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- :article_outdated: True
- .. _doc_using_multi_mesh_instance:
- Using MultiMeshInstance3D
- -------------------------
- Introduction
- ~~~~~~~~~~~~
- In a normal scenario, you would use a :ref:`MeshInstance3D <class_MeshInstance3D>`
- node to display a 3D mesh like a human model for the main character, but in some
- cases, you would like to create multiple instances of the same mesh in a scene.
- You *could* duplicate the same node multiple times and adjust the transforms
- manually. This may be a tedious process and the result may look mechanical.
- Also, this method is not conducive to rapid iterations.
- :ref:`MultiMeshInstance3D <class_MultiMeshInstance3D>` is one of the possible
- solutions to this problem.
- MultiMeshInstance3D, as the name suggests, creates multiple copies of a
- MeshInstance over a surface of a specific mesh. An example would be having a
- tree mesh populate a landscape mesh with trees of random scales and orientations.
- Setting up the nodes
- ~~~~~~~~~~~~~~~~~~~~
- The basic setup requires three nodes: the MultiMeshInstance3D node
- and two MeshInstance3D nodes.
- One node is used as the target, the surface mesh that you want to place multiple meshes
- on. In the tree example, this would be the landscape.
- The other node is used as the source, the mesh that you want to have duplicated.
- In the tree case, this would be the tree itself.
- In our example, we would use a :ref:`Node3D <class_Node3D>` node as the root node of
- the scene. Your scene tree would look like this:
- .. image:: img/multimesh_scene_tree.png
- .. note:: For simplicity's sake, this tutorial uses built-in primitives.
- Now you have everything ready. Select the MultiMeshInstance3D node and look at the
- toolbar, you should see an extra button called ``MultiMesh`` next to ``View``.
- Click it and select *Populate surface* in the dropdown menu. A new window titled
- *Populate MultiMesh* will pop up.
- .. image:: img/multimesh_toolbar.png
- .. image:: img/multimesh_settings.png
- MultiMesh settings
- ~~~~~~~~~~~~~~~~~~
- Below are descriptions of the options.
- Target Surface
- ++++++++++++++
- The mesh used as the target surface on which to place copies of your
- source mesh.
- Source Mesh
- +++++++++++
- The mesh you want duplicated on the target surface.
- Mesh Up Axis
- ++++++++++++
- The axis used as the up axis of the source mesh.
- Random Rotation
- +++++++++++++++
- Randomizing the rotation around the up axis of the source mesh.
- Random Tilt
- +++++++++++
- Randomizing the overall rotation of the source mesh.
- Random Scale
- ++++++++++++
- Randomizing the scale of the source mesh.
- Scale
- +++++
- The scale of the source mesh that will be placed over the target surface.
- Amount
- ++++++
- The amount of mesh instances placed over the target surface.
- Select the target surface. In the tree case, this should be the landscape node.
- The source mesh should be the tree node. Adjust the other parameters
- according to your preference. Press ``Populate`` and multiple copies of the
- source mesh will be placed over the target mesh. If you are satisfied with the
- result, you can delete the mesh instance used as the source mesh.
- The end result should look like this:
- .. image:: img/multimesh_result.png
- To change the result, repeat the previous steps with different parameters.
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