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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_TextureProgress:
- TextureProgress
- ===============
- **Inherits:** :ref:`Range<class_range>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Textured progress bar implementation.
- Member Functions
- ----------------
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_fill_degrees<class_TextureProgress_get_fill_degrees>` **(** **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_fill_mode<class_TextureProgress_get_fill_mode>` **(** **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_over_texture<class_TextureProgress_get_over_texture>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_progress_texture<class_TextureProgress_get_progress_texture>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_vector2>` | :ref:`get_radial_center_offset<class_TextureProgress_get_radial_center_offset>` **(** **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_radial_initial_angle<class_TextureProgress_get_radial_initial_angle>` **(** **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_under_texture<class_TextureProgress_get_under_texture>` **(** **)** const |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_fill_degrees<class_TextureProgress_set_fill_degrees>` **(** :ref:`float<class_float>` mode **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_fill_mode<class_TextureProgress_set_fill_mode>` **(** :ref:`int<class_int>` mode **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_over_texture<class_TextureProgress_set_over_texture>` **(** :ref:`Object<class_object>` tex **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_progress_texture<class_TextureProgress_set_progress_texture>` **(** :ref:`Object<class_object>` tex **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_radial_center_offset<class_TextureProgress_set_radial_center_offset>` **(** :ref:`Vector2<class_vector2>` mode **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_radial_initial_angle<class_TextureProgress_set_radial_initial_angle>` **(** :ref:`float<class_float>` mode **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_under_texture<class_TextureProgress_set_under_texture>` **(** :ref:`Object<class_object>` tex **)** |
- +--------------------------------+----------------------------------------------------------------------------------------------------------------------------------+
- Numeric Constants
- -----------------
- - **FILL_LEFT_TO_RIGHT** = **0**
- - **FILL_RIGHT_TO_LEFT** = **1**
- - **FILL_TOP_TO_BOTTOM** = **2**
- - **FILL_BOTTOM_TO_TOP** = **3**
- - **FILL_CLOCKWISE** = **4**
- - **FILL_COUNTER_CLOCKWISE** = **5**
- Description
- -----------
- :ref:`ProgressBar<class_progressbar>` implementation that is easier to theme (by just passing a few textures).
- Member Function Description
- ---------------------------
- .. _class_TextureProgress_get_fill_degrees:
- - :ref:`float<class_float>` **get_fill_degrees** **(** **)**
- .. _class_TextureProgress_get_fill_mode:
- - :ref:`int<class_int>` **get_fill_mode** **(** **)**
- .. _class_TextureProgress_get_over_texture:
- - :ref:`Object<class_object>` **get_over_texture** **(** **)** const
- .. _class_TextureProgress_get_progress_texture:
- - :ref:`Object<class_object>` **get_progress_texture** **(** **)** const
- .. _class_TextureProgress_get_radial_center_offset:
- - :ref:`Vector2<class_vector2>` **get_radial_center_offset** **(** **)**
- .. _class_TextureProgress_get_radial_initial_angle:
- - :ref:`float<class_float>` **get_radial_initial_angle** **(** **)**
- .. _class_TextureProgress_get_under_texture:
- - :ref:`Object<class_object>` **get_under_texture** **(** **)** const
- .. _class_TextureProgress_set_fill_degrees:
- - void **set_fill_degrees** **(** :ref:`float<class_float>` mode **)**
- .. _class_TextureProgress_set_fill_mode:
- - void **set_fill_mode** **(** :ref:`int<class_int>` mode **)**
- .. _class_TextureProgress_set_over_texture:
- - void **set_over_texture** **(** :ref:`Object<class_object>` tex **)**
- .. _class_TextureProgress_set_progress_texture:
- - void **set_progress_texture** **(** :ref:`Object<class_object>` tex **)**
- .. _class_TextureProgress_set_radial_center_offset:
- - void **set_radial_center_offset** **(** :ref:`Vector2<class_vector2>` mode **)**
- .. _class_TextureProgress_set_radial_initial_angle:
- - void **set_radial_initial_angle** **(** :ref:`float<class_float>` mode **)**
- .. _class_TextureProgress_set_under_texture:
- - void **set_under_texture** **(** :ref:`Object<class_object>` tex **)**
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