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- :allow_comments: False
- .. _doc_your_first_3d_game:
- Your first 3D game
- ==================
- In this step-by-step tutorial series, you will create your first complete 3D
- game with Godot. By the end of the series, you will have a simple yet finished
- project of your own like the animated gif below.
- |image0|
- The game we'll code here is similar to :ref:`doc_your_first_2d_game`, with a twist:
- you can now jump and your goal is to squash the creeps. This way, you will both
- **recognize patterns** you learned in the previous tutorial and **build upon
- them** with new code and features.
- You will learn to:
- - Work with 3D coordinates with a jumping mechanic.
- - Use kinematic bodies to move 3D characters and detect when and how they
- collide.
- - Use physics layers and a group to detect interactions with specific entities.
- - Code basic procedural gameplay by instancing monsters at regular time
- intervals.
- - Design a movement animation and change its speed at runtime.
- - Draw a user interface on a 3D game.
- And more.
- This tutorial is for beginners who followed the complete getting started series.
- We'll start slow with detailed instructions and shorten them as we do similar
- steps. If you're an experienced programmer, you can browse the complete demo's
- source code here: `Squash the Creep source code
- <https://github.com/godotengine/godot-3d-dodge-the-creeps>`__.
- .. note::
- You can follow this series without having done the 2D one. However, if
- you're new to game development, we recommend you to start with 2D. 3D game
- code is always more complex and the 2D series will give you foundations to
- follow along more comfortably.
- We prepared some game assets so we can jump straight to the code. You can
- download them here: `Squash the Creeps assets
- <https://github.com/godotengine/godot-3d-dodge-the-creeps/releases/tag/1.1.0>`__.
- We will first work on a basic prototype for the player's movement. We will then
- add the monsters that we'll spawn randomly around the screen. After that, we'll
- implement the jump and squashing mechanic before refining the game with some
- nice animation. We'll wrap up with the score and the retry screen.
- Contents
- --------
- .. toctree::
- :maxdepth: 1
- :name: toc-learn-first_3d_game
- 01.game_setup
- 02.player_input
- 03.player_movement_code
- 04.mob_scene
- 05.spawning_mobs
- 06.jump_and_squash
- 07.killing_player
- 08.score_and_replay
- 09.adding_animations
- going_further
- .. |image0| image:: img/squash-the-creeps-final.gif
|