class_navigationagent2d.rst 39 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/NavigationAgent2D.xml.
  6. .. _class_NavigationAgent2D:
  7. NavigationAgent2D
  8. =================
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. 2D Agent used in navigation for collision avoidance.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 2D Agent that is used in navigation to reach a position while avoiding static and dynamic obstacles. The dynamic obstacles are avoided using RVO collision avoidance. The agent needs navigation data to work correctly. **NavigationAgent2D** is physics safe.
  15. \ **Note:** After setting :ref:`target_position<class_NavigationAgent2D_property_target_position>` it is required to use the :ref:`get_next_path_position<class_NavigationAgent2D_method_get_next_path_position>` function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - :doc:`Using NavigationAgents <../tutorials/navigation/navigation_using_navigationagents>`
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  26. | :ref:`bool<class_bool>` | :ref:`avoidance_enabled<class_NavigationAgent2D_property_avoidance_enabled>` | ``false`` |
  27. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  28. | :ref:`bool<class_bool>` | :ref:`debug_enabled<class_NavigationAgent2D_property_debug_enabled>` | ``false`` |
  29. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  30. | :ref:`Color<class_Color>` | :ref:`debug_path_custom_color<class_NavigationAgent2D_property_debug_path_custom_color>` | ``Color(1, 1, 1, 1)`` |
  31. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  32. | :ref:`float<class_float>` | :ref:`debug_path_custom_line_width<class_NavigationAgent2D_property_debug_path_custom_line_width>` | ``-1.0`` |
  33. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  34. | :ref:`float<class_float>` | :ref:`debug_path_custom_point_size<class_NavigationAgent2D_property_debug_path_custom_point_size>` | ``4.0`` |
  35. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  36. | :ref:`bool<class_bool>` | :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` | ``false`` |
  37. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  38. | :ref:`int<class_int>` | :ref:`max_neighbors<class_NavigationAgent2D_property_max_neighbors>` | ``10`` |
  39. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  40. | :ref:`float<class_float>` | :ref:`max_speed<class_NavigationAgent2D_property_max_speed>` | ``100.0`` |
  41. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  42. | :ref:`int<class_int>` | :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` | ``1`` |
  43. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  44. | :ref:`float<class_float>` | :ref:`neighbor_distance<class_NavigationAgent2D_property_neighbor_distance>` | ``500.0`` |
  45. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  46. | :ref:`float<class_float>` | :ref:`path_desired_distance<class_NavigationAgent2D_property_path_desired_distance>` | ``20.0`` |
  47. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  48. | :ref:`float<class_float>` | :ref:`path_max_distance<class_NavigationAgent2D_property_path_max_distance>` | ``100.0`` |
  49. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  50. | :ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>` | :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>` | ``7`` |
  51. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  52. | :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` | :ref:`path_postprocessing<class_NavigationAgent2D_property_path_postprocessing>` | ``0`` |
  53. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  54. | :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` | :ref:`pathfinding_algorithm<class_NavigationAgent2D_property_pathfinding_algorithm>` | ``0`` |
  55. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  56. | :ref:`float<class_float>` | :ref:`radius<class_NavigationAgent2D_property_radius>` | ``10.0`` |
  57. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  58. | :ref:`float<class_float>` | :ref:`target_desired_distance<class_NavigationAgent2D_property_target_desired_distance>` | ``10.0`` |
  59. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  60. | :ref:`Vector2<class_Vector2>` | :ref:`target_position<class_NavigationAgent2D_property_target_position>` | ``Vector2(0, 0)`` |
  61. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  62. | :ref:`float<class_float>` | :ref:`time_horizon<class_NavigationAgent2D_property_time_horizon>` | ``1.0`` |
  63. +----------------------------------------------------------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------+
  64. .. rst-class:: classref-reftable-group
  65. Methods
  66. -------
  67. .. table::
  68. :widths: auto
  69. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`float<class_float>` | :ref:`distance_to_target<class_NavigationAgent2D_method_distance_to_target>` **(** **)** |const| |
  71. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`get_current_navigation_path<class_NavigationAgent2D_method_get_current_navigation_path>` **(** **)** |const| |
  73. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`int<class_int>` | :ref:`get_current_navigation_path_index<class_NavigationAgent2D_method_get_current_navigation_path_index>` **(** **)** |const| |
  75. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` | :ref:`get_current_navigation_result<class_NavigationAgent2D_method_get_current_navigation_result>` **(** **)** |const| |
  77. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Vector2<class_Vector2>` | :ref:`get_final_position<class_NavigationAgent2D_method_get_final_position>` **(** **)** |
  79. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`bool<class_bool>` | :ref:`get_navigation_layer_value<class_NavigationAgent2D_method_get_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  81. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`RID<class_RID>` | :ref:`get_navigation_map<class_NavigationAgent2D_method_get_navigation_map>` **(** **)** |const| |
  83. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`Vector2<class_Vector2>` | :ref:`get_next_path_position<class_NavigationAgent2D_method_get_next_path_position>` **(** **)** |
  85. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`RID<class_RID>` | :ref:`get_rid<class_NavigationAgent2D_method_get_rid>` **(** **)** |const| |
  87. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`bool<class_bool>` | :ref:`is_navigation_finished<class_NavigationAgent2D_method_is_navigation_finished>` **(** **)** |
  89. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`bool<class_bool>` | :ref:`is_target_reachable<class_NavigationAgent2D_method_is_target_reachable>` **(** **)** |
  91. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`bool<class_bool>` | :ref:`is_target_reached<class_NavigationAgent2D_method_is_target_reached>` **(** **)** |const| |
  93. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`set_navigation_layer_value<class_NavigationAgent2D_method_set_navigation_layer_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  95. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>` **(** :ref:`RID<class_RID>` navigation_map **)** |
  97. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | void | :ref:`set_velocity<class_NavigationAgent2D_method_set_velocity>` **(** :ref:`Vector2<class_Vector2>` velocity **)** |
  99. +-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. .. rst-class:: classref-section-separator
  101. ----
  102. .. rst-class:: classref-descriptions-group
  103. Signals
  104. -------
  105. .. _class_NavigationAgent2D_signal_link_reached:
  106. .. rst-class:: classref-signal
  107. **link_reached** **(** :ref:`Dictionary<class_Dictionary>` details **)**
  108. Notifies when a navigation link has been reached.
  109. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>`:
  110. - ``position``: The start position of the link that was reached.
  111. - ``type``: Always :ref:`NavigationPathQueryResult2D.PATH_SEGMENT_TYPE_LINK<class_NavigationPathQueryResult2D_constant_PATH_SEGMENT_TYPE_LINK>`.
  112. - ``rid``: The :ref:`RID<class_RID>` of the link.
  113. - ``owner``: The object which manages the link (usually :ref:`NavigationLink2D<class_NavigationLink2D>`).
  114. - ``link_entry_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink2D<class_NavigationLink2D>`, it will contain the global position of the link's point the agent is entering.
  115. - ``link_exit_position``: If ``owner`` is available and the owner is a :ref:`NavigationLink2D<class_NavigationLink2D>`, it will contain the global position of the link's point which the agent is exiting.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _class_NavigationAgent2D_signal_navigation_finished:
  119. .. rst-class:: classref-signal
  120. **navigation_finished** **(** **)**
  121. Notifies when the final position is reached.
  122. .. rst-class:: classref-item-separator
  123. ----
  124. .. _class_NavigationAgent2D_signal_path_changed:
  125. .. rst-class:: classref-signal
  126. **path_changed** **(** **)**
  127. Notifies when the navigation path changes.
  128. .. rst-class:: classref-item-separator
  129. ----
  130. .. _class_NavigationAgent2D_signal_target_reached:
  131. .. rst-class:: classref-signal
  132. **target_reached** **(** **)**
  133. Notifies when the player-defined :ref:`target_position<class_NavigationAgent2D_property_target_position>` is reached.
  134. .. rst-class:: classref-item-separator
  135. ----
  136. .. _class_NavigationAgent2D_signal_velocity_computed:
  137. .. rst-class:: classref-signal
  138. **velocity_computed** **(** :ref:`Vector2<class_Vector2>` safe_velocity **)**
  139. Notifies when the collision avoidance velocity is calculated. Emitted at the end of the physics frame in which :ref:`set_velocity<class_NavigationAgent2D_method_set_velocity>` is called. Only emitted when :ref:`avoidance_enabled<class_NavigationAgent2D_property_avoidance_enabled>` is true.
  140. .. rst-class:: classref-item-separator
  141. ----
  142. .. _class_NavigationAgent2D_signal_waypoint_reached:
  143. .. rst-class:: classref-signal
  144. **waypoint_reached** **(** :ref:`Dictionary<class_Dictionary>` details **)**
  145. Notifies when a waypoint along the path has been reached.
  146. The details dictionary may contain the following keys depending on the value of :ref:`path_metadata_flags<class_NavigationAgent2D_property_path_metadata_flags>`:
  147. - ``position``: The position of the waypoint that was reached.
  148. - ``type``: The type of navigation primitive (region or link) that contains this waypoint.
  149. - ``rid``: The :ref:`RID<class_RID>` of the containing navigation primitive (region or link).
  150. - ``owner``: The object which manages the containing navigation primitive (region or link).
  151. .. rst-class:: classref-section-separator
  152. ----
  153. .. rst-class:: classref-descriptions-group
  154. Property Descriptions
  155. ---------------------
  156. .. _class_NavigationAgent2D_property_avoidance_enabled:
  157. .. rst-class:: classref-property
  158. :ref:`bool<class_bool>` **avoidance_enabled** = ``false``
  159. .. rst-class:: classref-property-setget
  160. - void **set_avoidance_enabled** **(** :ref:`bool<class_bool>` value **)**
  161. - :ref:`bool<class_bool>` **get_avoidance_enabled** **(** **)**
  162. If ``true`` the agent is registered for an RVO avoidance callback on the :ref:`NavigationServer2D<class_NavigationServer2D>`. When :ref:`set_velocity<class_NavigationAgent2D_method_set_velocity>` is used and the processing is completed a ``safe_velocity`` Vector2 is received with a signal connection to :ref:`velocity_computed<class_NavigationAgent2D_signal_velocity_computed>`. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
  163. .. rst-class:: classref-item-separator
  164. ----
  165. .. _class_NavigationAgent2D_property_debug_enabled:
  166. .. rst-class:: classref-property
  167. :ref:`bool<class_bool>` **debug_enabled** = ``false``
  168. .. rst-class:: classref-property-setget
  169. - void **set_debug_enabled** **(** :ref:`bool<class_bool>` value **)**
  170. - :ref:`bool<class_bool>` **get_debug_enabled** **(** **)**
  171. If ``true`` shows debug visuals for this agent.
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_NavigationAgent2D_property_debug_path_custom_color:
  175. .. rst-class:: classref-property
  176. :ref:`Color<class_Color>` **debug_path_custom_color** = ``Color(1, 1, 1, 1)``
  177. .. rst-class:: classref-property-setget
  178. - void **set_debug_path_custom_color** **(** :ref:`Color<class_Color>` value **)**
  179. - :ref:`Color<class_Color>` **get_debug_path_custom_color** **(** **)**
  180. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this color for this agent instead of global color.
  181. .. rst-class:: classref-item-separator
  182. ----
  183. .. _class_NavigationAgent2D_property_debug_path_custom_line_width:
  184. .. rst-class:: classref-property
  185. :ref:`float<class_float>` **debug_path_custom_line_width** = ``-1.0``
  186. .. rst-class:: classref-property-setget
  187. - void **set_debug_path_custom_line_width** **(** :ref:`float<class_float>` value **)**
  188. - :ref:`float<class_float>` **get_debug_path_custom_line_width** **(** **)**
  189. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this line width for rendering paths for this agent instead of global line width.
  190. .. rst-class:: classref-item-separator
  191. ----
  192. .. _class_NavigationAgent2D_property_debug_path_custom_point_size:
  193. .. rst-class:: classref-property
  194. :ref:`float<class_float>` **debug_path_custom_point_size** = ``4.0``
  195. .. rst-class:: classref-property-setget
  196. - void **set_debug_path_custom_point_size** **(** :ref:`float<class_float>` value **)**
  197. - :ref:`float<class_float>` **get_debug_path_custom_point_size** **(** **)**
  198. If :ref:`debug_use_custom<class_NavigationAgent2D_property_debug_use_custom>` is ``true`` uses this rasterized point size for rendering path points for this agent instead of global point size.
  199. .. rst-class:: classref-item-separator
  200. ----
  201. .. _class_NavigationAgent2D_property_debug_use_custom:
  202. .. rst-class:: classref-property
  203. :ref:`bool<class_bool>` **debug_use_custom** = ``false``
  204. .. rst-class:: classref-property-setget
  205. - void **set_debug_use_custom** **(** :ref:`bool<class_bool>` value **)**
  206. - :ref:`bool<class_bool>` **get_debug_use_custom** **(** **)**
  207. If ``true`` uses the defined :ref:`debug_path_custom_color<class_NavigationAgent2D_property_debug_path_custom_color>` for this agent instead of global color.
  208. .. rst-class:: classref-item-separator
  209. ----
  210. .. _class_NavigationAgent2D_property_max_neighbors:
  211. .. rst-class:: classref-property
  212. :ref:`int<class_int>` **max_neighbors** = ``10``
  213. .. rst-class:: classref-property-setget
  214. - void **set_max_neighbors** **(** :ref:`int<class_int>` value **)**
  215. - :ref:`int<class_int>` **get_max_neighbors** **(** **)**
  216. The maximum number of neighbors for the agent to consider.
  217. .. rst-class:: classref-item-separator
  218. ----
  219. .. _class_NavigationAgent2D_property_max_speed:
  220. .. rst-class:: classref-property
  221. :ref:`float<class_float>` **max_speed** = ``100.0``
  222. .. rst-class:: classref-property-setget
  223. - void **set_max_speed** **(** :ref:`float<class_float>` value **)**
  224. - :ref:`float<class_float>` **get_max_speed** **(** **)**
  225. The maximum speed that an agent can move.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_NavigationAgent2D_property_navigation_layers:
  229. .. rst-class:: classref-property
  230. :ref:`int<class_int>` **navigation_layers** = ``1``
  231. .. rst-class:: classref-property-setget
  232. - void **set_navigation_layers** **(** :ref:`int<class_int>` value **)**
  233. - :ref:`int<class_int>` **get_navigation_layers** **(** **)**
  234. A bitfield determining what navigation layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new navigation layers.
  235. .. rst-class:: classref-item-separator
  236. ----
  237. .. _class_NavigationAgent2D_property_neighbor_distance:
  238. .. rst-class:: classref-property
  239. :ref:`float<class_float>` **neighbor_distance** = ``500.0``
  240. .. rst-class:: classref-property-setget
  241. - void **set_neighbor_distance** **(** :ref:`float<class_float>` value **)**
  242. - :ref:`float<class_float>` **get_neighbor_distance** **(** **)**
  243. The distance to search for other agents.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _class_NavigationAgent2D_property_path_desired_distance:
  247. .. rst-class:: classref-property
  248. :ref:`float<class_float>` **path_desired_distance** = ``20.0``
  249. .. rst-class:: classref-property-setget
  250. - void **set_path_desired_distance** **(** :ref:`float<class_float>` value **)**
  251. - :ref:`float<class_float>` **get_path_desired_distance** **(** **)**
  252. The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
  253. .. rst-class:: classref-item-separator
  254. ----
  255. .. _class_NavigationAgent2D_property_path_max_distance:
  256. .. rst-class:: classref-property
  257. :ref:`float<class_float>` **path_max_distance** = ``100.0``
  258. .. rst-class:: classref-property-setget
  259. - void **set_path_max_distance** **(** :ref:`float<class_float>` value **)**
  260. - :ref:`float<class_float>` **get_path_max_distance** **(** **)**
  261. The maximum distance the agent is allowed away from the ideal path to the final position. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
  262. .. rst-class:: classref-item-separator
  263. ----
  264. .. _class_NavigationAgent2D_property_path_metadata_flags:
  265. .. rst-class:: classref-property
  266. :ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>` **path_metadata_flags** = ``7``
  267. .. rst-class:: classref-property-setget
  268. - void **set_path_metadata_flags** **(** :ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>` value **)**
  269. - :ref:`PathMetadataFlags<enum_NavigationPathQueryParameters2D_PathMetadataFlags>` **get_path_metadata_flags** **(** **)**
  270. Additional information to return with the navigation path.
  271. .. rst-class:: classref-item-separator
  272. ----
  273. .. _class_NavigationAgent2D_property_path_postprocessing:
  274. .. rst-class:: classref-property
  275. :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` **path_postprocessing** = ``0``
  276. .. rst-class:: classref-property-setget
  277. - void **set_path_postprocessing** **(** :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` value **)**
  278. - :ref:`PathPostProcessing<enum_NavigationPathQueryParameters2D_PathPostProcessing>` **get_path_postprocessing** **(** **)**
  279. The path postprocessing applied to the raw path corridor found by the :ref:`pathfinding_algorithm<class_NavigationAgent2D_property_pathfinding_algorithm>`.
  280. .. rst-class:: classref-item-separator
  281. ----
  282. .. _class_NavigationAgent2D_property_pathfinding_algorithm:
  283. .. rst-class:: classref-property
  284. :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` **pathfinding_algorithm** = ``0``
  285. .. rst-class:: classref-property-setget
  286. - void **set_pathfinding_algorithm** **(** :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` value **)**
  287. - :ref:`PathfindingAlgorithm<enum_NavigationPathQueryParameters2D_PathfindingAlgorithm>` **get_pathfinding_algorithm** **(** **)**
  288. The pathfinding algorithm used in the path query.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_NavigationAgent2D_property_radius:
  292. .. rst-class:: classref-property
  293. :ref:`float<class_float>` **radius** = ``10.0``
  294. .. rst-class:: classref-property-setget
  295. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  296. - :ref:`float<class_float>` **get_radius** **(** **)**
  297. The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by :ref:`neighbor_distance<class_NavigationAgent2D_property_neighbor_distance>`).
  298. Does not affect normal pathfinding. To change an actor's pathfinding radius bake :ref:`NavigationMesh<class_NavigationMesh>` resources with a different :ref:`NavigationMesh.agent_radius<class_NavigationMesh_property_agent_radius>` property and use different navigation maps for each actor size.
  299. .. rst-class:: classref-item-separator
  300. ----
  301. .. _class_NavigationAgent2D_property_target_desired_distance:
  302. .. rst-class:: classref-property
  303. :ref:`float<class_float>` **target_desired_distance** = ``10.0``
  304. .. rst-class:: classref-property-setget
  305. - void **set_target_desired_distance** **(** :ref:`float<class_float>` value **)**
  306. - :ref:`float<class_float>` **get_target_desired_distance** **(** **)**
  307. The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
  308. .. rst-class:: classref-item-separator
  309. ----
  310. .. _class_NavigationAgent2D_property_target_position:
  311. .. rst-class:: classref-property
  312. :ref:`Vector2<class_Vector2>` **target_position** = ``Vector2(0, 0)``
  313. .. rst-class:: classref-property-setget
  314. - void **set_target_position** **(** :ref:`Vector2<class_Vector2>` value **)**
  315. - :ref:`Vector2<class_Vector2>` **get_target_position** **(** **)**
  316. The user-defined target position. Setting this property will clear the current navigation path.
  317. .. rst-class:: classref-item-separator
  318. ----
  319. .. _class_NavigationAgent2D_property_time_horizon:
  320. .. rst-class:: classref-property
  321. :ref:`float<class_float>` **time_horizon** = ``1.0``
  322. .. rst-class:: classref-property-setget
  323. - void **set_time_horizon** **(** :ref:`float<class_float>` value **)**
  324. - :ref:`float<class_float>` **get_time_horizon** **(** **)**
  325. The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
  326. .. rst-class:: classref-section-separator
  327. ----
  328. .. rst-class:: classref-descriptions-group
  329. Method Descriptions
  330. -------------------
  331. .. _class_NavigationAgent2D_method_distance_to_target:
  332. .. rst-class:: classref-method
  333. :ref:`float<class_float>` **distance_to_target** **(** **)** |const|
  334. Returns the distance to the target position, using the agent's global position. The user must set :ref:`target_position<class_NavigationAgent2D_property_target_position>` in order for this to be accurate.
  335. .. rst-class:: classref-item-separator
  336. ----
  337. .. _class_NavigationAgent2D_method_get_current_navigation_path:
  338. .. rst-class:: classref-method
  339. :ref:`PackedVector2Array<class_PackedVector2Array>` **get_current_navigation_path** **(** **)** |const|
  340. Returns this agent's current path from start to finish in global coordinates. The path only updates when the target position is changed or the agent requires a repath. The path array is not intended to be used in direct path movement as the agent has its own internal path logic that would get corrupted by changing the path array manually. Use the intended :ref:`get_next_path_position<class_NavigationAgent2D_method_get_next_path_position>` once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_NavigationAgent2D_method_get_current_navigation_path_index:
  344. .. rst-class:: classref-method
  345. :ref:`int<class_int>` **get_current_navigation_path_index** **(** **)** |const|
  346. Returns which index the agent is currently on in the navigation path's :ref:`PackedVector2Array<class_PackedVector2Array>`.
  347. .. rst-class:: classref-item-separator
  348. ----
  349. .. _class_NavigationAgent2D_method_get_current_navigation_result:
  350. .. rst-class:: classref-method
  351. :ref:`NavigationPathQueryResult2D<class_NavigationPathQueryResult2D>` **get_current_navigation_result** **(** **)** |const|
  352. Returns the path query result for the path the agent is currently following.
  353. .. rst-class:: classref-item-separator
  354. ----
  355. .. _class_NavigationAgent2D_method_get_final_position:
  356. .. rst-class:: classref-method
  357. :ref:`Vector2<class_Vector2>` **get_final_position** **(** **)**
  358. Returns the reachable final position in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
  359. .. rst-class:: classref-item-separator
  360. ----
  361. .. _class_NavigationAgent2D_method_get_navigation_layer_value:
  362. .. rst-class:: classref-method
  363. :ref:`bool<class_bool>` **get_navigation_layer_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  364. Returns whether or not the specified layer of the :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` bitmask is enabled, given a ``layer_number`` between 1 and 32.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_NavigationAgent2D_method_get_navigation_map:
  368. .. rst-class:: classref-method
  369. :ref:`RID<class_RID>` **get_navigation_map** **(** **)** |const|
  370. Returns the :ref:`RID<class_RID>` of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use :ref:`set_navigation_map<class_NavigationAgent2D_method_set_navigation_map>` to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
  371. .. rst-class:: classref-item-separator
  372. ----
  373. .. _class_NavigationAgent2D_method_get_next_path_position:
  374. .. rst-class:: classref-method
  375. :ref:`Vector2<class_Vector2>` **get_next_path_position** **(** **)**
  376. Returns the next position in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent's parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
  377. .. rst-class:: classref-item-separator
  378. ----
  379. .. _class_NavigationAgent2D_method_get_rid:
  380. .. rst-class:: classref-method
  381. :ref:`RID<class_RID>` **get_rid** **(** **)** |const|
  382. Returns the :ref:`RID<class_RID>` of this agent on the :ref:`NavigationServer2D<class_NavigationServer2D>`.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_NavigationAgent2D_method_is_navigation_finished:
  386. .. rst-class:: classref-method
  387. :ref:`bool<class_bool>` **is_navigation_finished** **(** **)**
  388. Returns true if the navigation path's final position has been reached.
  389. .. rst-class:: classref-item-separator
  390. ----
  391. .. _class_NavigationAgent2D_method_is_target_reachable:
  392. .. rst-class:: classref-method
  393. :ref:`bool<class_bool>` **is_target_reachable** **(** **)**
  394. Returns true if :ref:`target_position<class_NavigationAgent2D_property_target_position>` is reachable.
  395. .. rst-class:: classref-item-separator
  396. ----
  397. .. _class_NavigationAgent2D_method_is_target_reached:
  398. .. rst-class:: classref-method
  399. :ref:`bool<class_bool>` **is_target_reached** **(** **)** |const|
  400. Returns true if :ref:`target_position<class_NavigationAgent2D_property_target_position>` is reached. It may not always be possible to reach the target position. It should always be possible to reach the final position though. See :ref:`get_final_position<class_NavigationAgent2D_method_get_final_position>`.
  401. .. rst-class:: classref-item-separator
  402. ----
  403. .. _class_NavigationAgent2D_method_set_navigation_layer_value:
  404. .. rst-class:: classref-method
  405. void **set_navigation_layer_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  406. Based on ``value``, enables or disables the specified layer in the :ref:`navigation_layers<class_NavigationAgent2D_property_navigation_layers>` bitmask, given a ``layer_number`` between 1 and 32.
  407. .. rst-class:: classref-item-separator
  408. ----
  409. .. _class_NavigationAgent2D_method_set_navigation_map:
  410. .. rst-class:: classref-method
  411. void **set_navigation_map** **(** :ref:`RID<class_RID>` navigation_map **)**
  412. Sets the :ref:`RID<class_RID>` of the navigation map this NavigationAgent node should use and also updates the ``agent`` on the NavigationServer.
  413. .. rst-class:: classref-item-separator
  414. ----
  415. .. _class_NavigationAgent2D_method_set_velocity:
  416. .. rst-class:: classref-method
  417. void **set_velocity** **(** :ref:`Vector2<class_Vector2>` velocity **)**
  418. Sends the passed in velocity to the collision avoidance algorithm. It will adjust the velocity to avoid collisions. Once the adjustment to the velocity is complete, it will emit the :ref:`velocity_computed<class_NavigationAgent2D_signal_velocity_computed>` signal.
  419. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  420. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  421. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  422. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  423. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  424. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`