Hyungki Kim
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5ee2d87705
Update deploying_to_android.rst
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5 months ago |
Bastiaan Olij
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dd4c2439fe
Add a note to the vendor plugin info that it no longer needs to be enabled.
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8 months ago |
Bastiaan Olij
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0e8d00078a
Corrected a few things in the openxr android documentation
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10 months ago |
Bastiaan Olij
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2be7e4df73
Change XR Android export to mention OpenXR vendors plugin
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1 year ago |
Max Hilbrunner
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e269ed9f56
Merge pull request #7884 from m4gr3d/update_android_plugin_tutorial
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1 year ago |
Fredia Huya-Kouadio
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66ee5cb491
Update the Android documentation for Godot 4.2
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1 year ago |
Bastiaan Olij
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1a2063b881
OpenXR : Add step to enable the loader plugin
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1 year ago |
Bastiaan Olij
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2c689b0000
Update exporting to Android XR devices for new loader
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1 year ago |
David Snopek
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968e8a7757
Make the steps for deploying to Meta Quest 2 (and other Android headsets) clearer
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1 year ago |
Bastiaan Olij
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922810af38
Change OpenXR loader documentation to refer to new asset library entry
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1 year ago |
Bastiaan Olij
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f7b6ab5dff
Added documention page about exporting a Godot XR project to Android (Meta Quest+Pico)
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1 year ago |