class_packedscene.rst 7.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PackedScene.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PackedScene:
  6. PackedScene
  7. ===========
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. An abstraction of a serialized scene.
  10. Description
  11. -----------
  12. A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
  13. Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see ``owner`` property on :ref:`Node<class_Node>`).
  14. **Note:** The node doesn't need to own itself.
  15. **Example of loading a saved scene:**
  16. ::
  17. # Use `load()` instead of `preload()` if the path isn't known at compile-time.
  18. var scene = preload("res://scene.tscn").instance()
  19. # Add the node as a child of the node the script is attached to.
  20. add_child(scene)
  21. **Example of saving a node with different owners:** The following example creates 3 objects: ``Node2D`` (``node``), ``RigidBody2D`` (``rigid``) and ``CollisionObject2D`` (``collision``). ``collision`` is a child of ``rigid`` which is a child of ``node``. Only ``rigid`` is owned by ``node`` and ``pack`` will therefore only save those two nodes, but not ``collision``.
  22. ::
  23. # Create the objects.
  24. var node = Node2D.new()
  25. var rigid = RigidBody2D.new()
  26. var collision = CollisionShape2D.new()
  27. # Create the object hierarchy.
  28. rigid.add_child(collision)
  29. node.add_child(rigid)
  30. # Change owner of `rigid`, but not of `collision`.
  31. rigid.owner = node
  32. var scene = PackedScene.new()
  33. # Only `node` and `rigid` are now packed.
  34. var result = scene.pack(node)
  35. if result == OK:
  36. var error = ResourceSaver.save("res://path/name.scn", scene) # Or "user://..."
  37. if error != OK:
  38. push_error("An error occurred while saving the scene to disk.")
  39. Properties
  40. ----------
  41. +-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Dictionary<class_Dictionary>` | :ref:`_bundled<class_PackedScene_property__bundled>` | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` |
  43. +-------------------------------------+------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. Methods
  45. -------
  46. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`can_instance<class_PackedScene_method_can_instance>` **(** **)** |const| |
  48. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`SceneState<class_SceneState>` | :ref:`get_state<class_PackedScene_method_get_state>` **(** **)** |
  50. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Node<class_Node>` | :ref:`instance<class_PackedScene_method_instance>` **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const| |
  52. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`pack<class_PackedScene_method_pack>` **(** :ref:`Node<class_Node>` path **)** |
  54. +---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  55. Enumerations
  56. ------------
  57. .. _enum_PackedScene_GenEditState:
  58. .. _class_PackedScene_constant_GEN_EDIT_STATE_DISABLED:
  59. .. _class_PackedScene_constant_GEN_EDIT_STATE_INSTANCE:
  60. .. _class_PackedScene_constant_GEN_EDIT_STATE_MAIN:
  61. enum **GenEditState**:
  62. - **GEN_EDIT_STATE_DISABLED** = **0** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, blocks edits to the scene state.
  63. - **GEN_EDIT_STATE_INSTANCE** = **1** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene.
  64. **Note:** Only available in editor builds.
  65. - **GEN_EDIT_STATE_MAIN** = **2** --- If passed to :ref:`instance<class_PackedScene_method_instance>`, provides local scene resources to the local scene. Only the main scene should receive the main edit state.
  66. **Note:** Only available in editor builds.
  67. Property Descriptions
  68. ---------------------
  69. .. _class_PackedScene_property__bundled:
  70. - :ref:`Dictionary<class_Dictionary>` **_bundled**
  71. +-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | *Default* | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` |
  73. +-----------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. A dictionary representation of the scene contents.
  75. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
  76. Method Descriptions
  77. -------------------
  78. .. _class_PackedScene_method_can_instance:
  79. - :ref:`bool<class_bool>` **can_instance** **(** **)** |const|
  80. Returns ``true`` if the scene file has nodes.
  81. ----
  82. .. _class_PackedScene_method_get_state:
  83. - :ref:`SceneState<class_SceneState>` **get_state** **(** **)**
  84. Returns the ``SceneState`` representing the scene file contents.
  85. ----
  86. .. _class_PackedScene_method_instance:
  87. - :ref:`Node<class_Node>` **instance** **(** :ref:`GenEditState<enum_PackedScene_GenEditState>` edit_state=0 **)** |const|
  88. Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a :ref:`Node.NOTIFICATION_INSTANCED<class_Node_constant_NOTIFICATION_INSTANCED>` notification on the root node.
  89. ----
  90. .. _class_PackedScene_method_pack:
  91. - :ref:`Error<enum_@GlobalScope_Error>` **pack** **(** :ref:`Node<class_Node>` path **)**
  92. Pack will ignore any sub-nodes not owned by given node. See :ref:`Node.owner<class_Node_property_owner>`.
  93. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  94. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  95. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`