class_editorscript.rst 1.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_EditorScript:
  4. EditorScript
  5. ============
  6. **Inherits:** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Simple script to perform changes in the currently edited scene.
  11. Member Functions
  12. ----------------
  13. +------------------------------+-------------------------------------------------------------------------------------------------------+
  14. | void | :ref:`_run<class_EditorScript__run>` **(** **)** virtual |
  15. +------------------------------+-------------------------------------------------------------------------------------------------------+
  16. | void | :ref:`add_root_node<class_EditorScript_add_root_node>` **(** :ref:`Object<class_object>` node **)** |
  17. +------------------------------+-------------------------------------------------------------------------------------------------------+
  18. | :ref:`Object<class_object>` | :ref:`get_scene<class_EditorScript_get_scene>` **(** **)** |
  19. +------------------------------+-------------------------------------------------------------------------------------------------------+
  20. Description
  21. -----------
  22. This script can be run from the Scene -> Run Script menu option.
  23. Member Function Description
  24. ---------------------------
  25. .. _class_EditorScript__run:
  26. - void **_run** **(** **)** virtual
  27. .. _class_EditorScript_add_root_node:
  28. - void **add_root_node** **(** :ref:`Object<class_object>` node **)**
  29. .. _class_EditorScript_get_scene:
  30. - :ref:`Object<class_object>` **get_scene** **(** **)**