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- .. _doc_about_intro:
- Introduction
- ============
- ::
- func _ready():
- $Label.text = "Hello world!"
- Welcome to the official documentation of Godot Engine, the free and open source
- community-driven 2D and 3D game engine! Behind this mouthful, you will find a
- powerful yet user-friendly tool that you can use to develop any kind of game,
- for any platform and with no usage restriction whatsoever.
- This page gives a broad presentation of the engine and of the contents
- of this documentation, so that you know where to start if you are a beginner or
- where to look if you need info on a specific feature.
- Before you start
- ----------------
- The :ref:`Tutorials and resources <doc_community_tutorials>` page lists
- video tutorials contributed by the community. If you prefer video to text,
- those may be worth a look.
- In case you have trouble with one of the tutorials or your project,
- you can find help on the various :ref:`Community channels <doc_community_channels>`,
- especially the Godot Discord community, Q&A, and IRC.
- About Godot Engine
- ------------------
- A game engine is a complex tool, and it is therefore difficult to present Godot
- in a few words. Here's a quick synopsis, which you are free to reuse
- if you need a quick writeup about Godot Engine.
- Godot Engine is a feature-packed, cross-platform game engine to create 2D
- and 3D games from a unified interface. It provides a comprehensive set of
- common tools, so users can focus on making games without having to
- reinvent the wheel. Games can be exported in one click to a number of
- platforms, including the major desktop platforms (Linux, macOS, Windows)
- as well as mobile (Android, iOS) and web-based (HTML5) platforms.
- Godot is completely free and open source under the permissive MIT
- license. No strings attached, no royalties, nothing. Users' games are
- theirs, down to the last line of engine code. Godot's development is fully
- independent and community-driven, empowering users to help shape their
- engine to match their expectations. It is supported by the `Software
- Freedom Conservancy <https://sfconservancy.org>`_ not-for-profit.
- For a more in-depth view of the engine, you are encouraged to read this
- documentation further, especially the :ref:`Step by step
- <toc-learn-step_by_step>` tutorial.
- About the documentation
- -----------------------
- This documentation is continuously written, corrected, edited, and revamped by
- members of the Godot Engine community. It is edited via text files in the
- `reStructuredText <http://www.sphinx-doc.org/en/stable/rest.html>`_ markup
- language and then compiled into a static website/offline document using the
- open source `Sphinx <http://www.sphinx-doc.org>`_ and `ReadTheDocs
- <https://readthedocs.org/>`_ tools.
- .. note:: You can contribute to Godot's documentation by opening issue tickets
- or sending patches via pull requests on its GitHub
- `source repository <https://github.com/godotengine/godot-docs>`_, or
- translating it into your language on `Hosted Weblate
- <https://hosted.weblate.org/projects/godot-engine/godot-docs/>`_.
- All the contents are under the permissive Creative Commons Attribution 3.0
- (`CC-BY 3.0 <https://creativecommons.org/licenses/by/3.0/>`_) license, with
- attribution to "Juan Linietsky, Ariel Manzur and the Godot Engine community".
- Organization of the documentation
- ---------------------------------
- This documentation is organized in five sections with an impressively
- unbalanced distribution of contents – but the way it is split up should be
- relatively intuitive:
- - The :ref:`sec-general` section contains this introduction as well as
- information about the engine, its history, its licensing, authors, etc. It
- also contains the :ref:`doc_faq`.
- - The :ref:`sec-learn` section is the *raison d'être* of this
- documentation, as it contains all the necessary information on using the
- engine to make games. It starts with the :ref:`Step by step
- <toc-learn-step_by_step>` tutorial which should be the entry point for all
- new users.
- - The :ref:`sec-tutorials` section can be read as needed,
- in any order. It contains feature-specific tutorials and documentation.
- - The :ref:`sec-devel` section is intended for advanced users and contributors
- to the engine development, with information on compiling the engine,
- developing C++ modules or editor plugins.
- - The :ref:`sec-community` section gives information related to contributing to
- engine development and the life of its community, e.g. how to report bugs,
- help with the documentation, etc. It also points to various community channels
- like IRC and Discord and contains a list of recommended third-party tutorials
- outside of this documentation.
- - Finally, the :ref:`sec-class-ref` is the documentation of the Godot API,
- which is also available directly within the engine's script editor. It is
- generated automatically from a file in the main source repository, therefore
- the generated files of the documentation are not meant to be modified. See
- :ref:`doc_updating_the_class_reference` for details.
- In addition to this documentation you may also want to take a look at the
- various `Godot demo projects <https://github.com/godotengine/godot-demo-projects>`_.
- Have fun reading and making games with Godot Engine!
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