123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195 |
- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the CharFXTransform.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_CharFXTransform:
- CharFXTransform
- ===============
- **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- Controls how an individual character will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
- Description
- -----------
- By setting various properties on this object, you can control how individual characters will be displayed in a :ref:`RichTextEffect<class_RichTextEffect>`.
- Tutorials
- ---------
- - :doc:`../tutorials/gui/bbcode_in_richtextlabel`
- - `https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project <https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project>`_
- Properties
- ----------
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`absolute_index<class_CharFXTransform_property_absolute_index>` | ``0`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`character<class_CharFXTransform_property_character>` | ``0`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`Color<class_Color>` | :ref:`color<class_CharFXTransform_property_color>` | ``Color( 0, 0, 0, 1 )`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`float<class_float>` | :ref:`elapsed_time<class_CharFXTransform_property_elapsed_time>` | ``0.0`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`Dictionary<class_Dictionary>` | :ref:`env<class_CharFXTransform_property_env>` | ``{}`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_CharFXTransform_property_offset>` | ``Vector2( 0, 0 )`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`int<class_int>` | :ref:`relative_index<class_CharFXTransform_property_relative_index>` | ``0`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- | :ref:`bool<class_bool>` | :ref:`visible<class_CharFXTransform_property_visible>` | ``true`` |
- +-------------------------------------+----------------------------------------------------------------------+-------------------------+
- Property Descriptions
- ---------------------
- .. _class_CharFXTransform_property_absolute_index:
- - :ref:`int<class_int>` **absolute_index**
- +-----------+---------------------------+
- | *Default* | ``0`` |
- +-----------+---------------------------+
- | *Setter* | set_absolute_index(value) |
- +-----------+---------------------------+
- | *Getter* | get_absolute_index() |
- +-----------+---------------------------+
- The index of the current character (starting from 0). Setting this property won't affect drawing.
- ----
- .. _class_CharFXTransform_property_character:
- - :ref:`int<class_int>` **character**
- +-----------+----------------------+
- | *Default* | ``0`` |
- +-----------+----------------------+
- | *Setter* | set_character(value) |
- +-----------+----------------------+
- | *Getter* | get_character() |
- +-----------+----------------------+
- The Unicode codepoint the character will use. This only affects non-whitespace characters. :ref:`@GDScript.ord<class_@GDScript_method_ord>` can be useful here. For example, the following will replace all characters with asterisks:
- ::
- # `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`.
- # See the RichTextEffect documentation for details.
- char_fx.character = ord("*")
- ----
- .. _class_CharFXTransform_property_color:
- - :ref:`Color<class_Color>` **color**
- +-----------+-------------------------+
- | *Default* | ``Color( 0, 0, 0, 1 )`` |
- +-----------+-------------------------+
- | *Setter* | set_color(value) |
- +-----------+-------------------------+
- | *Getter* | get_color() |
- +-----------+-------------------------+
- The color the character will be drawn with.
- ----
- .. _class_CharFXTransform_property_elapsed_time:
- - :ref:`float<class_float>` **elapsed_time**
- +-----------+-------------------------+
- | *Default* | ``0.0`` |
- +-----------+-------------------------+
- | *Setter* | set_elapsed_time(value) |
- +-----------+-------------------------+
- | *Getter* | get_elapsed_time() |
- +-----------+-------------------------+
- The time elapsed since the :ref:`RichTextLabel<class_RichTextLabel>` was added to the scene tree (in seconds). Time stops when the project is paused, unless the :ref:`RichTextLabel<class_RichTextLabel>`'s :ref:`Node.pause_mode<class_Node_property_pause_mode>` is set to :ref:`Node.PAUSE_MODE_PROCESS<class_Node_constant_PAUSE_MODE_PROCESS>`.
- **Note:** Time still passes while the :ref:`RichTextLabel<class_RichTextLabel>` is hidden.
- ----
- .. _class_CharFXTransform_property_env:
- - :ref:`Dictionary<class_Dictionary>` **env**
- +-----------+------------------------+
- | *Default* | ``{}`` |
- +-----------+------------------------+
- | *Setter* | set_environment(value) |
- +-----------+------------------------+
- | *Getter* | get_environment() |
- +-----------+------------------------+
- Contains the arguments passed in the opening BBCode tag. By default, arguments are strings; if their contents match a type such as :ref:`bool<class_bool>`, :ref:`int<class_int>` or :ref:`float<class_float>`, they will be converted automatically. Color codes in the form ``#rrggbb`` or ``#rgb`` will be converted to an opaque :ref:`Color<class_Color>`. String arguments may not contain spaces, even if they're quoted. If present, quotes will also be present in the final string.
- For example, the opening BBCode tag ``[example foo=hello bar=true baz=42 color=#ffffff]`` will map to the following :ref:`Dictionary<class_Dictionary>`:
- ::
- {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)}
- ----
- .. _class_CharFXTransform_property_offset:
- - :ref:`Vector2<class_Vector2>` **offset**
- +-----------+---------------------+
- | *Default* | ``Vector2( 0, 0 )`` |
- +-----------+---------------------+
- | *Setter* | set_offset(value) |
- +-----------+---------------------+
- | *Getter* | get_offset() |
- +-----------+---------------------+
- The position offset the character will be drawn with (in pixels).
- ----
- .. _class_CharFXTransform_property_relative_index:
- - :ref:`int<class_int>` **relative_index**
- +-----------+---------------------------+
- | *Default* | ``0`` |
- +-----------+---------------------------+
- | *Setter* | set_relative_index(value) |
- +-----------+---------------------------+
- | *Getter* | get_relative_index() |
- +-----------+---------------------------+
- The index of the current character (starting from 0). Setting this property won't affect drawing.
- ----
- .. _class_CharFXTransform_property_visible:
- - :ref:`bool<class_bool>` **visible**
- +-----------+-----------------------+
- | *Default* | ``true`` |
- +-----------+-----------------------+
- | *Setter* | set_visibility(value) |
- +-----------+-----------------------+
- | *Getter* | is_visible() |
- +-----------+-----------------------+
- If ``true``, the character will be drawn. If ``false``, the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their :ref:`color<class_CharFXTransform_property_color>` to ``Color(1, 1, 1, 0)`` instead.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|