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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/SeparationRayShape3D.xml.
- .. _class_SeparationRayShape3D:
- SeparationRayShape3D
- ====================
- **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Separation ray shape resource for 3D physics.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- 3D separation ray shape to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
- \ **Performance:** Being a primitive collision shape, **SeparationRayShape3D** is fast to check collisions against.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+---------------------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`length<class_SeparationRayShape3D_property_length>` | ``1.0`` |
- +---------------------------+---------------------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`slide_on_slope<class_SeparationRayShape3D_property_slide_on_slope>` | ``false`` |
- +---------------------------+---------------------------------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_SeparationRayShape3D_property_length:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **length** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_length** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_length** **(** **)**
- The ray's length.
- .. rst-class:: classref-item-separator
- ----
- .. _class_SeparationRayShape3D_property_slide_on_slope:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **slide_on_slope** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_slide_on_slope** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **get_slide_on_slope** **(** **)**
- If ``false`` (default), the shape always separates and returns a normal along its own direction.
- If ``true``, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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