class_visualshadernodetextureuniform.rst 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105
  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_VisualShaderNodeTextureUniform:
  6. VisualShaderNodeTextureUniform
  7. ==============================
  8. **Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`VisualShaderNodeCubeMapUniform<class_VisualShaderNodeCubeMapUniform>`, :ref:`VisualShaderNodeTextureUniformTriplanar<class_VisualShaderNodeTextureUniformTriplanar>`
  10. Performs a uniform texture lookup within the visual shader graph.
  11. Description
  12. -----------
  13. Performs a lookup operation on the texture provided as a uniform for the shader.
  14. Properties
  15. ----------
  16. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
  17. | :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` | :ref:`color_default<class_VisualShaderNodeTextureUniform_property_color_default>` | ``0`` |
  18. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
  19. | :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` | :ref:`texture_type<class_VisualShaderNodeTextureUniform_property_texture_type>` | ``0`` |
  20. +-----------------------------------------------------------------------+-----------------------------------------------------------------------------------+-------+
  21. Enumerations
  22. ------------
  23. .. _enum_VisualShaderNodeTextureUniform_TextureType:
  24. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_DATA:
  25. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_COLOR:
  26. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_NORMALMAP:
  27. .. _class_VisualShaderNodeTextureUniform_constant_TYPE_ANISO:
  28. enum **TextureType**:
  29. - **TYPE_DATA** = **0** --- No hints are added to the uniform declaration.
  30. - **TYPE_COLOR** = **1** --- Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion.
  31. - **TYPE_NORMALMAP** = **2** --- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
  32. - **TYPE_ANISO** = **3** --- Adds ``hint_aniso`` as hint to the uniform declaration to use for a flowmap.
  33. ----
  34. .. _enum_VisualShaderNodeTextureUniform_ColorDefault:
  35. .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_WHITE:
  36. .. _class_VisualShaderNodeTextureUniform_constant_COLOR_DEFAULT_BLACK:
  37. enum **ColorDefault**:
  38. - **COLOR_DEFAULT_WHITE** = **0** --- Defaults to white color.
  39. - **COLOR_DEFAULT_BLACK** = **1** --- Defaults to black color.
  40. Property Descriptions
  41. ---------------------
  42. .. _class_VisualShaderNodeTextureUniform_property_color_default:
  43. - :ref:`ColorDefault<enum_VisualShaderNodeTextureUniform_ColorDefault>` **color_default**
  44. +-----------+--------------------------+
  45. | *Default* | ``0`` |
  46. +-----------+--------------------------+
  47. | *Setter* | set_color_default(value) |
  48. +-----------+--------------------------+
  49. | *Getter* | get_color_default() |
  50. +-----------+--------------------------+
  51. Sets the default color if no texture is assigned to the uniform.
  52. ----
  53. .. _class_VisualShaderNodeTextureUniform_property_texture_type:
  54. - :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` **texture_type**
  55. +-----------+-------------------------+
  56. | *Default* | ``0`` |
  57. +-----------+-------------------------+
  58. | *Setter* | set_texture_type(value) |
  59. +-----------+-------------------------+
  60. | *Getter* | get_texture_type() |
  61. +-----------+-------------------------+
  62. Defines the type of data provided by the source texture. See :ref:`TextureType<enum_VisualShaderNodeTextureUniform_TextureType>` for options.
  63. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  64. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  65. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`