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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the MeshTexture.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_MeshTexture:
- MeshTexture
- ===========
- **Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Simple texture that uses a mesh to draw itself.
- Description
- -----------
- Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
- Properties
- ----------
- +-------------------------------+--------------------------------------------------------------+---------------------------+
- | :ref:`Texture<class_Texture>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
- +-------------------------------+--------------------------------------------------------------+---------------------------+
- | :ref:`int<class_int>` | flags | ``0`` *(parent override)* |
- +-------------------------------+--------------------------------------------------------------+---------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2( 0, 0 )`` |
- +-------------------------------+--------------------------------------------------------------+---------------------------+
- | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
- +-------------------------------+--------------------------------------------------------------+---------------------------+
- Property Descriptions
- ---------------------
- .. _class_MeshTexture_property_base_texture:
- - :ref:`Texture<class_Texture>` **base_texture**
- +----------+-------------------------+
- | *Setter* | set_base_texture(value) |
- +----------+-------------------------+
- | *Getter* | get_base_texture() |
- +----------+-------------------------+
- Sets the base texture that the Mesh will use to draw.
- ----
- .. _class_MeshTexture_property_image_size:
- - :ref:`Vector2<class_Vector2>` **image_size**
- +-----------+-----------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+-----------------------+
- | *Setter* | set_image_size(value) |
- +-----------+-----------------------+
- | *Getter* | get_image_size() |
- +-----------+-----------------------+
- Sets the size of the image, needed for reference.
- ----
- .. _class_MeshTexture_property_mesh:
- - :ref:`Mesh<class_Mesh>` **mesh**
- +----------+-----------------+
- | *Setter* | set_mesh(value) |
- +----------+-----------------+
- | *Getter* | get_mesh() |
- +----------+-----------------+
- Sets the mesh used to draw. It must be a mesh using 2D vertices.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|