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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_RayCast:
- RayCast
- =======
- **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Query the closest object intersecting a ray.
- Member Functions
- ----------------
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_exception<class_RayCast_add_exception>` **(** :ref:`Object<class_object>` node **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_exception_rid<class_RayCast_add_exception_rid>` **(** :ref:`RID<class_rid>` rid **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`clear_exceptions<class_RayCast_clear_exceptions>` **(** **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`force_raycast_update<class_RayCast_force_raycast_update>` **(** **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_cast_to<class_RayCast_get_cast_to>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_collider<class_RayCast_get_collider>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_collider_shape<class_RayCast_get_collider_shape>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_collision_normal<class_RayCast_get_collision_normal>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`Vector3<class_vector3>` | :ref:`get_collision_point<class_RayCast_get_collision_point>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_layer_mask<class_RayCast_get_layer_mask>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_type_mask<class_RayCast_get_type_mask>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_colliding<class_RayCast_is_colliding>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_enabled<class_RayCast_is_enabled>` **(** **)** const |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_exception<class_RayCast_remove_exception>` **(** :ref:`Object<class_object>` node **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_exception_rid<class_RayCast_remove_exception_rid>` **(** :ref:`RID<class_rid>` rid **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_cast_to<class_RayCast_set_cast_to>` **(** :ref:`Vector3<class_vector3>` local_point **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_enabled<class_RayCast_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_layer_mask<class_RayCast_set_layer_mask>` **(** :ref:`int<class_int>` mask **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_type_mask<class_RayCast_set_type_mask>` **(** :ref:`int<class_int>` mask **)** |
- +--------------------------------+---------------------------------------------------------------------------------------------------------+
- Description
- -----------
- A RayCast represents a line from its origin to its destination position ``cast_to``, it is used to query the 3D space in order to find the closest object intersecting with the ray.
- RayCast can ignore some objects by adding them to the exception list via ``add_exception``, setting proper filtering with layers, or by filtering object types with type masks.
- Only enabled raycasts will be able to query the space and report collisions!
- RayCast calculates intersection every fixed frame (see :ref:`Node<class_node>`), and the result is cached so it can be used later until the next frame. If multiple queries are required between fixed frames (or during the same frame) use :ref:`force_raycast_update<class_RayCast_force_raycast_update>` after adjusting the raycast.
- Member Function Description
- ---------------------------
- .. _class_RayCast_add_exception:
- - void **add_exception** **(** :ref:`Object<class_object>` node **)**
- Adds a collision exception so the ray does not report collisions with the specified ``node``.
- .. _class_RayCast_add_exception_rid:
- - void **add_exception_rid** **(** :ref:`RID<class_rid>` rid **)**
- .. _class_RayCast_clear_exceptions:
- - void **clear_exceptions** **(** **)**
- Removes all collision exception for this ray.
- .. _class_RayCast_force_raycast_update:
- - void **force_raycast_update** **(** **)**
- Updates the collision information in case if this object's properties changed during the current frame (for example position, rotation or the cast_point). Note, ``set_enabled`` is not required for this to work.
- .. _class_RayCast_get_cast_to:
- - :ref:`Vector3<class_vector3>` **get_cast_to** **(** **)** const
- Return the destination point of this ray object.
- .. _class_RayCast_get_collider:
- - :ref:`Object<class_object>` **get_collider** **(** **)** const
- Return the closest object the ray is pointing to. Note that this does not consider the length of the vector, so you must also use :ref:`is_colliding<class_RayCast_is_colliding>` to check if the object returned is actually colliding with the ray.
- .. _class_RayCast_get_collider_shape:
- - :ref:`int<class_int>` **get_collider_shape** **(** **)** const
- Returns the collision shape of the closest object the ray is pointing to.
- .. _class_RayCast_get_collision_normal:
- - :ref:`Vector3<class_vector3>` **get_collision_normal** **(** **)** const
- Returns the normal of the intersecting object shape face containing the collision point.
- .. _class_RayCast_get_collision_point:
- - :ref:`Vector3<class_vector3>` **get_collision_point** **(** **)** const
- Returns collision point. This point is in **global** coordinate system.
- .. _class_RayCast_get_layer_mask:
- - :ref:`int<class_int>` **get_layer_mask** **(** **)** const
- Returns the layer mask for this ray.
- .. _class_RayCast_get_type_mask:
- - :ref:`int<class_int>` **get_type_mask** **(** **)** const
- Returns the type mask (types of objects to detect) for this ray. The value is a sum (bitwise OR'd) of constants available for :ref:`PhysicsDirectSpaceState<class_physicsdirectspacestate>`.
- .. _class_RayCast_is_colliding:
- - :ref:`bool<class_bool>` **is_colliding** **(** **)** const
- Return whether the closest object the ray is pointing to is colliding with the vector (considering the vector length).
- .. _class_RayCast_is_enabled:
- - :ref:`bool<class_bool>` **is_enabled** **(** **)** const
- Returns whether this raycast is enabled or not.
- .. _class_RayCast_remove_exception:
- - void **remove_exception** **(** :ref:`Object<class_object>` node **)**
- Removes a collision exception so the ray does report collisions with the specified ``node``.
- .. _class_RayCast_remove_exception_rid:
- - void **remove_exception_rid** **(** :ref:`RID<class_rid>` rid **)**
- .. _class_RayCast_set_cast_to:
- - void **set_cast_to** **(** :ref:`Vector3<class_vector3>` local_point **)**
- Sets to which point ray should be casted. This point is in **local** coordinate system.
- .. _class_RayCast_set_enabled:
- - void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**
- Enables the RayCast2D. Only enabled raycasts will be able to query the space and report collisions.
- .. _class_RayCast_set_layer_mask:
- - void **set_layer_mask** **(** :ref:`int<class_int>` mask **)**
- Set the mask to filter objects. Only objects with at least the same mask element set will be detected.
- .. _class_RayCast_set_type_mask:
- - void **set_type_mask** **(** :ref:`int<class_int>` mask **)**
- Set the types of objects to detect. For ``mask`` use a logic sum (OR operation) of constants defined in :ref:`PhysicsDirectSpaceState<class_physicsdirectspacestate>`, eg. ``PhysicsDirectSpaceState.TYPE_MASK_STATIC_BODY | PhysicsDirectSpaceState.TYPE_MASK_KINEMATIC_BODY`` to detect only those two types.
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