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- .. _doc_introduction_to_godot_development:
- Introduction to Godot development
- =================================
- This page is meant to introduce the global organization of Godot Engine's
- source code, and give useful tips for extending/fixing the engine on the
- C++ side.
- Architecture diagram
- --------------------
- The following diagram describes the architecture used by Godot, from the
- core components down to the abstracted drivers, via the scene
- structure and the servers.
- .. image:: /img/architecture_diagram.jpg
- Debugging the editor with gdb
- -----------------------------
- If you are writing or correcting bugs affecting Godot Engine's editor,
- remember that the binary will by default run the project manager first,
- and then only run the editor in another process once you've selected a
- project. To launch a project directly, you need to run the editor by
- passing the ``-e`` argument to Godot Engine's binary from within your
- project's folder. Typically:
- .. code:: bash
- $ cd ~/myproject
- $ gdb godot
- > run -e
- Or:
- .. code:: bash
- $ gdb godot
- > run -e --path ~/myproject
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