class_editorinterface.rst 22 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the EditorInterface.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_EditorInterface:
  6. EditorInterface
  7. ===============
  8. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. Godot editor's interface.
  10. Description
  11. -----------
  12. EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to :ref:`EditorSettings<class_EditorSettings>`, :ref:`EditorFileSystem<class_EditorFileSystem>`, :ref:`EditorResourcePreview<class_EditorResourcePreview>`, :ref:`ScriptEditor<class_ScriptEditor>`, the editor viewport, and information about scenes.
  13. **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorPlugin.get_editor_interface<class_EditorPlugin_method_get_editor_interface>`.
  14. Properties
  15. ----------
  16. +-------------------------+------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`distraction_free_mode<class_EditorInterface_property_distraction_free_mode>` |
  18. +-------------------------+------------------------------------------------------------------------------------+
  19. Methods
  20. -------
  21. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`edit_resource<class_EditorInterface_method_edit_resource>` **(** :ref:`Resource<class_Resource>` resource **)** |
  23. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Control<class_Control>` | :ref:`get_base_control<class_EditorInterface_method_get_base_control>` **(** **)** |
  25. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`String<class_String>` | :ref:`get_current_path<class_EditorInterface_method_get_current_path>` **(** **)** |const| |
  27. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Node<class_Node>` | :ref:`get_edited_scene_root<class_EditorInterface_method_get_edited_scene_root>` **(** **)** |
  29. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`EditorSettings<class_EditorSettings>` | :ref:`get_editor_settings<class_EditorInterface_method_get_editor_settings>` **(** **)** |
  31. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Control<class_Control>` | :ref:`get_editor_viewport<class_EditorInterface_method_get_editor_viewport>` **(** **)** |
  33. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`FileSystemDock<class_FileSystemDock>` | :ref:`get_file_system_dock<class_EditorInterface_method_get_file_system_dock>` **(** **)** |
  35. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`EditorInspector<class_EditorInspector>` | :ref:`get_inspector<class_EditorInterface_method_get_inspector>` **(** **)** |const| |
  37. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Array<class_Array>` | :ref:`get_open_scenes<class_EditorInterface_method_get_open_scenes>` **(** **)** |const| |
  39. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`String<class_String>` | :ref:`get_playing_scene<class_EditorInterface_method_get_playing_scene>` **(** **)** |const| |
  41. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`EditorFileSystem<class_EditorFileSystem>` | :ref:`get_resource_filesystem<class_EditorInterface_method_get_resource_filesystem>` **(** **)** |
  43. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`EditorResourcePreview<class_EditorResourcePreview>` | :ref:`get_resource_previewer<class_EditorInterface_method_get_resource_previewer>` **(** **)** |
  45. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`ScriptEditor<class_ScriptEditor>` | :ref:`get_script_editor<class_EditorInterface_method_get_script_editor>` **(** **)** |
  47. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`get_selected_path<class_EditorInterface_method_get_selected_path>` **(** **)** |const| |
  49. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | :ref:`EditorSelection<class_EditorSelection>` | :ref:`get_selection<class_EditorInterface_method_get_selection>` **(** **)** |
  51. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`inspect_object<class_EditorInterface_method_inspect_object>` **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)** |
  53. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`is_playing_scene<class_EditorInterface_method_is_playing_scene>` **(** **)** |const| |
  55. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | :ref:`bool<class_bool>` | :ref:`is_plugin_enabled<class_EditorInterface_method_is_plugin_enabled>` **(** :ref:`String<class_String>` plugin **)** |const| |
  57. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. | :ref:`Array<class_Array>` | :ref:`make_mesh_previews<class_EditorInterface_method_make_mesh_previews>` **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)** |
  59. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`open_scene_from_path<class_EditorInterface_method_open_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
  61. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | void | :ref:`play_current_scene<class_EditorInterface_method_play_current_scene>` **(** **)** |
  63. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | void | :ref:`play_custom_scene<class_EditorInterface_method_play_custom_scene>` **(** :ref:`String<class_String>` scene_filepath **)** |
  65. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | void | :ref:`play_main_scene<class_EditorInterface_method_play_main_scene>` **(** **)** |
  67. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | void | :ref:`reload_scene_from_path<class_EditorInterface_method_reload_scene_from_path>` **(** :ref:`String<class_String>` scene_filepath **)** |
  69. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_scene<class_EditorInterface_method_save_scene>` **(** **)** |
  71. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`save_scene_as<class_EditorInterface_method_save_scene_as>` **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)** |
  73. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`select_file<class_EditorInterface_method_select_file>` **(** :ref:`String<class_String>` file **)** |
  75. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`set_main_screen_editor<class_EditorInterface_method_set_main_screen_editor>` **(** :ref:`String<class_String>` name **)** |
  77. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`set_plugin_enabled<class_EditorInterface_method_set_plugin_enabled>` **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)** |
  79. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`stop_playing_scene<class_EditorInterface_method_stop_playing_scene>` **(** **)** |
  81. +-----------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. Property Descriptions
  83. ---------------------
  84. .. _class_EditorInterface_property_distraction_free_mode:
  85. - :ref:`bool<class_bool>` **distraction_free_mode**
  86. +----------+------------------------------------+
  87. | *Setter* | set_distraction_free_mode(value) |
  88. +----------+------------------------------------+
  89. | *Getter* | is_distraction_free_mode_enabled() |
  90. +----------+------------------------------------+
  91. If ``true``, enables distraction-free mode which hides side docks to increase the space available for the main view.
  92. Method Descriptions
  93. -------------------
  94. .. _class_EditorInterface_method_edit_resource:
  95. - void **edit_resource** **(** :ref:`Resource<class_Resource>` resource **)**
  96. Edits the given :ref:`Resource<class_Resource>`.
  97. ----
  98. .. _class_EditorInterface_method_get_base_control:
  99. - :ref:`Control<class_Control>` **get_base_control** **(** **)**
  100. Returns the main container of Godot editor's window. For example, you can use it to retrieve the size of the container and place your controls accordingly.
  101. ----
  102. .. _class_EditorInterface_method_get_current_path:
  103. - :ref:`String<class_String>` **get_current_path** **(** **)** |const|
  104. Returns the current path being viewed in the :ref:`FileSystemDock<class_FileSystemDock>`.
  105. ----
  106. .. _class_EditorInterface_method_get_edited_scene_root:
  107. - :ref:`Node<class_Node>` **get_edited_scene_root** **(** **)**
  108. Returns the edited (current) scene's root :ref:`Node<class_Node>`.
  109. ----
  110. .. _class_EditorInterface_method_get_editor_settings:
  111. - :ref:`EditorSettings<class_EditorSettings>` **get_editor_settings** **(** **)**
  112. Returns the editor's :ref:`EditorSettings<class_EditorSettings>` instance.
  113. ----
  114. .. _class_EditorInterface_method_get_editor_viewport:
  115. - :ref:`Control<class_Control>` **get_editor_viewport** **(** **)**
  116. Returns the main editor control. Use this as a parent for main screens.
  117. **Note:** This returns the main editor control containing the whole editor, not the 2D or 3D viewports specifically.
  118. ----
  119. .. _class_EditorInterface_method_get_file_system_dock:
  120. - :ref:`FileSystemDock<class_FileSystemDock>` **get_file_system_dock** **(** **)**
  121. Returns the editor's :ref:`FileSystemDock<class_FileSystemDock>` instance.
  122. ----
  123. .. _class_EditorInterface_method_get_inspector:
  124. - :ref:`EditorInspector<class_EditorInspector>` **get_inspector** **(** **)** |const|
  125. Returns the editor's :ref:`EditorInspector<class_EditorInspector>` instance.
  126. ----
  127. .. _class_EditorInterface_method_get_open_scenes:
  128. - :ref:`Array<class_Array>` **get_open_scenes** **(** **)** |const|
  129. Returns an :ref:`Array<class_Array>` with the file paths of the currently opened scenes.
  130. ----
  131. .. _class_EditorInterface_method_get_playing_scene:
  132. - :ref:`String<class_String>` **get_playing_scene** **(** **)** |const|
  133. Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
  134. ----
  135. .. _class_EditorInterface_method_get_resource_filesystem:
  136. - :ref:`EditorFileSystem<class_EditorFileSystem>` **get_resource_filesystem** **(** **)**
  137. Returns the editor's :ref:`EditorFileSystem<class_EditorFileSystem>` instance.
  138. ----
  139. .. _class_EditorInterface_method_get_resource_previewer:
  140. - :ref:`EditorResourcePreview<class_EditorResourcePreview>` **get_resource_previewer** **(** **)**
  141. Returns the editor's :ref:`EditorResourcePreview<class_EditorResourcePreview>` instance.
  142. ----
  143. .. _class_EditorInterface_method_get_script_editor:
  144. - :ref:`ScriptEditor<class_ScriptEditor>` **get_script_editor** **(** **)**
  145. Returns the editor's :ref:`ScriptEditor<class_ScriptEditor>` instance.
  146. ----
  147. .. _class_EditorInterface_method_get_selected_path:
  148. - :ref:`String<class_String>` **get_selected_path** **(** **)** |const|
  149. Returns the path of the directory currently selected in the :ref:`FileSystemDock<class_FileSystemDock>`. If a file is selected, its base directory will be returned using :ref:`String.get_base_dir<class_String_method_get_base_dir>` instead.
  150. ----
  151. .. _class_EditorInterface_method_get_selection:
  152. - :ref:`EditorSelection<class_EditorSelection>` **get_selection** **(** **)**
  153. Returns the editor's :ref:`EditorSelection<class_EditorSelection>` instance.
  154. ----
  155. .. _class_EditorInterface_method_inspect_object:
  156. - void **inspect_object** **(** :ref:`Object<class_Object>` object, :ref:`String<class_String>` for_property="" **)**
  157. Shows the given property on the given ``object`` in the editor's Inspector dock.
  158. ----
  159. .. _class_EditorInterface_method_is_playing_scene:
  160. - :ref:`bool<class_bool>` **is_playing_scene** **(** **)** |const|
  161. Returns ``true`` if a scene is currently being played, ``false`` otherwise. Paused scenes are considered as being played.
  162. ----
  163. .. _class_EditorInterface_method_is_plugin_enabled:
  164. - :ref:`bool<class_bool>` **is_plugin_enabled** **(** :ref:`String<class_String>` plugin **)** |const|
  165. Returns ``true`` if the specified ``plugin`` is enabled. The plugin name is the same as its directory name.
  166. ----
  167. .. _class_EditorInterface_method_make_mesh_previews:
  168. - :ref:`Array<class_Array>` **make_mesh_previews** **(** :ref:`Array<class_Array>` meshes, :ref:`int<class_int>` preview_size **)**
  169. Returns mesh previews rendered at the given size as an :ref:`Array<class_Array>` of :ref:`Texture<class_Texture>`\ s.
  170. ----
  171. .. _class_EditorInterface_method_open_scene_from_path:
  172. - void **open_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
  173. Opens the scene at the given path.
  174. ----
  175. .. _class_EditorInterface_method_play_current_scene:
  176. - void **play_current_scene** **(** **)**
  177. Plays the currently active scene.
  178. ----
  179. .. _class_EditorInterface_method_play_custom_scene:
  180. - void **play_custom_scene** **(** :ref:`String<class_String>` scene_filepath **)**
  181. Plays the scene specified by its filepath.
  182. ----
  183. .. _class_EditorInterface_method_play_main_scene:
  184. - void **play_main_scene** **(** **)**
  185. Plays the main scene.
  186. ----
  187. .. _class_EditorInterface_method_reload_scene_from_path:
  188. - void **reload_scene_from_path** **(** :ref:`String<class_String>` scene_filepath **)**
  189. Reloads the scene at the given path.
  190. ----
  191. .. _class_EditorInterface_method_save_scene:
  192. - :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** **)**
  193. Saves the scene. Returns either ``OK`` or ``ERR_CANT_CREATE`` (see :ref:`@GlobalScope<class_@GlobalScope>` constants).
  194. ----
  195. .. _class_EditorInterface_method_save_scene_as:
  196. - void **save_scene_as** **(** :ref:`String<class_String>` path, :ref:`bool<class_bool>` with_preview=true **)**
  197. Saves the scene as a file at ``path``.
  198. ----
  199. .. _class_EditorInterface_method_select_file:
  200. - void **select_file** **(** :ref:`String<class_String>` file **)**
  201. Selects the file, with the path provided by ``file``, in the FileSystem dock.
  202. ----
  203. .. _class_EditorInterface_method_set_main_screen_editor:
  204. - void **set_main_screen_editor** **(** :ref:`String<class_String>` name **)**
  205. Sets the editor's current main screen to the one specified in ``name``. ``name`` must match the text of the tab in question exactly (``2D``, ``3D``, ``Script``, ``AssetLib``).
  206. ----
  207. .. _class_EditorInterface_method_set_plugin_enabled:
  208. - void **set_plugin_enabled** **(** :ref:`String<class_String>` plugin, :ref:`bool<class_bool>` enabled **)**
  209. Sets the enabled status of a plugin. The plugin name is the same as its directory name.
  210. ----
  211. .. _class_EditorInterface_method_stop_playing_scene:
  212. - void **stop_playing_scene** **(** **)**
  213. Stops the scene that is currently playing.
  214. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  215. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  216. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`