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- lavacooling = lavacooling or {}
- lavacooling.modpath = minetest.get_modpath("lavacooling")
- local fire_node = {name="fire:basic_flame"}
- local obsidian_node = {name="default:obsidian"}
- local cobble_node = {name="default:cobble"}
- local dead_obsidian_node = {name="cavestuff:dark_obsidian"}
- local rockmelt_node = {name="cavestuff:cobble_with_rockmelt"}
- local air_node = {name="air"}
- local basalt_node = {name="gloopblocks:basalt"}
- local basaltic_node = {name="darkage:basaltic_rubble"}
- local pumice_node = {name="gloopblocks:pumice"}
- local find = string.find
- local findn = minetest.find_node_near
- local random = math.random
- local math_random = math.random
- local setn = minetest.add_node
- local getn = minetest.get_node
- local play = minetest.sound_play
- local allnodes = minetest.registered_nodes
- -- Nodename groups.
- local lava_sources = {"default:lava_source", "lbrim:lava_source"}
- local flowing_lava = {"default:lava_flowing", "lbrim:lava_flowing"}
- local water_sources = {"default:water_source", "default:river_water_source", "cw:water_source"}
- local flowing_water = {"default:water_flowing", "default:river_water_flowing", "cw:water_flowing"}
- local water_group = {
- "default:water_source",
- "default:water_flowing",
- "default:river_water_source",
- "default:river_water_flowing",
- "cw:water_source",
- "cw:water_flowing",
- }
- local lava_group = {
- "default:lava_source",
- "default:lava_flowing",
- "lbrim:lava_source",
- "lbrim:lava_flowing",
- }
- local melt_group = "group:melts"
- local flammable_group = "group:flammable"
- -- Melt stuff around lava.
- local function do_lava_melting(pos, node)
- ambiance.sound_play("lava", pos, 1.0, 32)
- local mpos = findn(pos, 1, melt_group)
- if mpos then
- local def = allnodes[getn(mpos).name] or {}
- if def._melts_to then
- setn(mpos, {name=def._melts_to})
- if math_random(1, 10) == 1 then
- sfn.drop_node(mpos)
- end
- elseif def.on_melt then
- def.on_melt(mpos, pos)
- else
- setn(mpos, rockmelt_node)
- -- Rockmelt has special falling code, so only trigger a fall if it actually could fall.
- if minetest.get_node({x=mpos.x, y=mpos.y-1, z=mpos.z}).name == "air" then
- sfn.drop_node(mpos)
- end
- end
- end
- end
- -- Remove flammable nodes around lava.
- local function do_lava_flammables(pos, node)
- -- Consume anything flammable.
- local fpos = findn(pos, 1, flammable_group)
- if fpos then
- setn(fpos, fire_node)
- end
- end
- -- Cool lava sources to regular obsidian.
- local function do_lavasource_cooling(pos, node)
- setn(pos, obsidian_node)
- if math_random(1, 10) == 1 then
- sfn.drop_node(pos)
- end
- play("default_cool_lava", {pos=pos, max_hear_distance=16, gain=0.25})
- -- Add flames above cooled lava.
- pos.y = pos.y + 1
- if getn(pos).name == "air" then
- setn(pos, fire_node)
- end
- end
- -- Flowing lava + flowing water = pumice.
- local function do_flowinglava_flowingwater_cooling(pos, node)
- setn(pos, pumice_node)
- if math_random(1, 10) == 1 then
- sfn.drop_node(pos)
- end
- play("default_cool_lava", {pos=pos, max_hear_distance=16, gain=0.25})
- -- Add flames above cooled lava.
- pos.y = pos.y + 1
- if getn(pos).name == "air" then
- setn(pos, fire_node)
- end
- end
- -- Flowing lava + water source = basalt.
- local function do_flowinglava_watersource_cooling(pos, node)
- setn(pos, basalt_node)
- if math_random(1, 10) == 1 then
- sfn.drop_node(pos)
- end
- play("default_cool_lava", {pos=pos, max_hear_distance=16, gain=0.25})
- -- Add flames above cooled lava.
- pos.y = pos.y + 1
- if getn(pos).name == "air" then
- setn(pos, fire_node)
- end
- end
- -- Cool rockmelt to basalt rubble.
- local function do_rockmelt_cooling(pos, node)
- setn(pos, basaltic_node)
- if math_random(1, 10) == 1 then
- sfn.drop_node(pos)
- end
- end
- local speedmult = 0.25
- minetest.register_abm({
- label = "Lava Melting",
- nodenames = lava_group,
- neighbors = melt_group,
- interval = 13,
- chance = 256, -- Don't multiply melting speed.
- catch_up = false,
- action = do_lava_melting,
- })
- minetest.register_abm({
- label = "Lava Burn Flammable Nodes",
- nodenames = lava_group,
- neighbors = flammable_group,
- interval = 4,
- chance = 256*speedmult,
- catch_up = false,
- action = do_lava_flammables,
- })
- minetest.register_abm({
- label = "Lavasource Cooling",
- nodenames = lava_sources,
- neighbors = water_group,
- interval = 7,
- chance = 256*speedmult,
- catch_up = false,
- action = do_lavasource_cooling,
- })
- minetest.register_abm({
- label = "Flowinglava - Flowingwater Cooling",
- nodenames = flowing_lava,
- neighbors = flowing_water,
- interval = 9,
- chance = 256*speedmult,
- catch_up = false,
- action = do_flowinglava_flowingwater_cooling,
- })
- minetest.register_abm({
- label = "Flowinglava - Watersource Cooling",
- nodenames = flowing_lava,
- neighbors = water_sources,
- interval = 11,
- chance = 256*speedmult,
- catch_up = false,
- action = do_flowinglava_watersource_cooling,
- })
- minetest.register_abm({
- label = "Rockmelt Cooling",
- nodenames = {"cavestuff:cobble_with_rockmelt"},
- neighbors = water_group,
- interval = 3,
- chance = 256*speedmult,
- catch_up = false,
- action = do_rockmelt_cooling,
- })
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