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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_Timer:
- Timer
- =====
- **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- A simple Timer node.
- Member Functions
- ----------------
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_time_left<class_Timer_get_time_left>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_timer_process_mode<class_Timer_get_timer_process_mode>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_wait_time<class_Timer_get_wait_time>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_autostart<class_Timer_has_autostart>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_active<class_Timer_is_active>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_one_shot<class_Timer_is_one_shot>` **(** **)** const |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_active<class_Timer_set_active>` **(** :ref:`bool<class_bool>` active **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_autostart<class_Timer_set_autostart>` **(** :ref:`bool<class_bool>` enable **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_one_shot<class_Timer_set_one_shot>` **(** :ref:`bool<class_bool>` enable **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_timer_process_mode<class_Timer_set_timer_process_mode>` **(** :ref:`int<class_int>` mode **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_wait_time<class_Timer_set_wait_time>` **(** :ref:`float<class_float>` time_sec **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`start<class_Timer_start>` **(** **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- | void | :ref:`stop<class_Timer_stop>` **(** **)** |
- +----------------------------+------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- - **timeout** **(** **)**
- Emitted when the time runs out.
- Numeric Constants
- -----------------
- - **TIMER_PROCESS_FIXED** = **0** --- Update the timer at fixed intervals (framerate processing).
- - **TIMER_PROCESS_IDLE** = **1** --- Update the timer during the idle time at each frame.
- Description
- -----------
- Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optionally be set to loop.
- Member Function Description
- ---------------------------
- .. _class_Timer_get_time_left:
- - :ref:`float<class_float>` **get_time_left** **(** **)** const
- Return the time left for timeout in seconds if the timer is active, 0 otherwise.
- .. _class_Timer_get_timer_process_mode:
- - :ref:`int<class_int>` **get_timer_process_mode** **(** **)** const
- Return the timer's processing mode.
- .. _class_Timer_get_wait_time:
- - :ref:`float<class_float>` **get_wait_time** **(** **)** const
- Return the wait time in seconds.
- .. _class_Timer_has_autostart:
- - :ref:`bool<class_bool>` **has_autostart** **(** **)** const
- Return true if set to automatically start when entering the scene.
- .. _class_Timer_is_active:
- - :ref:`bool<class_bool>` **is_active** **(** **)** const
- Return if the timer is active or not.
- .. _class_Timer_is_one_shot:
- - :ref:`bool<class_bool>` **is_one_shot** **(** **)** const
- Return true if configured as one-shot.
- .. _class_Timer_set_active:
- - void **set_active** **(** :ref:`bool<class_bool>` active **)**
- Set whether the timer is active or not. An inactive timer will be paused until it is activated again.
- .. _class_Timer_set_autostart:
- - void **set_autostart** **(** :ref:`bool<class_bool>` enable **)**
- Set to automatically start when entering the scene.
- .. _class_Timer_set_one_shot:
- - void **set_one_shot** **(** :ref:`bool<class_bool>` enable **)**
- Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart.
- .. _class_Timer_set_timer_process_mode:
- - void **set_timer_process_mode** **(** :ref:`int<class_int>` mode **)**
- Set the timer's processing mode (fixed or idle, use TIMER_PROCESS\_\* constants as argument).
- .. _class_Timer_set_wait_time:
- - void **set_wait_time** **(** :ref:`float<class_float>` time_sec **)**
- Set wait time in seconds. When the time is over, it will emit the timeout signal.
- .. _class_Timer_start:
- - void **start** **(** **)**
- Start the timer.
- .. _class_Timer_stop:
- - void **stop** **(** **)**
- Stop (cancel) the timer.
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