class_skeleton.rst 13 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_Skeleton:
  4. Skeleton
  5. ========
  6. **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Skeleton for characters and animated objects.
  11. Member Functions
  12. ----------------
  13. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  14. | void | :ref:`add_bone<class_Skeleton_add_bone>` **(** :ref:`String<class_string>` name **)** |
  15. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`bind_child_node_to_bone<class_Skeleton_bind_child_node_to_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_node>` node **)** |
  17. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  18. | void | :ref:`clear_bones<class_Skeleton_clear_bones>` **(** **)** |
  19. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  20. | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton_find_bone>` **(** :ref:`String<class_string>` name **)** const |
  21. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton_get_bone_count>` **(** **)** const |
  23. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Transform<class_transform>` | :ref:`get_bone_custom_pose<class_Skeleton_get_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  25. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Transform<class_transform>` | :ref:`get_bone_global_pose<class_Skeleton_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  27. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`String<class_string>` | :ref:`get_bone_name<class_Skeleton_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** const |
  29. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** const |
  31. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Transform<class_transform>` | :ref:`get_bone_pose<class_Skeleton_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** const |
  33. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Transform<class_transform>` | :ref:`get_bone_rest<class_Skeleton_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** const |
  35. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Transform<class_transform>` | :ref:`get_bone_transform<class_Skeleton_get_bone_transform>` **(** :ref:`int<class_int>` bone_idx **)** const |
  37. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Array<class_array>` | :ref:`get_bound_child_nodes_to_bone<class_Skeleton_get_bound_child_nodes_to_bone>` **(** :ref:`int<class_int>` bone_idx **)** const |
  39. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`is_bone_rest_disabled<class_Skeleton_is_bone_rest_disabled>` **(** :ref:`int<class_int>` bone_idx **)** const |
  41. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | void | :ref:`set_bone_custom_pose<class_Skeleton_set_bone_custom_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` custom_pose **)** |
  43. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | void | :ref:`set_bone_disable_rest<class_Skeleton_set_bone_disable_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)** |
  45. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`set_bone_global_pose<class_Skeleton_set_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` pose **)** |
  47. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`set_bone_parent<class_Skeleton_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
  49. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`set_bone_pose<class_Skeleton_set_bone_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` pose **)** |
  51. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`set_bone_rest<class_Skeleton_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` rest **)** |
  53. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`unbind_child_node_from_bone<class_Skeleton_unbind_child_node_from_bone>` **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_node>` node **)** |
  55. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`unparent_bone_and_rest<class_Skeleton_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
  57. +------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. Numeric Constants
  59. -----------------
  60. - **NOTIFICATION_UPDATE_SKELETON** = **50**
  61. Description
  62. -----------
  63. Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_animation>`). Skeleton will support rag doll dynamics in the future.
  64. Member Function Description
  65. ---------------------------
  66. .. _class_Skeleton_add_bone:
  67. - void **add_bone** **(** :ref:`String<class_string>` name **)**
  68. Add a bone, with name "name". :ref:`get_bone_count<class_Skeleton_get_bone_count>` will become the bone index.
  69. .. _class_Skeleton_bind_child_node_to_bone:
  70. - void **bind_child_node_to_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_node>` node **)**
  71. Deprecated soon.
  72. .. _class_Skeleton_clear_bones:
  73. - void **clear_bones** **(** **)**
  74. Clear all the bones in this skeleton.
  75. .. _class_Skeleton_find_bone:
  76. - :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_string>` name **)** const
  77. Return the bone index that matches "name" as its name.
  78. .. _class_Skeleton_get_bone_count:
  79. - :ref:`int<class_int>` **get_bone_count** **(** **)** const
  80. Return the amount of bones in the skeleton.
  81. .. _class_Skeleton_get_bone_custom_pose:
  82. - :ref:`Transform<class_transform>` **get_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  83. .. _class_Skeleton_get_bone_global_pose:
  84. - :ref:`Transform<class_transform>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  85. .. _class_Skeleton_get_bone_name:
  86. - :ref:`String<class_string>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** const
  87. Return the name of the bone at index "index"
  88. .. _class_Skeleton_get_bone_parent:
  89. - :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** const
  90. Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
  91. .. _class_Skeleton_get_bone_pose:
  92. - :ref:`Transform<class_transform>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** const
  93. Return the pose transform for bone "bone_idx".
  94. .. _class_Skeleton_get_bone_rest:
  95. - :ref:`Transform<class_transform>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** const
  96. Return the rest transform for a bone "bone_idx".
  97. .. _class_Skeleton_get_bone_transform:
  98. - :ref:`Transform<class_transform>` **get_bone_transform** **(** :ref:`int<class_int>` bone_idx **)** const
  99. .. _class_Skeleton_get_bound_child_nodes_to_bone:
  100. - :ref:`Array<class_array>` **get_bound_child_nodes_to_bone** **(** :ref:`int<class_int>` bone_idx **)** const
  101. Deprecated soon.
  102. .. _class_Skeleton_is_bone_rest_disabled:
  103. - :ref:`bool<class_bool>` **is_bone_rest_disabled** **(** :ref:`int<class_int>` bone_idx **)** const
  104. .. _class_Skeleton_set_bone_custom_pose:
  105. - void **set_bone_custom_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` custom_pose **)**
  106. .. _class_Skeleton_set_bone_disable_rest:
  107. - void **set_bone_disable_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` disable **)**
  108. .. _class_Skeleton_set_bone_global_pose:
  109. - void **set_bone_global_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` pose **)**
  110. .. _class_Skeleton_set_bone_parent:
  111. - void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
  112. Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx".
  113. .. _class_Skeleton_set_bone_pose:
  114. - void **set_bone_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` pose **)**
  115. Return the pose transform for bone "bone_idx".
  116. .. _class_Skeleton_set_bone_rest:
  117. - void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform<class_transform>` rest **)**
  118. Set the rest transform for bone "bone_idx"
  119. .. _class_Skeleton_unbind_child_node_from_bone:
  120. - void **unbind_child_node_from_bone** **(** :ref:`int<class_int>` bone_idx, :ref:`Node<class_node>` node **)**
  121. Deprecated soon.
  122. .. _class_Skeleton_unparent_bone_and_rest:
  123. - void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**