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- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
- .. _class_AnimatedSprite3D:
- AnimatedSprite3D
- ================
- **Inherits:** :ref:`SpriteBase3D<class_spritebase3d>` **<** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
- **Category:** Core
- Brief Description
- -----------------
- Member Functions
- ----------------
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`String<class_string>` | :ref:`get_animation<class_AnimatedSprite3D_get_animation>` **(** **)** const |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_frame<class_AnimatedSprite3D_get_frame>` **(** **)** const |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`SpriteFrames<class_spriteframes>` | :ref:`get_sprite_frames<class_AnimatedSprite3D_get_sprite_frames>` **(** **)** const |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite3D_is_playing>` **(** **)** const |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`play<class_AnimatedSprite3D_play>` **(** :ref:`String<class_string>` anim="" **)** |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_animation<class_AnimatedSprite3D_set_animation>` **(** :ref:`String<class_string>` animation **)** |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_frame<class_AnimatedSprite3D_set_frame>` **(** :ref:`int<class_int>` frame **)** |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_sprite_frames<class_AnimatedSprite3D_set_sprite_frames>` **(** :ref:`SpriteFrames<class_spriteframes>` sprite_frames **)** |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`stop<class_AnimatedSprite3D_stop>` **(** **)** |
- +------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
- Signals
- -------
- - **frame_changed** **(** **)**
- Emitted when frame is changed.
- Member Function Description
- ---------------------------
- .. _class_AnimatedSprite3D_get_animation:
- - :ref:`String<class_string>` **get_animation** **(** **)** const
- Return the name of the current animation set to the node.
- .. _class_AnimatedSprite3D_get_frame:
- - :ref:`int<class_int>` **get_frame** **(** **)** const
- Return the visible frame index.
- .. _class_AnimatedSprite3D_get_sprite_frames:
- - :ref:`SpriteFrames<class_spriteframes>` **get_sprite_frames** **(** **)** const
- Get the :ref:`SpriteFrames<class_spriteframes>` resource, which contains all frames.
- .. _class_AnimatedSprite3D_is_playing:
- - :ref:`bool<class_bool>` **is_playing** **(** **)** const
- Return true if an animation if currently being played.
- .. _class_AnimatedSprite3D_play:
- - void **play** **(** :ref:`String<class_string>` anim="" **)**
- Play the animation set in parameter. If no parameter is provided, the current animation is played.
- .. _class_AnimatedSprite3D_set_animation:
- - void **set_animation** **(** :ref:`String<class_string>` animation **)**
- Set the current animation of the node and reinits the frame counter of the animation.
- .. _class_AnimatedSprite3D_set_frame:
- - void **set_frame** **(** :ref:`int<class_int>` frame **)**
- Set the visible sprite frame index (from the list of frames inside the :ref:`SpriteFrames<class_spriteframes>` resource).
- .. _class_AnimatedSprite3D_set_sprite_frames:
- - void **set_sprite_frames** **(** :ref:`SpriteFrames<class_spriteframes>` sprite_frames **)**
- Set the :ref:`SpriteFrames<class_spriteframes>` resource, which contains all frames.
- .. _class_AnimatedSprite3D_stop:
- - void **stop** **(** **)**
- Stop the current animation (does not reset the frame counter).
|