tetrapod00
|
698771c14d
Fix HDR 2D mention in Upgrading to Godot 4 page
|
1 mese fa |
tetrapod00
|
fad8412b35
Add 3->4 upgrading information about NDC, light(), and reverse-z
|
3 mesi fa |
Ayan Chavand
|
e47792d353
Updated upgrading_to_godot_4 documentation.
|
5 mesi fa |
skyace65
|
77969eb138
Document that hint_color is now source_color
|
9 mesi fa |
Matthew
|
9be78393f7
Merge pull request #8495 from raulsntos/dotnet/platform-updates
|
1 anno fa |
Raul Santos
|
9722030a2f
Update C# platform support
|
1 anno fa |
Hugo Locurcio
|
6cf0a7f1fe
Mention `Array.slice()`'s exclusive end parameter in Upgrading to Godot 4
|
1 anno fa |
Hugo Locurcio
|
470cf6b4ee
Document removal of implicit multi-level calls in Upgrading to Godot 4
|
1 anno fa |
graydwarf
|
fc4253878a
Update upgrading_to_godot_4.rst
|
1 anno fa |
Hugo Locurcio
|
dc44d36f66
Add a compatibility policy and common questions to Release policy
|
1 anno fa |
kleonc
|
f3ada36d06
Fix incorrect reference to PacketPeerUDP.bind in migrating tutorial
|
1 anno fa |
Max Hilbrunner
|
da46470513
Merge pull request #6978 from JohnVeness/project-manager
|
1 anno fa |
clayjohn
|
0c8c8feb72
Explain the start and process functions for particle shaders
|
1 anno fa |
John Veness
|
08498ef96a
Change capitalization of Project Manager
|
1 anno fa |
Danil Alexeev
|
7a72ceaff6
Update "Upgrading from Godot 3 to Godot 4" page
|
1 anno fa |
Micky
|
cf9af0aeb3
Fix `rotation_degrees` note in "Upgrading to Godot 4"
|
1 anno fa |
Hugo Locurcio
|
6e453527b1
Revamp global illumination documentation
|
3 anni fa |
Hugo Locurcio
|
7d6fb199d0
Document upgrading via the command line on Upgrading to Godot 4
|
1 anno fa |
Yuri Sizov
|
3f8fd6d127
Rename Tutorials to Manual, move migration guide to a higher level (#6509)
|
1 anno fa |