123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 |
- .. _doc_your_first_2d_game_finishing_up:
- Finishing up
- ============
- We have now completed all the functionality for our game. Below are some
- remaining steps to add a bit more "juice" to improve the game experience.
- Feel free to expand the gameplay with your own ideas.
- Background
- ~~~~~~~~~~
- The default gray background is not very appealing, so let's change its color.
- One way to do this is to use a :ref:`ColorRect <class_ColorRect>` node. Make it
- the first node under ``Main`` so that it will be drawn behind the other nodes.
- ``ColorRect`` only has one property: ``Color``. Choose a color you like and
- select "Layout" -> "Anchors Preset" -> "Full Rect" either in the toolbar at the top of the viewport or in the inspector so that it covers the screen.
- You could also add a background image, if you have one, by using a
- :ref:`TextureRect <class_TextureRect>` node instead.
- Sound effects
- ~~~~~~~~~~~~~
- Sound and music can be the single most effective way to add appeal to the game
- experience. In your game's **art** folder, you have two sound files: "House In a
- Forest Loop.ogg" for background music, and "gameover.wav" for when the player
- loses.
- Add two :ref:`AudioStreamPlayer <class_AudioStreamPlayer>` nodes as children of
- ``Main``. Name one of them ``Music`` and the other ``DeathSound``. On each one,
- click on the ``Stream`` property, select "Load", and choose the corresponding
- audio file.
- All audio is automatically imported with the ``Loop`` setting disabled.
- If you want the music to loop seamlessly, click on the Stream file arrow,
- select ``Make Unique``, then click on the Stream file and check the ``Loop`` box.
- .. image:: img/unique_resource_music.webp
- To play the music, add ``$Music.play()`` in the ``new_game()``
- function and ``$Music.stop()`` in the ``game_over()`` function.
- Finally, add ``$DeathSound.play()`` in the ``game_over()`` function.
- .. tabs::
- .. code-tab:: gdscript GDScript
- func game_over():
- ...
- $Music.stop()
- $DeathSound.play()
- func new_game():
- ...
- $Music.play()
- .. code-tab:: csharp
- public void GameOver()
- {
- ...
- GetNode<AudioStreamPlayer>("Music").Stop();
- GetNode<AudioStreamPlayer>("DeathSound").Play();
- }
- public void NewGame()
- {
- ...
- GetNode<AudioStreamPlayer>("Music").Play();
- }
- Keyboard shortcut
- ~~~~~~~~~~~~~~~~~
- Since the game is played with keyboard controls, it would be convenient if we
- could also start the game by pressing a key on the keyboard. We can do this with
- the "Shortcut" property of the ``Button`` node.
- In a previous lesson, we created four input actions to move the character. We
- will create a similar input action to map to the start button.
- Select "Project" -> "Project Settings" and then click on the "Input Map"
- tab. In the same way you created the movement input actions, create a new
- input action called ``start_game`` and add a key mapping for the :kbd:`Enter`
- key.
- .. image:: img/input-mapping-start_game.webp
- Now would be a good time to add controller support if you have one available.
- Attach or pair your controller and then under each input action that you wish
- to add controller support for, click on the "+" button and press the corresponding
- button, d-pad, or stick direction that you want to map to the respective input action.
- In the ``HUD`` scene, select the ``StartButton`` and find its **Shortcut**
- property in the Inspector. Create a new :ref:`Shortcut <class_Shortcut>` resource
- by clicking within the box, open the **Events** array and add a new array element
- to it by clicking on **Array[InputEvent] (size 0)**.
- .. image:: img/start_button_shortcut.webp
- Create a new :ref:`InputEventAction <class_InputEventAction>` and name it ``start_game``.
- .. image:: img/start_button_shortcut2.webp
- Now when the start button appears, you can either click it or press :kbd:`Enter`
- to start the game.
- And with that, you completed your first 2D game in Godot.
- .. image:: img/dodge_preview.gif
- You got to make a player-controlled character, enemies that spawn randomly
- around the game board, count the score, implement a game over and replay, user
- interface, sounds, and more. Congratulations!
- There's still much to learn, but you can take a moment to appreciate what you
- achieved.
- And when you're ready, you can move on to :ref:`doc_your_first_3d_game` to learn
- to create a complete 3D game from scratch, in Godot.
- Sharing the finished game with others
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you want people to try out your game without having to install Godot, you'll
- need to export the project for each operating system you want the game to be
- playable on. See :ref:`doc_exporting_projects` for instructions.
- After exporting the project, compress the exported executable and PCK file (not
- the raw project files) to a ZIP file, then upload this ZIP file to a file
- sharing website.
|