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img
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7503ecbc46
Merge pull request #9400 from skyace65/VisualShader
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3 months ago |
shader_reference
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b1190d5371
Add `SCREEN_UV` shader built-in to spatial light shader
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1 day ago |
your_first_shader
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909af5ce91
toggle off -> turn off
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2 months ago |
advanced_postprocessing.rst
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389891b9bc
Add multiple renderer support to Advanced Postprocessing
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2 weeks ago |
compute_shaders.rst
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76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
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2 weeks ago |
converting_glsl_to_godot_shaders.rst
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83cad834b2
Fixed unordered list markup in "Converting GLSL to Godot shaders"
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11 months ago |
custom_postprocessing.rst
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76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
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2 weeks ago |
index.rst
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95fb178429
Add support for user-provided comments with Giscus
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10 months ago |
introduction_to_shaders.rst
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db0c9bb046
Remove reference of ``vertex`` in particle shaders
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9 months ago |
making_trees.rst
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3407328860
Fix typos: "modelling" -> "modeling"
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1 year ago |
screen-reading_shaders.rst
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bd6cc665a7
Fix incorrect uses of a/an
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8 months ago |
shader_materials.rst
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76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
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2 weeks ago |
shaders_style_guide.rst
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5d6dfe147d
Mention documentation comment support in Shading language
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7 months ago |
using_viewport_as_texture.rst
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74077e0edf
Update using a viewport as a texture tutorial for 4.2
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6 months ago |
visual_shaders.rst
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5712db6da1
Update VisualShader page for 4.3
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4 months ago |