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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_Physics2DDirectSpaceState:
- Physics2DDirectSpaceState
- =========================
- **Inherits:** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Direct access object to a space in the :ref:`Physics2DServer<class_physics2dserver>`.
- Member Functions
- ----------------
- +--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`cast_motion<class_Physics2DDirectSpaceState_cast_motion>` **(** :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` shape **)** |
- +--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`collide_shape<class_Physics2DDirectSpaceState_collide_shape>` **(** :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
- +--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_dictionary>` | :ref:`get_rest_info<class_Physics2DDirectSpaceState_get_rest_info>` **(** :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` shape **)** |
- +--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`intersect_point<class_Physics2DDirectSpaceState_intersect_point>` **(** :ref:`Vector2<class_vector2>` point, :ref:`int<class_int>` max_results=32, :ref:`Array<class_array>` exclude=Array(), :ref:`int<class_int>` layer_mask=2147483647, :ref:`int<class_int>` type_mask=15 **)** |
- +--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary<class_dictionary>` | :ref:`intersect_ray<class_Physics2DDirectSpaceState_intersect_ray>` **(** :ref:`Vector2<class_vector2>` from, :ref:`Vector2<class_vector2>` to, :ref:`Array<class_array>` exclude=Array(), :ref:`int<class_int>` layer_mask=2147483647, :ref:`int<class_int>` type_mask=15 **)** |
- +--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Array<class_array>` | :ref:`intersect_shape<class_Physics2DDirectSpaceState_intersect_shape>` **(** :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` shape, :ref:`int<class_int>` max_results=32 **)** |
- +--------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- Numeric Constants
- -----------------
- - **TYPE_MASK_STATIC_BODY** = **1** --- Check for collisions with static bodies.
- - **TYPE_MASK_KINEMATIC_BODY** = **2** --- Check for collisions with kinematic bodies.
- - **TYPE_MASK_RIGID_BODY** = **4** --- Check for collisions with rigid bodies.
- - **TYPE_MASK_CHARACTER_BODY** = **8** --- Check for collisions with rigid bodies in character mode.
- - **TYPE_MASK_AREA** = **16** --- Check for collisions with areas.
- - **TYPE_MASK_COLLISION** = **15** --- Check for collisions with any kind of bodies (but not areas).
- Description
- -----------
- Direct access object to a space in the :ref:`Physics2DServer<class_physics2dserver>`. It's used mainly to do queries against objects and areas residing in a given space.
- Member Function Description
- ---------------------------
- .. _class_Physics2DDirectSpaceState_cast_motion:
- - :ref:`Array<class_array>` **cast_motion** **(** :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` shape **)**
- Check whether the shape can travel to a point. If it can, the method will return an array with two floats: The first is the distance the shape can move in that direction without colliding, and the second is the distance at which it will collide.
- If the shape can not move, the array will be empty.
- .. _class_Physics2DDirectSpaceState_collide_shape:
- - :ref:`Array<class_array>` **collide_shape** **(** :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` shape, :ref:`int<class_int>` max_results=32 **)**
- Check the intersections of a shape, given through a :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` object, against the space. The resulting array contains a list of points where the shape intersects another. Like with :ref:`intersect_shape<class_Physics2DDirectSpaceState_intersect_shape>`, the number of returned results can be limited to save processing time.
- .. _class_Physics2DDirectSpaceState_get_rest_info:
- - :ref:`Dictionary<class_dictionary>` **get_rest_info** **(** :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` shape **)**
- Check the intersections of a shape, given through a :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` object, against the space. If it collides with more than a shape, the nearest one is selected. The returned object is a dictionary containing the following fields:
- pointo: Place where the shapes intersect.
- normal: Normal of the object at the point where the shapes intersect.
- shape: Shape index within the object against which the shape intersected.
- metadata: Metadata of the shape against which the shape intersected. This metadata is different from :ref:`Object.get_meta<class_Object_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_shape_set_data>`.
- collider_id: Id of the object against which the shape intersected.
- collider: Object against which the shape intersected.
- rid: :ref:`RID<class_rid>` of the object against which the shape intersected.
- linear_velocity: The movement vector of the object the shape intersected, if it was a body. If it was an area, it is (0,0).
- If the shape did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
- .. _class_Physics2DDirectSpaceState_intersect_point:
- - :ref:`Array<class_array>` **intersect_point** **(** :ref:`Vector2<class_vector2>` point, :ref:`int<class_int>` max_results=32, :ref:`Array<class_array>` exclude=Array(), :ref:`int<class_int>` layer_mask=2147483647, :ref:`int<class_int>` type_mask=15 **)**
- Check whether a point is inside any shape. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
- shape: Shape index within the object the point is in.
- metadata: Metadata of the shape the point is in. This metadata is different from :ref:`Object.get_meta<class_Object_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_shape_set_data>`.
- collider_id: Id of the object the point is in.
- collider: Object the point is inside of.
- rid: :ref:`RID<class_rid>` of the object the point is in.
- Additionally, the method can take an array of objects or :ref:`RID<class_rid>`\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK\_\* constants).
- .. _class_Physics2DDirectSpaceState_intersect_ray:
- - :ref:`Dictionary<class_dictionary>` **intersect_ray** **(** :ref:`Vector2<class_vector2>` from, :ref:`Vector2<class_vector2>` to, :ref:`Array<class_array>` exclude=Array(), :ref:`int<class_int>` layer_mask=2147483647, :ref:`int<class_int>` type_mask=15 **)**
- Intersect a ray in a given space. The returned object is a dictionary with the following fields:
- position: Place where ray is stopped.
- normal: Normal of the object at the point where the ray was stopped.
- shape: Shape index within the object against which the ray was stopped.
- metadata: Metadata of the shape against which the ray was stopped. This metadata is different from :ref:`Object.get_meta<class_Object_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_shape_set_data>`.
- collider_id: Id of the object against which the ray was stopped.
- collider: Object against which the ray was stopped.
- rid: :ref:`RID<class_rid>` of the object against which the ray was stopped.
- If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
- Additionally, the method can take an array of objects or :ref:`RID<class_rid>`\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK\_\* constants).
- .. _class_Physics2DDirectSpaceState_intersect_shape:
- - :ref:`Array<class_array>` **intersect_shape** **(** :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` shape, :ref:`int<class_int>` max_results=32 **)**
- Check the intersections of a shape, given through a :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>` object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
- shape: Shape index within the object the shape intersected.
- metadata: Metadata of the shape intersected by the shape given through the :ref:`Physics2DShapeQueryParameters<class_physics2dshapequeryparameters>`. This metadata is different from :ref:`Object.get_meta<class_Object_get_meta>`, and is set with :ref:`Physics2DServer.shape_set_data<class_Physics2DServer_shape_set_data>`.
- collider_id: Id of the object the shape intersected.
- collider: Object the shape intersected.
- rid: :ref:`RID<class_rid>` of the object the shape intersected.
- The number of intersections can be limited with the second paramater, to reduce the processing time.
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