class_raycast2d.rst 19 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/RayCast2D.xml.
  6. .. _class_RayCast2D:
  7. RayCast2D
  8. =========
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Query the closest object intersecting a ray.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A RayCast represents a line from its origin to its destination position, :ref:`target_position<class_RayCast2D_property_target_position>`. It is used to query the 2D space in order to find the closest object along the path of the ray.
  15. RayCast2D can ignore some objects by adding them to the exception list via :ref:`add_exception<class_RayCast2D_method_add_exception>`, by setting proper filtering with collision layers, or by filtering object types with type masks.
  16. RayCast2D can be configured to report collisions with :ref:`Area2D<class_Area2D>`\ s (:ref:`collide_with_areas<class_RayCast2D_property_collide_with_areas>`) and/or :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s (:ref:`collide_with_bodies<class_RayCast2D_property_collide_with_bodies>`).
  17. Only enabled raycasts will be able to query the space and report collisions.
  18. RayCast2D calculates intersection every physics frame (see :ref:`Node<class_Node>`), and the result is cached so it can be used later until the next frame. If multiple queries are required between physics frames (or during the same frame) use :ref:`force_raycast_update<class_RayCast2D_method_force_raycast_update>` after adjusting the raycast.
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`Ray-casting <../tutorials/physics/ray-casting>`
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  29. | :ref:`bool<class_bool>` | :ref:`collide_with_areas<class_RayCast2D_property_collide_with_areas>` | ``false`` |
  30. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  31. | :ref:`bool<class_bool>` | :ref:`collide_with_bodies<class_RayCast2D_property_collide_with_bodies>` | ``true`` |
  32. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  33. | :ref:`int<class_int>` | :ref:`collision_mask<class_RayCast2D_property_collision_mask>` | ``1`` |
  34. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  35. | :ref:`bool<class_bool>` | :ref:`enabled<class_RayCast2D_property_enabled>` | ``true`` |
  36. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  37. | :ref:`bool<class_bool>` | :ref:`exclude_parent<class_RayCast2D_property_exclude_parent>` | ``true`` |
  38. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  39. | :ref:`bool<class_bool>` | :ref:`hit_from_inside<class_RayCast2D_property_hit_from_inside>` | ``false`` |
  40. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`target_position<class_RayCast2D_property_target_position>` | ``Vector2(0, 50)`` |
  42. +-------------------------------+--------------------------------------------------------------------------+--------------------+
  43. .. rst-class:: classref-reftable-group
  44. Methods
  45. -------
  46. .. table::
  47. :widths: auto
  48. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`add_exception<class_RayCast2D_method_add_exception>` **(** :ref:`CollisionObject2D<class_CollisionObject2D>` node **)** |
  50. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`add_exception_rid<class_RayCast2D_method_add_exception_rid>` **(** :ref:`RID<class_RID>` rid **)** |
  52. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`clear_exceptions<class_RayCast2D_method_clear_exceptions>` **(** **)** |
  54. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`force_raycast_update<class_RayCast2D_method_force_raycast_update>` **(** **)** |
  56. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`Object<class_Object>` | :ref:`get_collider<class_RayCast2D_method_get_collider>` **(** **)** |const| |
  58. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`RID<class_RID>` | :ref:`get_collider_rid<class_RayCast2D_method_get_collider_rid>` **(** **)** |const| |
  60. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`int<class_int>` | :ref:`get_collider_shape<class_RayCast2D_method_get_collider_shape>` **(** **)** |const| |
  62. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_RayCast2D_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  64. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector2<class_Vector2>` | :ref:`get_collision_normal<class_RayCast2D_method_get_collision_normal>` **(** **)** |const| |
  66. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`Vector2<class_Vector2>` | :ref:`get_collision_point<class_RayCast2D_method_get_collision_point>` **(** **)** |const| |
  68. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`bool<class_bool>` | :ref:`is_colliding<class_RayCast2D_method_is_colliding>` **(** **)** |const| |
  70. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`remove_exception<class_RayCast2D_method_remove_exception>` **(** :ref:`CollisionObject2D<class_CollisionObject2D>` node **)** |
  72. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`remove_exception_rid<class_RayCast2D_method_remove_exception_rid>` **(** :ref:`RID<class_RID>` rid **)** |
  74. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`set_collision_mask_value<class_RayCast2D_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  76. +-------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. .. rst-class:: classref-section-separator
  78. ----
  79. .. rst-class:: classref-descriptions-group
  80. Property Descriptions
  81. ---------------------
  82. .. _class_RayCast2D_property_collide_with_areas:
  83. .. rst-class:: classref-property
  84. :ref:`bool<class_bool>` **collide_with_areas** = ``false``
  85. .. rst-class:: classref-property-setget
  86. - void **set_collide_with_areas** **(** :ref:`bool<class_bool>` value **)**
  87. - :ref:`bool<class_bool>` **is_collide_with_areas_enabled** **(** **)**
  88. If ``true``, collision with :ref:`Area2D<class_Area2D>`\ s will be reported.
  89. .. rst-class:: classref-item-separator
  90. ----
  91. .. _class_RayCast2D_property_collide_with_bodies:
  92. .. rst-class:: classref-property
  93. :ref:`bool<class_bool>` **collide_with_bodies** = ``true``
  94. .. rst-class:: classref-property-setget
  95. - void **set_collide_with_bodies** **(** :ref:`bool<class_bool>` value **)**
  96. - :ref:`bool<class_bool>` **is_collide_with_bodies_enabled** **(** **)**
  97. If ``true``, collision with :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s will be reported.
  98. .. rst-class:: classref-item-separator
  99. ----
  100. .. _class_RayCast2D_property_collision_mask:
  101. .. rst-class:: classref-property
  102. :ref:`int<class_int>` **collision_mask** = ``1``
  103. .. rst-class:: classref-property-setget
  104. - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
  105. - :ref:`int<class_int>` **get_collision_mask** **(** **)**
  106. The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_RayCast2D_property_enabled:
  110. .. rst-class:: classref-property
  111. :ref:`bool<class_bool>` **enabled** = ``true``
  112. .. rst-class:: classref-property-setget
  113. - void **set_enabled** **(** :ref:`bool<class_bool>` value **)**
  114. - :ref:`bool<class_bool>` **is_enabled** **(** **)**
  115. If ``true``, collisions will be reported.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_RayCast2D_property_exclude_parent:
  119. .. rst-class:: classref-property
  120. :ref:`bool<class_bool>` **exclude_parent** = ``true``
  121. .. rst-class:: classref-property-setget
  122. - void **set_exclude_parent_body** **(** :ref:`bool<class_bool>` value **)**
  123. - :ref:`bool<class_bool>` **get_exclude_parent_body** **(** **)**
  124. If ``true``, the parent node will be excluded from collision detection.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_RayCast2D_property_hit_from_inside:
  128. .. rst-class:: classref-property
  129. :ref:`bool<class_bool>` **hit_from_inside** = ``false``
  130. .. rst-class:: classref-property-setget
  131. - void **set_hit_from_inside** **(** :ref:`bool<class_bool>` value **)**
  132. - :ref:`bool<class_bool>` **is_hit_from_inside_enabled** **(** **)**
  133. If ``true``, the ray will detect a hit when starting inside shapes. In this case the collision normal will be ``Vector2(0, 0)``. Does not affect concave polygon shapes.
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_RayCast2D_property_target_position:
  137. .. rst-class:: classref-property
  138. :ref:`Vector2<class_Vector2>` **target_position** = ``Vector2(0, 50)``
  139. .. rst-class:: classref-property-setget
  140. - void **set_target_position** **(** :ref:`Vector2<class_Vector2>` value **)**
  141. - :ref:`Vector2<class_Vector2>` **get_target_position** **(** **)**
  142. The ray's destination point, relative to the RayCast's ``position``.
  143. .. rst-class:: classref-section-separator
  144. ----
  145. .. rst-class:: classref-descriptions-group
  146. Method Descriptions
  147. -------------------
  148. .. _class_RayCast2D_method_add_exception:
  149. .. rst-class:: classref-method
  150. void **add_exception** **(** :ref:`CollisionObject2D<class_CollisionObject2D>` node **)**
  151. Adds a collision exception so the ray does not report collisions with the specified :ref:`CollisionObject2D<class_CollisionObject2D>` node.
  152. .. rst-class:: classref-item-separator
  153. ----
  154. .. _class_RayCast2D_method_add_exception_rid:
  155. .. rst-class:: classref-method
  156. void **add_exception_rid** **(** :ref:`RID<class_RID>` rid **)**
  157. Adds a collision exception so the ray does not report collisions with the specified :ref:`RID<class_RID>`.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_RayCast2D_method_clear_exceptions:
  161. .. rst-class:: classref-method
  162. void **clear_exceptions** **(** **)**
  163. Removes all collision exceptions for this ray.
  164. .. rst-class:: classref-item-separator
  165. ----
  166. .. _class_RayCast2D_method_force_raycast_update:
  167. .. rst-class:: classref-method
  168. void **force_raycast_update** **(** **)**
  169. Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next ``_physics_process`` call, for example if the ray or its parent has changed state.
  170. \ **Note:** :ref:`enabled<class_RayCast2D_property_enabled>` does not need to be ``true`` for this to work.
  171. .. rst-class:: classref-item-separator
  172. ----
  173. .. _class_RayCast2D_method_get_collider:
  174. .. rst-class:: classref-method
  175. :ref:`Object<class_Object>` **get_collider** **(** **)** |const|
  176. Returns the first object that the ray intersects, or ``null`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast2D_method_is_colliding>` returns ``false``).
  177. .. rst-class:: classref-item-separator
  178. ----
  179. .. _class_RayCast2D_method_get_collider_rid:
  180. .. rst-class:: classref-method
  181. :ref:`RID<class_RID>` **get_collider_rid** **(** **)** |const|
  182. Returns the :ref:`RID<class_RID>` of the first object that the ray intersects, or an empty :ref:`RID<class_RID>` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast2D_method_is_colliding>` returns ``false``).
  183. .. rst-class:: classref-item-separator
  184. ----
  185. .. _class_RayCast2D_method_get_collider_shape:
  186. .. rst-class:: classref-method
  187. :ref:`int<class_int>` **get_collider_shape** **(** **)** |const|
  188. Returns the shape ID of the first object that the ray intersects, or ``0`` if no object is intersecting the ray (i.e. :ref:`is_colliding<class_RayCast2D_method_is_colliding>` returns ``false``).
  189. .. rst-class:: classref-item-separator
  190. ----
  191. .. _class_RayCast2D_method_get_collision_mask_value:
  192. .. rst-class:: classref-method
  193. :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  194. Returns whether or not the specified layer of the :ref:`collision_mask<class_RayCast2D_property_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. _class_RayCast2D_method_get_collision_normal:
  198. .. rst-class:: classref-method
  199. :ref:`Vector2<class_Vector2>` **get_collision_normal** **(** **)** |const|
  200. Returns the normal of the intersecting object's shape at the collision point, or ``Vector2(0, 0)`` if the ray starts inside the shape and :ref:`hit_from_inside<class_RayCast2D_property_hit_from_inside>` is ``true``.
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_RayCast2D_method_get_collision_point:
  204. .. rst-class:: classref-method
  205. :ref:`Vector2<class_Vector2>` **get_collision_point** **(** **)** |const|
  206. Returns the collision point at which the ray intersects the closest object.
  207. \ **Note:** This point is in the **global** coordinate system.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_RayCast2D_method_is_colliding:
  211. .. rst-class:: classref-method
  212. :ref:`bool<class_bool>` **is_colliding** **(** **)** |const|
  213. Returns whether any object is intersecting with the ray's vector (considering the vector length).
  214. .. rst-class:: classref-item-separator
  215. ----
  216. .. _class_RayCast2D_method_remove_exception:
  217. .. rst-class:: classref-method
  218. void **remove_exception** **(** :ref:`CollisionObject2D<class_CollisionObject2D>` node **)**
  219. Removes a collision exception so the ray does report collisions with the specified :ref:`CollisionObject2D<class_CollisionObject2D>` node.
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_RayCast2D_method_remove_exception_rid:
  223. .. rst-class:: classref-method
  224. void **remove_exception_rid** **(** :ref:`RID<class_RID>` rid **)**
  225. Removes a collision exception so the ray does report collisions with the specified :ref:`RID<class_RID>`.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_RayCast2D_method_set_collision_mask_value:
  229. .. rst-class:: classref-method
  230. void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  231. Based on ``value``, enables or disables the specified layer in the :ref:`collision_mask<class_RayCast2D_property_collision_mask>`, given a ``layer_number`` between 1 and 32.
  232. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  233. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  234. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  235. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  236. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  237. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`