class_softbody.rst 16 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the SoftBody.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_SoftBody:
  6. SoftBody
  7. ========
  8. **Inherits:** :ref:`MeshInstance<class_MeshInstance>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. A soft mesh physics body.
  10. Description
  11. -----------
  12. A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/physics/soft_body`
  16. Properties
  17. ----------
  18. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  19. | :ref:`float<class_float>` | :ref:`areaAngular_stiffness<class_SoftBody_property_areaAngular_stiffness>` | ``0.5`` |
  20. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  21. | :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody_property_collision_layer>` | ``1`` |
  22. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  23. | :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody_property_collision_mask>` | ``1`` |
  24. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  25. | :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody_property_damping_coefficient>` | ``0.01`` |
  26. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  27. | :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody_property_drag_coefficient>` | ``0.0`` |
  28. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  29. | :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody_property_linear_stiffness>` | ``0.5`` |
  30. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  31. | :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody_property_parent_collision_ignore>` | ``NodePath("")`` |
  32. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  33. | :ref:`float<class_float>` | :ref:`pose_matching_coefficient<class_SoftBody_property_pose_matching_coefficient>` | ``0.0`` |
  34. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  35. | :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody_property_pressure_coefficient>` | ``0.0`` |
  36. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  37. | :ref:`bool<class_bool>` | :ref:`ray_pickable<class_SoftBody_property_ray_pickable>` | ``true`` |
  38. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  39. | :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody_property_simulation_precision>` | ``5`` |
  40. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  41. | :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody_property_total_mass>` | ``1.0`` |
  42. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  43. | :ref:`float<class_float>` | :ref:`volume_stiffness<class_SoftBody_property_volume_stiffness>` | ``0.5`` |
  44. +---------------------------------+-------------------------------------------------------------------------------------+------------------+
  45. Methods
  46. -------
  47. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`add_collision_exception_with<class_SoftBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  49. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_SoftBody_method_get_collision_exceptions>` **(** **)** |
  51. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_SoftBody_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
  53. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_SoftBody_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** |const| |
  55. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`remove_collision_exception_with<class_SoftBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  57. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | void | :ref:`set_collision_layer_bit<class_SoftBody_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  59. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`set_collision_mask_bit<class_SoftBody_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  61. +---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
  62. Property Descriptions
  63. ---------------------
  64. .. _class_SoftBody_property_areaAngular_stiffness:
  65. - :ref:`float<class_float>` **areaAngular_stiffness**
  66. +-----------+----------------------------------+
  67. | *Default* | ``0.5`` |
  68. +-----------+----------------------------------+
  69. | *Setter* | set_areaAngular_stiffness(value) |
  70. +-----------+----------------------------------+
  71. | *Getter* | get_areaAngular_stiffness() |
  72. +-----------+----------------------------------+
  73. ----
  74. .. _class_SoftBody_property_collision_layer:
  75. - :ref:`int<class_int>` **collision_layer**
  76. +-----------+----------------------------+
  77. | *Default* | ``1`` |
  78. +-----------+----------------------------+
  79. | *Setter* | set_collision_layer(value) |
  80. +-----------+----------------------------+
  81. | *Getter* | get_collision_layer() |
  82. +-----------+----------------------------+
  83. The physics layers this SoftBody is in.
  84. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
  85. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`_ in the documentation for more information.
  86. ----
  87. .. _class_SoftBody_property_collision_mask:
  88. - :ref:`int<class_int>` **collision_mask**
  89. +-----------+---------------------------+
  90. | *Default* | ``1`` |
  91. +-----------+---------------------------+
  92. | *Setter* | set_collision_mask(value) |
  93. +-----------+---------------------------+
  94. | *Getter* | get_collision_mask() |
  95. +-----------+---------------------------+
  96. The physics layers this SoftBody scans for collisions. See `Collision layers and masks <https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks>`_ in the documentation for more information.
  97. ----
  98. .. _class_SoftBody_property_damping_coefficient:
  99. - :ref:`float<class_float>` **damping_coefficient**
  100. +-----------+--------------------------------+
  101. | *Default* | ``0.01`` |
  102. +-----------+--------------------------------+
  103. | *Setter* | set_damping_coefficient(value) |
  104. +-----------+--------------------------------+
  105. | *Getter* | get_damping_coefficient() |
  106. +-----------+--------------------------------+
  107. ----
  108. .. _class_SoftBody_property_drag_coefficient:
  109. - :ref:`float<class_float>` **drag_coefficient**
  110. +-----------+-----------------------------+
  111. | *Default* | ``0.0`` |
  112. +-----------+-----------------------------+
  113. | *Setter* | set_drag_coefficient(value) |
  114. +-----------+-----------------------------+
  115. | *Getter* | get_drag_coefficient() |
  116. +-----------+-----------------------------+
  117. ----
  118. .. _class_SoftBody_property_linear_stiffness:
  119. - :ref:`float<class_float>` **linear_stiffness**
  120. +-----------+-----------------------------+
  121. | *Default* | ``0.5`` |
  122. +-----------+-----------------------------+
  123. | *Setter* | set_linear_stiffness(value) |
  124. +-----------+-----------------------------+
  125. | *Getter* | get_linear_stiffness() |
  126. +-----------+-----------------------------+
  127. ----
  128. .. _class_SoftBody_property_parent_collision_ignore:
  129. - :ref:`NodePath<class_NodePath>` **parent_collision_ignore**
  130. +-----------+------------------------------------+
  131. | *Default* | ``NodePath("")`` |
  132. +-----------+------------------------------------+
  133. | *Setter* | set_parent_collision_ignore(value) |
  134. +-----------+------------------------------------+
  135. | *Getter* | get_parent_collision_ignore() |
  136. +-----------+------------------------------------+
  137. :ref:`NodePath<class_NodePath>` to a :ref:`CollisionObject<class_CollisionObject>` this SoftBody should avoid clipping.
  138. ----
  139. .. _class_SoftBody_property_pose_matching_coefficient:
  140. - :ref:`float<class_float>` **pose_matching_coefficient**
  141. +-----------+--------------------------------------+
  142. | *Default* | ``0.0`` |
  143. +-----------+--------------------------------------+
  144. | *Setter* | set_pose_matching_coefficient(value) |
  145. +-----------+--------------------------------------+
  146. | *Getter* | get_pose_matching_coefficient() |
  147. +-----------+--------------------------------------+
  148. ----
  149. .. _class_SoftBody_property_pressure_coefficient:
  150. - :ref:`float<class_float>` **pressure_coefficient**
  151. +-----------+---------------------------------+
  152. | *Default* | ``0.0`` |
  153. +-----------+---------------------------------+
  154. | *Setter* | set_pressure_coefficient(value) |
  155. +-----------+---------------------------------+
  156. | *Getter* | get_pressure_coefficient() |
  157. +-----------+---------------------------------+
  158. ----
  159. .. _class_SoftBody_property_ray_pickable:
  160. - :ref:`bool<class_bool>` **ray_pickable**
  161. +-----------+-------------------------+
  162. | *Default* | ``true`` |
  163. +-----------+-------------------------+
  164. | *Setter* | set_ray_pickable(value) |
  165. +-----------+-------------------------+
  166. | *Getter* | is_ray_pickable() |
  167. +-----------+-------------------------+
  168. If ``true``, the ``SoftBody`` will respond to :ref:`RayCast<class_RayCast>`\ s.
  169. ----
  170. .. _class_SoftBody_property_simulation_precision:
  171. - :ref:`int<class_int>` **simulation_precision**
  172. +-----------+---------------------------------+
  173. | *Default* | ``5`` |
  174. +-----------+---------------------------------+
  175. | *Setter* | set_simulation_precision(value) |
  176. +-----------+---------------------------------+
  177. | *Getter* | get_simulation_precision() |
  178. +-----------+---------------------------------+
  179. Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
  180. ----
  181. .. _class_SoftBody_property_total_mass:
  182. - :ref:`float<class_float>` **total_mass**
  183. +-----------+-----------------------+
  184. | *Default* | ``1.0`` |
  185. +-----------+-----------------------+
  186. | *Setter* | set_total_mass(value) |
  187. +-----------+-----------------------+
  188. | *Getter* | get_total_mass() |
  189. +-----------+-----------------------+
  190. The SoftBody's mass.
  191. ----
  192. .. _class_SoftBody_property_volume_stiffness:
  193. - :ref:`float<class_float>` **volume_stiffness**
  194. +-----------+-----------------------------+
  195. | *Default* | ``0.5`` |
  196. +-----------+-----------------------------+
  197. | *Setter* | set_volume_stiffness(value) |
  198. +-----------+-----------------------------+
  199. | *Getter* | get_volume_stiffness() |
  200. +-----------+-----------------------------+
  201. Method Descriptions
  202. -------------------
  203. .. _class_SoftBody_method_add_collision_exception_with:
  204. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  205. Adds a body to the list of bodies that this body can't collide with.
  206. ----
  207. .. _class_SoftBody_method_get_collision_exceptions:
  208. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  209. Returns an array of nodes that were added as collision exceptions for this body.
  210. ----
  211. .. _class_SoftBody_method_get_collision_layer_bit:
  212. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** |const|
  213. Returns an individual bit on the collision mask.
  214. ----
  215. .. _class_SoftBody_method_get_collision_mask_bit:
  216. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** |const|
  217. Returns an individual bit on the collision mask.
  218. ----
  219. .. _class_SoftBody_method_remove_collision_exception_with:
  220. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  221. Removes a body from the list of bodies that this body can't collide with.
  222. ----
  223. .. _class_SoftBody_method_set_collision_layer_bit:
  224. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  225. Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
  226. ----
  227. .. _class_SoftBody_method_set_collision_mask_bit:
  228. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  229. Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
  230. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  231. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  232. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`