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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/CanvasTexture.xml.
- .. _class_CanvasTexture:
- CanvasTexture
- =============
- **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Texture with optional normal and specular maps for use in 2D rendering.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- **CanvasTexture** is an alternative to :ref:`ImageTexture<class_ImageTexture>` for 2D rendering. It allows using normal maps and specular maps in any node that inherits from :ref:`CanvasItem<class_CanvasItem>`. **CanvasTexture** also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings).
- \ **Note:** **CanvasTexture** cannot be used in 3D. It will not display correctly when applied to any :ref:`VisualInstance3D<class_VisualInstance3D>`, such as :ref:`Sprite3D<class_Sprite3D>` or :ref:`Decal<class_Decal>`. For physically-based materials in 3D, use :ref:`BaseMaterial3D<class_BaseMaterial3D>` instead.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`2D Lights and Shadows <../tutorials/2d/2d_lights_and_shadows>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`diffuse_texture<class_CanvasTexture_property_diffuse_texture>` | |
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`normal_texture<class_CanvasTexture_property_normal_texture>` | |
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`Color<class_Color>` | :ref:`specular_color<class_CanvasTexture_property_specular_color>` | ``Color(1, 1, 1, 1)`` |
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`specular_shininess<class_CanvasTexture_property_specular_shininess>` | ``1.0`` |
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`Texture2D<class_Texture2D>` | :ref:`specular_texture<class_CanvasTexture_property_specular_texture>` | |
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` | :ref:`texture_filter<class_CanvasTexture_property_texture_filter>` | ``0`` |
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` | :ref:`texture_repeat<class_CanvasTexture_property_texture_repeat>` | ``0`` |
- +-----------------------------------------------------+----------------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CanvasTexture_property_diffuse_texture:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **diffuse_texture**
- .. rst-class:: classref-property-setget
- - void **set_diffuse_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
- - :ref:`Texture2D<class_Texture2D>` **get_diffuse_texture** **(** **)**
- The diffuse (color) texture to use. This is the main texture you want to set in most cases.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasTexture_property_normal_texture:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **normal_texture**
- .. rst-class:: classref-property-setget
- - void **set_normal_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
- - :ref:`Texture2D<class_Texture2D>` **get_normal_texture** **(** **)**
- The normal map texture to use. Only has a visible effect if :ref:`Light2D<class_Light2D>`\ s are affecting this **CanvasTexture**.
- \ **Note:** Godot expects the normal map to use X+, Y+, and Z+ coordinates. See `this page <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>`__ for a comparison of normal map coordinates expected by popular engines.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasTexture_property_specular_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **specular_color** = ``Color(1, 1, 1, 1)``
- .. rst-class:: classref-property-setget
- - void **set_specular_color** **(** :ref:`Color<class_Color>` value **)**
- - :ref:`Color<class_Color>` **get_specular_color** **(** **)**
- The multiplier for specular reflection colors. The :ref:`Light2D<class_Light2D>`'s color is also taken into account when determining the reflection color. Only has a visible effect if :ref:`Light2D<class_Light2D>`\ s are affecting this **CanvasTexture**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasTexture_property_specular_shininess:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **specular_shininess** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_specular_shininess** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_specular_shininess** **(** **)**
- The specular exponent for :ref:`Light2D<class_Light2D>` specular reflections. Higher values result in a more glossy/"wet" look, with reflections becoming more localized and less visible overall. The default value of ``1.0`` disables specular reflections entirely. Only has a visible effect if :ref:`Light2D<class_Light2D>`\ s are affecting this **CanvasTexture**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasTexture_property_specular_texture:
- .. rst-class:: classref-property
- :ref:`Texture2D<class_Texture2D>` **specular_texture**
- .. rst-class:: classref-property-setget
- - void **set_specular_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
- - :ref:`Texture2D<class_Texture2D>` **get_specular_texture** **(** **)**
- The specular map to use for :ref:`Light2D<class_Light2D>` specular reflections. This should be a grayscale or colored texture, with brighter areas resulting in a higher :ref:`specular_shininess<class_CanvasTexture_property_specular_shininess>` value. Using a colored :ref:`specular_texture<class_CanvasTexture_property_specular_texture>` allows controlling specular shininess on a per-channel basis. Only has a visible effect if :ref:`Light2D<class_Light2D>`\ s are affecting this **CanvasTexture**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasTexture_property_texture_filter:
- .. rst-class:: classref-property
- :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` **texture_filter** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_texture_filter** **(** :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` value **)**
- - :ref:`TextureFilter<enum_CanvasItem_TextureFilter>` **get_texture_filter** **(** **)**
- The texture filtering mode to use when drawing this **CanvasTexture**.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CanvasTexture_property_texture_repeat:
- .. rst-class:: classref-property
- :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` **texture_repeat** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_texture_repeat** **(** :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` value **)**
- - :ref:`TextureRepeat<enum_CanvasItem_TextureRepeat>` **get_texture_repeat** **(** **)**
- The texture repeat mode to use when drawing this **CanvasTexture**.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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