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- .. _doc_about_intro:
- Introduction
- ============
- ::
- func _ready():
- get_node("Label").set_text("Hello world!")
- Welcome to the official documentation of Godot Engine, the free and open source
- community-driven 2D and 3D game engine! Behind this mouthful, you will find a
- powerful but user-friendly tool that you can use to develop any kind of game,
- for any platform and with no usage restriction whatsoever.
- This page aims at giving a broad presentation of the engine and of the contents
- of this documentation, so that you know where to start if you are a beginner or
- where to look if you need info on a specific feature.
- About Godot Engine
- ------------------
- A game engine is a complex tool, and it is therefore difficult to present Godot
- in a few words. Here's however our PR presentation, which you are free to reuse
- if you need a quick writeup about Godot Engine.
- Godot Engine is a feature-packed, cross-platform game engine to create 2D
- and 3D games from a unified interface. It provides a comprehensive set of
- common tools, so that users can focus on making games without having to
- reinvent the wheel. Games can be exported in one click to a number of
- platforms, including the major desktop platforms (Linux, Mac OSX, Windows)
- as well as mobile (Android, iOS) and web-based (HTML5) platforms.
- Godot is completely free and open source under the very permissive MIT
- license. No strings attached, no royalties, nothing. Users' games are
- theirs, down to the last line of engine code. Godot's development is fully
- independent and community-driven, empowering users to help shape their
- engine to match their expectations. It is supported by the `Software
- Freedom Conservancy <https://sfconservancy.org>`_ not-for-profit.
- For a more in-depth view of the engine, you are encouraged to read this
- documentation further, especially the :ref:`Step by step
- <toc-learn-step_by_step>` tutorial.
- About the documentation
- -----------------------
- This documentation is continuously written, corrected, edited and revamped by
- members of the Godot Engine community. It is edited via text files in the
- `reStructuredText <http://www.sphinx-doc.org/en/stable/rest.html>`_ markup
- language and then compiled into a static website/offline document using the
- open source `Sphinx <http://www.sphinx-doc.org>`_ and `ReadTheDocs
- <https://readthedocs.org/>`_ tools.
- .. note:: You can contribute to Godot's documentation by opening issue tickets
- or sending patches via pull requests on its GitHub
- `source repository <http://github.com/godotengine/godot-docs>`_.
- All the contents are under the permissive Creative Commons Attribution 3.0
- (`CC-BY 3.0 <https://creativecommons.org/licenses/by/3.0/>`_) license, with
- attribution to "Juan Linietsky, Ariel Manzur and the Godot Engine community".
- Organisation of the documentation
- ---------------------------------
- This documentation is organised in five sections with an impressively
- unbalanced distribution of contents – but the way it is split up should be
- relatively intuitive:
- - The :ref:`sec-general` section contains this introduction as well as
- information about the engine, its history, its licensing, authors, etc. It
- also contains the :ref:`doc_faq`.
- - The :ref:`sec-learn` section is the the main *raison d'être* of this
- documentation, as it contains all the necessary information on using the
- engine to make games. It starts with the :ref:`Step by step
- <toc-learn-step_by_step>` tutorial which should be the entry point for all
- new users. Its cornerstone is the :ref:`Engine features <toc-learn-features>`
- category, which contains many feature-specific tutorials and documentation
- which can be read as needed, in any order.
- - The :ref:`sec-devel` section is intended for advanced users and contributors
- to the engine development, with information on compiling the engine,
- developing C++ modules or editor plugins.
- - The :ref:`sec-community` gives information related to contributing to the
- engine development and the life of its community, e.g. how to report bugs,
- help with the documentation, etc. It's also the place for tutorials
- contributed by community members before they are properly reviewed and
- adapted to be integrated in the official list of the :ref:`sec-learn`
- section.
- - Finally, the :ref:`sec-class-ref` is the documentation of the Godot API,
- which is also available directly within the script editor. It is generated
- automatically from a file in the main repository, and the generated files
- of the documentation are therefore not meant to be modified. See
- :ref:`doc_updating_the_class_reference` for details.
- Have fun reading and making games with Godot Engine!
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