class_charfxtransform.rst 8.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the CharFXTransform.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CharFXTransform:
  6. CharFXTransform
  7. ===============
  8. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
  10. Description
  11. -----------
  12. By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
  13. Tutorials
  14. ---------
  15. - :doc:`../tutorials/gui/bbcode_in_richtextlabel`
  16. - `https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`_
  17. Properties
  18. ----------
  19. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  20. | :ref:`int<class_int>` | :ref:`absolute_index<class_CharFXTransform_property_absolute_index>` | ``0`` |
  21. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  22. | :ref:`int<class_int>` | :ref:`character<class_CharFXTransform_property_character>` | ``0`` |
  23. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  24. | :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color( 0, 0, 0, 1 )`` |
  25. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  26. | :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
  27. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  28. | :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
  29. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  30. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2( 0, 0 )`` |
  31. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  32. | :ref:`int<class_int>` | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0`` |
  33. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
  35. +-------------------------------------+----------------------------------------------------------------------+-------------------------+
  36. Property Descriptions
  37. ---------------------
  38. .. _class_CharFXTransform_property_absolute_index:
  39. - :ref:`int<class_int>` **absolute_index**
  40. +-----------+---------------------------+
  41. | *Default* | ``0`` |
  42. +-----------+---------------------------+
  43. | *Setter* | set_absolute_index(value) |
  44. +-----------+---------------------------+
  45. | *Getter* | get_absolute_index() |
  46. +-----------+---------------------------+
  47. The index of the current character (starting from 0). Setting this property won't affect drawing.
  48. ----
  49. .. _class_CharFXTransform_property_character:
  50. - :ref:`int<class_int>` **character**
  51. +-----------+----------------------+
  52. | *Default* | ``0`` |
  53. +-----------+----------------------+
  54. | *Setter* | set_character(value) |
  55. +-----------+----------------------+
  56. | *Getter* | get_character() |
  57. +-----------+----------------------+
  58. The Unicode codepoint the character will use. This only affects non-whitespace characters. :ref:`@GDScript.ord<class_@GDScript_method_ord>` can be useful here. For example, the following will replace all characters with asterisks:
  59. ::
  60. # `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.
  61. # See the RichTextEffect documentation for details.
  62. char_fx.character = ord("*")
  63. ----
  64. .. _class_CharFXTransform_property_color:
  65. - :ref:`Color<class_Color>` **color**
  66. +-----------+-------------------------+
  67. | *Default* | ``Color( 0, 0, 0, 1 )`` |
  68. +-----------+-------------------------+
  69. | *Setter* | set_color(value) |
  70. +-----------+-------------------------+
  71. | *Getter* | get_color() |
  72. +-----------+-------------------------+
  73. The color the character will be drawn with.
  74. ----
  75. .. _class_CharFXTransform_property_elapsed_time:
  76. - :ref:`float<class_float>` **elapsed_time**
  77. +-----------+-------------------------+
  78. | *Default* | ``0.0`` |
  79. +-----------+-------------------------+
  80. | *Setter* | set_elapsed_time(value) |
  81. +-----------+-------------------------+
  82. | *Getter* | get_elapsed_time() |
  83. +-----------+-------------------------+
  84. The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the project is paused, unless the :ref:`RichTextLabel<class_RichTextLabel>`'s :ref:`Node.pause_mode<class_Node_property_pause_mode>` is set to :ref:`Node.PAUSE_MODE_PROCESS<class_Node_constant_PAUSE_MODE_PROCESS>`.
  85. **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
  86. ----
  87. .. _class_CharFXTransform_property_env:
  88. - :ref:`Dictionary<class_Dictionary>` **env**
  89. +-----------+------------------------+
  90. | *Default* | ``{}`` |
  91. +-----------+------------------------+
  92. | *Setter* | set_environment(value) |
  93. +-----------+------------------------+
  94. | *Getter* | get_environment() |
  95. +-----------+------------------------+
  96. Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
  97. For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
  98. ::
  99. {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
  100. ----
  101. .. _class_CharFXTransform_property_offset:
  102. - :ref:`Vector2<class_Vector2>` **offset**
  103. +-----------+---------------------+
  104. | *Default* | ``Vector2( 0, 0 )`` |
  105. +-----------+---------------------+
  106. | *Setter* | set_offset(value) |
  107. +-----------+---------------------+
  108. | *Getter* | get_offset() |
  109. +-----------+---------------------+
  110. The position offset the character will be drawn with (in pixels).
  111. ----
  112. .. _class_CharFXTransform_property_relative_index:
  113. - :ref:`int<class_int>` **relative_index**
  114. +-----------+---------------------------+
  115. | *Default* | ``0`` |
  116. +-----------+---------------------------+
  117. | *Setter* | set_relative_index(value) |
  118. +-----------+---------------------------+
  119. | *Getter* | get_relative_index() |
  120. +-----------+---------------------------+
  121. The index of the current character (starting from 0). Setting this property won't affect drawing.
  122. ----
  123. .. _class_CharFXTransform_property_visible:
  124. - :ref:`bool<class_bool>` **visible**
  125. +-----------+-----------------------+
  126. | *Default* | ``true`` |
  127. +-----------+-----------------------+
  128. | *Setter* | set_visibility(value) |
  129. +-----------+-----------------------+
  130. | *Getter* | is_visible() |
  131. +-----------+-----------------------+
  132. If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
  133. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  134. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  135. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`