142. .. _class_CharFXTransform_property_range:
  143. .. rst-class:: classref-property
  144. :ref:`Vector2i<class_Vector2i>` **range** = ``Vector2i(0, 0)``
  145. .. rst-class:: classref-property-setget
  146. - void **set_range** **(** :ref:`Vector2i<class_Vector2i>` value **)**
  147. - :ref:`Vector2i<class_Vector2i>` **get_range** **(** **)**
  148. Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing.
  149. .. rst-class:: classref-item-separator
  150. ----
  151. .. _class_CharFXTransform_property_relative_index:
  152. .. rst-class:: classref-property
  153. :ref:`int<class_int>` **relative_index** = ``0``
  154. .. rst-class:: classref-property-setget
  155. - void **set_relative_index** **(** :ref:`int<class_int>` value **)**
  156. - :ref:`int<class_int>` **get_relative_index** **(** **)**
  157. The character offset of the glyph, relative to the current :ref:`RichTextEffect<class_RichTextEffect>` custom block. Setting this property won't affect drawing.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_CharFXTransform_property_transform:
  161. .. rst-class:: classref-property
  162. :ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)``
  163. .. rst-class:: classref-property-setget
  164. - void **set_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  165. - :ref:`Transform2D<class_Transform2D>` **get_transform** **(** **)**
  166. The current transform of the current glyph. It can be overridden (for example, by driving the position and rotation from a curve). You can also alter the existing value to apply transforms on top of other effects.
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_CharFXTransform_property_visible:
  170. .. rst-class:: classref-property
  171. :ref:`bool<class_bool>` **visible** = ``true``
  172. .. rst-class:: classref-property-setget
  173. - void **set_visibility** **(** :ref:`bool<class_bool>` value **)**
  174. - :ref:`bool<class_bool>` **is_visible** **(** **)**
  175. If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
  176. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  177. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  178. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  179. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  180. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  181. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  182. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`