class_collisionpolygon.rst 4.1 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
  3. .. _class_CollisionPolygon:
  4. CollisionPolygon
  5. ================
  6. **Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  7. **Category:** Core
  8. Brief Description
  9. -----------------
  10. Member Functions
  11. ----------------
  12. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  13. | :ref:`int<class_int>` | :ref:`get_build_mode<class_CollisionPolygon_get_build_mode>` **(** **)** const |
  14. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`int<class_int>` | :ref:`get_collision_object_first_shape<class_CollisionPolygon_get_collision_object_first_shape>` **(** **)** const |
  16. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`int<class_int>` | :ref:`get_collision_object_last_shape<class_CollisionPolygon_get_collision_object_last_shape>` **(** **)** const |
  18. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`float<class_float>` | :ref:`get_depth<class_CollisionPolygon_get_depth>` **(** **)** const |
  20. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`Vector2Array<class_vector2array>` | :ref:`get_polygon<class_CollisionPolygon_get_polygon>` **(** **)** const |
  22. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`set_build_mode<class_CollisionPolygon_set_build_mode>` **(** :ref:`int<class_int>` build_mode **)** |
  24. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`set_depth<class_CollisionPolygon_set_depth>` **(** :ref:`float<class_float>` depth **)** |
  26. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_polygon<class_CollisionPolygon_set_polygon>` **(** :ref:`Vector2Array<class_vector2array>` polygon **)** |
  28. +------------------------------------------+----------------------------------------------------------------------------------------------------------------------+
  29. Member Function Description
  30. ---------------------------
  31. .. _class_CollisionPolygon_get_build_mode:
  32. - :ref:`int<class_int>` **get_build_mode** **(** **)** const
  33. .. _class_CollisionPolygon_get_collision_object_first_shape:
  34. - :ref:`int<class_int>` **get_collision_object_first_shape** **(** **)** const
  35. .. _class_CollisionPolygon_get_collision_object_last_shape:
  36. - :ref:`int<class_int>` **get_collision_object_last_shape** **(** **)** const
  37. .. _class_CollisionPolygon_get_depth:
  38. - :ref:`float<class_float>` **get_depth** **(** **)** const
  39. .. _class_CollisionPolygon_get_polygon:
  40. - :ref:`Vector2Array<class_vector2array>` **get_polygon** **(** **)** const
  41. .. _class_CollisionPolygon_set_build_mode:
  42. - void **set_build_mode** **(** :ref:`int<class_int>` build_mode **)**
  43. .. _class_CollisionPolygon_set_depth:
  44. - void **set_depth** **(** :ref:`float<class_float>` depth **)**
  45. .. _class_CollisionPolygon_set_polygon:
  46. - void **set_polygon** **(** :ref:`Vector2Array<class_vector2array>` polygon **)**