1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_EditorScript:
- EditorScript
- ============
- **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Simple script to perform changes in the currently edited scene.
- Member Functions
- ----------------
- +------------------------------+-------------------------------------------------------------------------------------------------------+
- | void | :ref:`_run<class_EditorScript__run>` **(** **)** virtual |
- +------------------------------+-------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_root_node<class_EditorScript_add_root_node>` **(** :ref:`Object<class_object>` node **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------+
- | :ref:`Object<class_object>` | :ref:`get_scene<class_EditorScript_get_scene>` **(** **)** |
- +------------------------------+-------------------------------------------------------------------------------------------------------+
- Description
- -----------
- This script can be run from the Scene -> Run Script menu option.
- Member Function Description
- ---------------------------
- .. _class_EditorScript__run:
- - void **_run** **(** **)** virtual
- .. _class_EditorScript_add_root_node:
- - void **add_root_node** **(** :ref:`Object<class_object>` node **)**
- .. _class_EditorScript_get_scene:
- - :ref:`Object<class_object>` **get_scene** **(** **)**
|