class_rectangleshape2d.rst 2.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/RectangleShape2D.xml.
  6. .. _class_RectangleShape2D:
  7. RectangleShape2D
  8. ================
  9. **Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Rectangle shape resource for 2D physics.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 2D rectangle shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. This shape is useful for modeling box-like 2D objects.
  15. \ **Performance:** Being a primitive collision shape, **RectangleShape2D** is fast to check collisions against (though not as fast as :ref:`CircleShape2D<class_CircleShape2D>`).
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
  20. - `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-------------------------------+---------------------------------------------------+---------------------+
  27. | :ref:`Vector2<class_Vector2>` | :ref:`size<class_RectangleShape2D_property_size>` | ``Vector2(20, 20)`` |
  28. +-------------------------------+---------------------------------------------------+---------------------+
  29. .. rst-class:: classref-section-separator
  30. ----
  31. .. rst-class:: classref-descriptions-group
  32. Property Descriptions
  33. ---------------------
  34. .. _class_RectangleShape2D_property_size:
  35. .. rst-class:: classref-property
  36. :ref:`Vector2<class_Vector2>` **size** = ``Vector2(20, 20)``
  37. .. rst-class:: classref-property-setget
  38. - void **set_size** **(** :ref:`Vector2<class_Vector2>` value **)**
  39. - :ref:`Vector2<class_Vector2>` **get_size** **(** **)**
  40. The rectangle's width and height.
  41. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  42. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  43. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  44. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  45. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  46. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`