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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/CollisionShape2D.xml.
- .. _class_CollisionShape2D:
- CollisionShape2D
- ================
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Node that represents collision shape data in 2D space.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Editor facility for creating and editing collision shapes in 2D space. Set the :ref:`shape<class_CollisionShape2D_property_shape>` property to configure the shape.
- You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area2D<class_Area2D>` to give it a detection shape, or add it to a :ref:`PhysicsBody2D<class_PhysicsBody2D>` to create a solid object.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
- - `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
- - `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
- - `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`Color<class_Color>` | :ref:`debug_color<class_CollisionShape2D_property_debug_color>` | ``Color(0, 0, 0, 1)`` |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape2D_property_disabled>` | ``false`` |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`bool<class_bool>` | :ref:`one_way_collision<class_CollisionShape2D_property_one_way_collision>` | ``false`` |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`float<class_float>` | :ref:`one_way_collision_margin<class_CollisionShape2D_property_one_way_collision_margin>` | ``1.0`` |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- | :ref:`Shape2D<class_Shape2D>` | :ref:`shape<class_CollisionShape2D_property_shape>` | |
- +-------------------------------+-------------------------------------------------------------------------------------------+-----------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_CollisionShape2D_property_debug_color:
- .. rst-class:: classref-property
- :ref:`Color<class_Color>` **debug_color** = ``Color(0, 0, 0, 1)``
- .. rst-class:: classref-property-setget
- - void **set_debug_color** **(** :ref:`Color<class_Color>` value **)**
- - :ref:`Color<class_Color>` **get_debug_color** **(** **)**
- The collision shape debug color.
- \ **Note:** The default value is :ref:`ProjectSettings.debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>`. The ``Color(0, 0, 0, 1)`` value documented here is a placeholder, and not the actual default debug color.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionShape2D_property_disabled:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **disabled** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_disabled** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_disabled** **(** **)**
- A disabled collision shape has no effect in the world. This property should be changed with :ref:`Object.set_deferred<class_Object_method_set_deferred>`.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionShape2D_property_one_way_collision:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **one_way_collision** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_one_way_collision** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_one_way_collision_enabled** **(** **)**
- Sets whether this collision shape should only detect collision on one side (top or bottom).
- \ **Note:** This property has no effect if this **CollisionShape2D** is a child of an :ref:`Area2D<class_Area2D>` node.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionShape2D_property_one_way_collision_margin:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **one_way_collision_margin** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_one_way_collision_margin** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_one_way_collision_margin** **(** **)**
- The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
- .. rst-class:: classref-item-separator
- ----
- .. _class_CollisionShape2D_property_shape:
- .. rst-class:: classref-property
- :ref:`Shape2D<class_Shape2D>` **shape**
- .. rst-class:: classref-property-setget
- - void **set_shape** **(** :ref:`Shape2D<class_Shape2D>` value **)**
- - :ref:`Shape2D<class_Shape2D>` **get_shape** **(** **)**
- The actual shape owned by this collision shape.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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