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- .. _doc_first_3d_game_going_further:
- Going further
- =============
- You can pat yourself on the back for having completed your first 3D game with
- Godot.
- In this series, we went over a wide range of techniques and editor features.
- Hopefully, you've witnessed how intuitive Godot's scene system can be and
- learned a few tricks you can apply in your projects.
- But we just scratched the surface: Godot has a lot more in store for you to save
- time creating games. And you can learn all that by browsing the documentation.
- Where should you begin? Below, you'll find a few pages to start exploring and
- build upon what you've learned so far.
- But before that, here's a link to download a completed version of the project:
- `<https://github.com/godotengine/godot-demo-projects/releases>`_.
- Exploring the manual
- --------------------
- The manual is your ally whenever you have a doubt or you're curious about a
- feature. It does not contain tutorials about specific game genres or mechanics.
- Instead, it explains how Godot works in general. In it, you will find
- information about 2D, 3D, physics, rendering and performance, and much more.
- Here are the sections we recommend you to explore next:
- 1. Read the :ref:`Scripting section <toc-scripting-core-features>` to learn essential programming features you'll use
- in every project.
- 2. The :ref:`3D <toc-learn-features-3d>` and :ref:`Physics <toc-learn-features-physics>` sections will teach you more about 3D game creation in the
- engine.
- 3. :ref:`Inputs <toc-learn-features-inputs>` is another important one for any game project.
- You can start with these or, if you prefer, look at the sidebar menu on the left
- and pick your options.
- We hope you enjoyed this tutorial series, and we're looking forward to seeing
- what you achieve using Godot.
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