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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_EditorSettings:
- EditorSettings
- ==============
- **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Object that holds the project-independent editor settings.
- Member Functions
- ----------------
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_property_info<class_EditorSettings_add_property_info>` **(** :ref:`Dictionary<class_dictionary>` info **)** |
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`erase<class_EditorSettings_erase>` **(** :ref:`String<class_string>` property **)** |
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringArray<class_stringarray>` | :ref:`get_favorite_dirs<class_EditorSettings_get_favorite_dirs>` **(** **)** const |
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_project_settings_path<class_EditorSettings_get_project_settings_path>` **(** **)** const |
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`StringArray<class_stringarray>` | :ref:`get_recent_dirs<class_EditorSettings_get_recent_dirs>` **(** **)** const |
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_settings_path<class_EditorSettings_get_settings_path>` **(** **)** const |
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_favorite_dirs<class_EditorSettings_set_favorite_dirs>` **(** :ref:`StringArray<class_stringarray>` dirs **)** |
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_recent_dirs<class_EditorSettings_set_recent_dirs>` **(** :ref:`StringArray<class_stringarray>` dirs **)** |
- +----------------------------------------+---------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- - **settings_changed** **(** **)**
- Description
- -----------
- Object that holds the project-independent editor settings. These settings are generally visible in the Editor Settings menu.
- Accessing the settings is done by using the regular :ref:`Object<class_object>` API, such as:
- ::
- settings.set(prop,value)
- settings.get(prop)
- list_of_settings = settings.get_property_list()
- Member Function Description
- ---------------------------
- .. _class_EditorSettings_add_property_info:
- - void **add_property_info** **(** :ref:`Dictionary<class_dictionary>` info **)**
- Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_string>`(the name of the property) and type::ref:`int<class_int>`(see TYPE\_\* in :ref:`@Global Scope<class_@global scope>`), and optionally hint::ref:`int<class_int>`(see PROPERTY_HINT\_\* in :ref:`@Global Scope<class_@global scope>`), hint_string::ref:`String<class_string>`.
- Example:
- ::
- editor_settings.set("category/property_name", 0)
-
- var property_info = {
- "name": "category/property_name",
- "type": TYPE_INT,
- "hint": PROPERTY_HINT_ENUM,
- "hint_string": "one,two,three"
- }
-
- editor_settings.add_property_info(property_info)
- .. _class_EditorSettings_erase:
- - void **erase** **(** :ref:`String<class_string>` property **)**
- Erase a given setting (pass full property path).
- .. _class_EditorSettings_get_favorite_dirs:
- - :ref:`StringArray<class_stringarray>` **get_favorite_dirs** **(** **)** const
- Get the list of favorite directories for this project.
- .. _class_EditorSettings_get_project_settings_path:
- - :ref:`String<class_string>` **get_project_settings_path** **(** **)** const
- Get the specific project settings path. Projects all have an unique sub-directory inside the settings path where project specific settings are saved.
- .. _class_EditorSettings_get_recent_dirs:
- - :ref:`StringArray<class_stringarray>` **get_recent_dirs** **(** **)** const
- Get the list of recently visited folders in the file dialog for this project.
- .. _class_EditorSettings_get_settings_path:
- - :ref:`String<class_string>` **get_settings_path** **(** **)** const
- Get the global settings path for the engine. Inside this path you can find some standard paths such as:
- settings/tmp - used for temporary storage of files
- settings/templates - where export templates are located
- .. _class_EditorSettings_set_favorite_dirs:
- - void **set_favorite_dirs** **(** :ref:`StringArray<class_stringarray>` dirs **)**
- Set the list of favorite directories for this project.
- .. _class_EditorSettings_set_recent_dirs:
- - void **set_recent_dirs** **(** :ref:`StringArray<class_stringarray>` dirs **)**
- Set the list of recently visited folders in the file dialog for this project.
|