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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CollisionPolygon.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CollisionPolygon:
- CollisionPolygon
- ================
- **Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- Editor-only class for defining a collision polygon in 3D space.
- Description
- -----------
- Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a :ref:`Shape<class_Shape>` for gameplay. Properties modified during gameplay will have no effect.
- Properties
- ----------
- +-------------------------------------------------+-----------------------------------------------------------+--------------------------+
- | :ref:`float<class_float>` | :ref:`depth<class_CollisionPolygon_property_depth>` | ``1.0`` |
- +-------------------------------------------------+-----------------------------------------------------------+--------------------------+
- | :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionPolygon_property_disabled>` | ``false`` |
- +-------------------------------------------------+-----------------------------------------------------------+--------------------------+
- | :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CollisionPolygon_property_polygon>` | ``PoolVector2Array( )`` |
- +-------------------------------------------------+-----------------------------------------------------------+--------------------------+
- Property Descriptions
- ---------------------
- .. _class_CollisionPolygon_property_depth:
- - :ref:`float<class_float>` **depth**
- +-----------+------------------+
- | *Default* | ``1.0`` |
- +-----------+------------------+
- | *Setter* | set_depth(value) |
- +-----------+------------------+
- | *Getter* | get_depth() |
- +-----------+------------------+
- Length that the resulting collision extends in either direction perpendicular to its polygon.
- ----
- .. _class_CollisionPolygon_property_disabled:
- - :ref:`bool<class_bool>` **disabled**
- +-----------+---------------------+
- | *Default* | ``false`` |
- +-----------+---------------------+
- | *Setter* | set_disabled(value) |
- +-----------+---------------------+
- | *Getter* | is_disabled() |
- +-----------+---------------------+
- If ``true``, no collision will be produced.
- ----
- .. _class_CollisionPolygon_property_polygon:
- - :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
- +-----------+--------------------------+
- | *Default* | ``PoolVector2Array( )`` |
- +-----------+--------------------------+
- | *Setter* | set_polygon(value) |
- +-----------+--------------------------+
- | *Getter* | get_polygon() |
- +-----------+--------------------------+
- Array of vertices which define the polygon.
- **Note:** The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the ``polygon`` member.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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