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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_CapsuleShape2D:
- CapsuleShape2D
- ==============
- **Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Capsule 2D shape resource for physics.
- Member Functions
- ----------------
- +----------------------------+---------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_height<class_CapsuleShape2D_get_height>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------+
- | :ref:`float<class_float>` | :ref:`get_radius<class_CapsuleShape2D_get_radius>` **(** **)** const |
- +----------------------------+---------------------------------------------------------------------------------------------------+
- | void | :ref:`set_height<class_CapsuleShape2D_set_height>` **(** :ref:`float<class_float>` height **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------+
- | void | :ref:`set_radius<class_CapsuleShape2D_set_radius>` **(** :ref:`float<class_float>` radius **)** |
- +----------------------------+---------------------------------------------------------------------------------------------------+
- Description
- -----------
- Capsule 2D shape resource for physics. A capsule (or sometimes called "pill") is like a line grown in all directions. It has a radius and a height, and is often useful for modeling biped characters.
- Member Function Description
- ---------------------------
- .. _class_CapsuleShape2D_get_height:
- - :ref:`float<class_float>` **get_height** **(** **)** const
- Return the height of the :ref:`CapsuleShape2D<class_capsuleshape2d>`.
- .. _class_CapsuleShape2D_get_radius:
- - :ref:`float<class_float>` **get_radius** **(** **)** const
- Return the radius of the :ref:`CapsuleShape2D<class_capsuleshape2d>`.
- .. _class_CapsuleShape2D_set_height:
- - void **set_height** **(** :ref:`float<class_float>` height **)**
- Set the height of the :ref:`CapsuleShape2D<class_capsuleshape2d>`.
- .. _class_CapsuleShape2D_set_radius:
- - void **set_radius** **(** :ref:`float<class_float>` radius **)**
- Set the radius of the :ref:`CapsuleShape2D<class_capsuleshape2d>`.
|