class_animationnodeblendspace2d.rst 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeBlendSpace2D:
  6. AnimationNodeBlendSpace2D
  7. =========================
  8. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Blends linearly between three :ref:`AnimationNode<class_AnimationNode>` of any type placed in a 2D space.
  10. Description
  11. -----------
  12. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  13. This node allows you to blend linearly between three animations using a :ref:`Vector2<class_Vector2>` weight.
  14. You can add vertices to the blend space with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and automatically triangulate it by setting :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` to ``true``. Otherwise, use :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` and :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` to create up the blend space by hand.
  15. Tutorials
  16. ---------
  17. - :doc:`../tutorials/animation/animation_tree`
  18. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  19. Properties
  20. ----------
  21. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | ``true`` |
  23. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  24. | :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | ``0`` |
  25. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  26. | :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | ``Vector2( 1, 1 )`` |
  27. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | ``Vector2( -1, -1 )`` |
  29. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | ``Vector2( 0.1, 0.1 )`` |
  31. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  32. | :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | ``"x"`` |
  33. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  34. | :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | ``"y"`` |
  35. +------------------------------------------------------------+--------------------------------------------------------------------------------+-------------------------+
  36. Methods
  37. -------
  38. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)** |
  40. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)** |
  42. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>` **(** **)** |const| |
  44. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** |const| |
  46. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** |const| |
  48. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>` **(** **)** |const| |
  50. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>` **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)** |
  52. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
  54. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` **(** :ref:`int<class_int>` triangle **)** |
  56. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
  58. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)** |
  60. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. Signals
  62. -------
  63. .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
  64. - **triangles_updated** **(** **)**
  65. Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
  66. Enumerations
  67. ------------
  68. .. _enum_AnimationNodeBlendSpace2D_BlendMode:
  69. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
  70. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
  71. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
  72. enum **BlendMode**:
  73. - **BLEND_MODE_INTERPOLATED** = **0** --- The interpolation between animations is linear.
  74. - **BLEND_MODE_DISCRETE** = **1** --- The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
  75. - **BLEND_MODE_DISCRETE_CARRY** = **2** --- Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
  76. Property Descriptions
  77. ---------------------
  78. .. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
  79. - :ref:`bool<class_bool>` **auto_triangles**
  80. +-----------+---------------------------+
  81. | *Default* | ``true`` |
  82. +-----------+---------------------------+
  83. | *Setter* | set_auto_triangles(value) |
  84. +-----------+---------------------------+
  85. | *Getter* | get_auto_triangles() |
  86. +-----------+---------------------------+
  87. If ``true``, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
  88. ----
  89. .. _class_AnimationNodeBlendSpace2D_property_blend_mode:
  90. - :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode**
  91. +-----------+-----------------------+
  92. | *Default* | ``0`` |
  93. +-----------+-----------------------+
  94. | *Setter* | set_blend_mode(value) |
  95. +-----------+-----------------------+
  96. | *Getter* | get_blend_mode() |
  97. +-----------+-----------------------+
  98. Controls the interpolation between animations. See :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` constants.
  99. ----
  100. .. _class_AnimationNodeBlendSpace2D_property_max_space:
  101. - :ref:`Vector2<class_Vector2>` **max_space**
  102. +-----------+----------------------+
  103. | *Default* | ``Vector2( 1, 1 )`` |
  104. +-----------+----------------------+
  105. | *Setter* | set_max_space(value) |
  106. +-----------+----------------------+
  107. | *Getter* | get_max_space() |
  108. +-----------+----------------------+
  109. The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  110. ----
  111. .. _class_AnimationNodeBlendSpace2D_property_min_space:
  112. - :ref:`Vector2<class_Vector2>` **min_space**
  113. +-----------+-----------------------+
  114. | *Default* | ``Vector2( -1, -1 )`` |
  115. +-----------+-----------------------+
  116. | *Setter* | set_min_space(value) |
  117. +-----------+-----------------------+
  118. | *Getter* | get_min_space() |
  119. +-----------+-----------------------+
  120. The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  121. ----
  122. .. _class_AnimationNodeBlendSpace2D_property_snap:
  123. - :ref:`Vector2<class_Vector2>` **snap**
  124. +-----------+-------------------------+
  125. | *Default* | ``Vector2( 0.1, 0.1 )`` |
  126. +-----------+-------------------------+
  127. | *Setter* | set_snap(value) |
  128. +-----------+-------------------------+
  129. | *Getter* | get_snap() |
  130. +-----------+-------------------------+
  131. Position increment to snap to when moving a point.
  132. ----
  133. .. _class_AnimationNodeBlendSpace2D_property_x_label:
  134. - :ref:`String<class_String>` **x_label**
  135. +-----------+--------------------+
  136. | *Default* | ``"x"`` |
  137. +-----------+--------------------+
  138. | *Setter* | set_x_label(value) |
  139. +-----------+--------------------+
  140. | *Getter* | get_x_label() |
  141. +-----------+--------------------+
  142. Name of the blend space's X axis.
  143. ----
  144. .. _class_AnimationNodeBlendSpace2D_property_y_label:
  145. - :ref:`String<class_String>` **y_label**
  146. +-----------+--------------------+
  147. | *Default* | ``"y"`` |
  148. +-----------+--------------------+
  149. | *Setter* | set_y_label(value) |
  150. +-----------+--------------------+
  151. | *Getter* | get_y_label() |
  152. +-----------+--------------------+
  153. Name of the blend space's Y axis.
  154. Method Descriptions
  155. -------------------
  156. .. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
  157. - void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)**
  158. Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
  159. ----
  160. .. _class_AnimationNodeBlendSpace2D_method_add_triangle:
  161. - void **add_triangle** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)**
  162. Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index``, the point is inserted at the end of the blend points array.
  163. ----
  164. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
  165. - :ref:`int<class_int>` **get_blend_point_count** **(** **)** |const|
  166. Returns the number of points in the blend space.
  167. ----
  168. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
  169. - :ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** |const|
  170. Returns the :ref:`AnimationRootNode<class_AnimationRootNode>` referenced by the point at index ``point``.
  171. ----
  172. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
  173. - :ref:`Vector2<class_Vector2>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** |const|
  174. Returns the position of the point at index ``point``.
  175. ----
  176. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
  177. - :ref:`int<class_int>` **get_triangle_count** **(** **)** |const|
  178. Returns the number of triangles in the blend space.
  179. ----
  180. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
  181. - :ref:`int<class_int>` **get_triangle_point** **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)**
  182. Returns the position of the point at index ``point`` in the triangle of index ``triangle``.
  183. ----
  184. .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
  185. - void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
  186. Removes the point at index ``point`` from the blend space.
  187. ----
  188. .. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
  189. - void **remove_triangle** **(** :ref:`int<class_int>` triangle **)**
  190. Removes the triangle at index ``triangle`` from the blend space.
  191. ----
  192. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
  193. - void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
  194. Changes the :ref:`AnimationNode<class_AnimationNode>` referenced by the point at index ``point``.
  195. ----
  196. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
  197. - void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)**
  198. Updates the position of the point at index ``point`` on the blend axis.
  199. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  200. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  201. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`