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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_MultiMeshInstance:
- MultiMeshInstance
- =================
- **Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Node that instances a :ref:`MultiMesh<class_multimesh>`.
- Member Functions
- ----------------
- +------------------------------+-----------------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_multimesh<class_MultiMeshInstance_get_multimesh>` **(** **)** const |
- +------------------------------+-----------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_multimesh<class_MultiMeshInstance_set_multimesh>` **(** :ref:`Object<class_object>` multimesh **)** |
- +------------------------------+-----------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- MultiMeshInstance is a :ref:`Node<class_node>` that takes a :ref:`MultiMesh<class_multimesh>` resource and adds it to the current scenario by creating an instance of it (yes, this is an instance of instances).
- Member Function Description
- ---------------------------
- .. _class_MultiMeshInstance_get_multimesh:
- - :ref:`Object<class_object>` **get_multimesh** **(** **)** const
- Return the :ref:`MultiMesh<class_multimesh>` that is used for instancing.
- .. _class_MultiMeshInstance_set_multimesh:
- - void **set_multimesh** **(** :ref:`Object<class_object>` multimesh **)**
- Set the :ref:`MultiMesh<class_multimesh>` to be instance.
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