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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.2/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.2/doc/classes/AnimationNodeAdd3.xml.
- .. _class_AnimationNodeAdd3:
- AnimationNodeAdd3
- =================
- **Inherits:** :ref:`AnimationNodeSync<class_AnimationNodeSync>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Blends two of three animations additively inside of an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Blends two animations out of three additively out of three based on the amount value.
- This animation node has three inputs:
- - The base animation to add to
- - A "-add" animation to blend with when the blend amount is negative
- - A "+add" animation to blend with when the blend amount is positive
- If the absolute value of the amount is greater than ``1.0``, the animation connected to "in" port is blended with the amplified animation connected to "-add"/"+add" port.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Using AnimationTree <../tutorials/animation/animation_tree>`
- - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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