class_bone2d.rst 10 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/4.0/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/4.0/doc/classes/Bone2D.xml.
  6. .. _class_Bone2D:
  7. Bone2D
  8. ======
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A joint used with :ref:`Skeleton2D<class_Skeleton2D>` to control and animate other nodes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A hierarchy of **Bone2D**\ s can be bound to a :ref:`Skeleton2D<class_Skeleton2D>` to control and animate other :ref:`Node2D<class_Node2D>` nodes.
  15. You can use **Bone2D** and :ref:`Skeleton2D<class_Skeleton2D>` nodes to animate 2D meshes created with the :ref:`Polygon2D<class_Polygon2D>` UV editor.
  16. Each bone has a :ref:`rest<class_Bone2D_property_rest>` transform that you can reset to with :ref:`apply_rest<class_Bone2D_method_apply_rest>`. These rest poses are relative to the bone's parent.
  17. If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses.
  18. .. rst-class:: classref-reftable-group
  19. Properties
  20. ----------
  21. .. table::
  22. :widths: auto
  23. +---------------------------------------+-----------------------------------------+-----------------------------------+
  24. | :ref:`Transform2D<class_Transform2D>` | :ref:`rest<class_Bone2D_property_rest>` | ``Transform2D(0, 0, 0, 0, 0, 0)`` |
  25. +---------------------------------------+-----------------------------------------+-----------------------------------+
  26. .. rst-class:: classref-reftable-group
  27. Methods
  28. -------
  29. .. table::
  30. :widths: auto
  31. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`apply_rest<class_Bone2D_method_apply_rest>` **(** **)** |
  33. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`get_autocalculate_length_and_angle<class_Bone2D_method_get_autocalculate_length_and_angle>` **(** **)** |const| |
  35. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`get_bone_angle<class_Bone2D_method_get_bone_angle>` **(** **)** |const| |
  37. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`int<class_int>` | :ref:`get_index_in_skeleton<class_Bone2D_method_get_index_in_skeleton>` **(** **)** |const| |
  39. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`get_length<class_Bone2D_method_get_length>` **(** **)** |const| |
  41. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_skeleton_rest<class_Bone2D_method_get_skeleton_rest>` **(** **)** |const| |
  43. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`set_autocalculate_length_and_angle<class_Bone2D_method_set_autocalculate_length_and_angle>` **(** :ref:`bool<class_bool>` auto_calculate **)** |
  45. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`set_bone_angle<class_Bone2D_method_set_bone_angle>` **(** :ref:`float<class_float>` angle **)** |
  47. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`set_length<class_Bone2D_method_set_length>` **(** :ref:`float<class_float>` length **)** |
  49. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. .. rst-class:: classref-section-separator
  51. ----
  52. .. rst-class:: classref-descriptions-group
  53. Property Descriptions
  54. ---------------------
  55. .. _class_Bone2D_property_rest:
  56. .. rst-class:: classref-property
  57. :ref:`Transform2D<class_Transform2D>` **rest** = ``Transform2D(0, 0, 0, 0, 0, 0)``
  58. .. rst-class:: classref-property-setget
  59. - void **set_rest** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  60. - :ref:`Transform2D<class_Transform2D>` **get_rest** **(** **)**
  61. Rest transform of the bone. You can reset the node's transforms to this value using :ref:`apply_rest<class_Bone2D_method_apply_rest>`.
  62. .. rst-class:: classref-section-separator
  63. ----
  64. .. rst-class:: classref-descriptions-group
  65. Method Descriptions
  66. -------------------
  67. .. _class_Bone2D_method_apply_rest:
  68. .. rst-class:: classref-method
  69. void **apply_rest** **(** **)**
  70. Stores the node's current transforms in :ref:`rest<class_Bone2D_property_rest>`.
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _class_Bone2D_method_get_autocalculate_length_and_angle:
  74. .. rst-class:: classref-method
  75. :ref:`bool<class_bool>` **get_autocalculate_length_and_angle** **(** **)** |const|
  76. Returns whether this **Bone2D** is going to autocalculate its length and bone angle using its first **Bone2D** child node, if one exists. If there are no **Bone2D** children, then it cannot autocalculate these values and will print a warning.
  77. .. rst-class:: classref-item-separator
  78. ----
  79. .. _class_Bone2D_method_get_bone_angle:
  80. .. rst-class:: classref-method
  81. :ref:`float<class_float>` **get_bone_angle** **(** **)** |const|
  82. Returns the angle of the bone in the **Bone2D**.
  83. \ **Note:** This is different from the **Bone2D**'s rotation. The bone's angle is the rotation of the bone shown by the gizmo, which is unaffected by the **Bone2D**'s :ref:`Node2D.transform<class_Node2D_property_transform>`.
  84. .. rst-class:: classref-item-separator
  85. ----
  86. .. _class_Bone2D_method_get_index_in_skeleton:
  87. .. rst-class:: classref-method
  88. :ref:`int<class_int>` **get_index_in_skeleton** **(** **)** |const|
  89. Returns the node's index as part of the entire skeleton. See :ref:`Skeleton2D<class_Skeleton2D>`.
  90. .. rst-class:: classref-item-separator
  91. ----
  92. .. _class_Bone2D_method_get_length:
  93. .. rst-class:: classref-method
  94. :ref:`float<class_float>` **get_length** **(** **)** |const|
  95. Returns the length of the bone in the **Bone2D** node.
  96. .. rst-class:: classref-item-separator
  97. ----
  98. .. _class_Bone2D_method_get_skeleton_rest:
  99. .. rst-class:: classref-method
  100. :ref:`Transform2D<class_Transform2D>` **get_skeleton_rest** **(** **)** |const|
  101. Returns the node's :ref:`rest<class_Bone2D_property_rest>` ``Transform2D`` if it doesn't have a parent, or its rest pose relative to its parent.
  102. .. rst-class:: classref-item-separator
  103. ----
  104. .. _class_Bone2D_method_set_autocalculate_length_and_angle:
  105. .. rst-class:: classref-method
  106. void **set_autocalculate_length_and_angle** **(** :ref:`bool<class_bool>` auto_calculate **)**
  107. When set to ``true``, the **Bone2D** node will attempt to automatically calculate the bone angle and length using the first child **Bone2D** node, if one exists. If none exist, the **Bone2D** cannot automatically calculate these values and will print a warning.
  108. .. rst-class:: classref-item-separator
  109. ----
  110. .. _class_Bone2D_method_set_bone_angle:
  111. .. rst-class:: classref-method
  112. void **set_bone_angle** **(** :ref:`float<class_float>` angle **)**
  113. Sets the bone angle for the **Bone2D**. This is typically set to the rotation from the **Bone2D** to a child **Bone2D** node.
  114. \ **Note:** **Note:** This is different from the **Bone2D**'s rotation. The bone's angle is the rotation of the bone shown by the gizmo, which is unaffected by the **Bone2D**'s :ref:`Node2D.transform<class_Node2D_property_transform>`.
  115. .. rst-class:: classref-item-separator
  116. ----
  117. .. _class_Bone2D_method_set_length:
  118. .. rst-class:: classref-method
  119. void **set_length** **(** :ref:`float<class_float>` length **)**
  120. Sets the length of the bone in the **Bone2D**.
  121. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  122. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  123. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  124. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  125. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  126. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`