class_circleshape2d.rst 2.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/CircleShape2D.xml.
  6. .. _class_CircleShape2D:
  7. CircleShape2D
  8. =============
  9. **Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Circular shape resource for 2D physics.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 2D circular shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
  15. \ **Performance:** Being a primitive collision shape, **CircleShape2D** is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +---------------------------+----------------------------------------------------+----------+
  22. | :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | ``10.0`` |
  23. +---------------------------+----------------------------------------------------+----------+
  24. .. rst-class:: classref-section-separator
  25. ----
  26. .. rst-class:: classref-descriptions-group
  27. Property Descriptions
  28. ---------------------
  29. .. _class_CircleShape2D_property_radius:
  30. .. rst-class:: classref-property
  31. :ref:`float<class_float>` **radius** = ``10.0``
  32. .. rst-class:: classref-property-setget
  33. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  34. - :ref:`float<class_float>` **get_radius** **(** **)**
  35. The circle's radius.
  36. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  37. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  38. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  39. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  40. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  41. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`