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- wat2 = wat2 or {}
- wat2.modpath = minetest.get_modpath("geothermal_generator")
- local BUFFER_SIZE = tech.hydroturbine.buffer
- local ENERGY_AMOUNT = tech.hydroturbine.power
- -- Localize for performance.
- local math_floor = math.floor
- local math_random = math.random
- wat2.on_energy_get =
- function(pos, energy)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local have = inv:get_stack("buffer", 1):get_count()
- if have < energy then
- inv:set_stack("buffer", 1, ItemStack(""))
- wat2.trigger_update(pos)
- return have
- end
- have = have - energy
- inv:set_stack("buffer", 1, ItemStack("atomic:energy " .. have))
- wat2.trigger_update(pos)
- return energy
- end
- wat2.compose_formspec =
- function(pos)
- local formspec =
- "size[2,2.5]" ..
- default.gui_bg ..
- default.gui_bg_img ..
- default.gui_slots ..
- "label[0,0.5;Energy Buffer]" ..
- "list[context;buffer;0,1;1,1]"
- return formspec
- end
- wat2.compose_infotext =
- function(pos)
- local meta = minetest.get_meta(pos)
- local state = "Standby"
- if meta:get_int("active") == 1 then
- state = "Active"
- end
- local eups = meta:get_int("eups")
- local infotext = "LV Hydroturbine (" .. state .. ")\n" ..
- "Output: " .. eups .. " EU Per/Sec"
- return infotext
- end
- wat2.trigger_update =
- function(pos)
- local timer = minetest.get_node_timer(pos)
- -- Start timer even if already running.
- timer:start(1.0)
- end
- wat2.on_punch =
- function(pos, node, puncher, pointed_thing)
- wat2.trigger_update(pos)
- end
- wat2.can_dig =
- function(pos, player)
- return true
- end
- wat2.check_environment =
- function(pos, meta)
- local timer = meta:get_int("chktmr")
- local active = meta:get_int("active")
- if timer <= 0 then
- local result = false
- -- Check all 4 sides of the geothermal generator.
- local targets = {
- {x=pos.x+1, y=pos.y, z=pos.z},
- {x=pos.x-1, y=pos.y, z=pos.z},
- {x=pos.x, y=pos.y, z=pos.z+1},
- {x=pos.x, y=pos.y, z=pos.z-1},
- {x=pos.x+1, y=pos.y, z=pos.z+1},
- {x=pos.x+1, y=pos.y, z=pos.z-1},
- {x=pos.x-1, y=pos.y, z=pos.z+1},
- {x=pos.x-1, y=pos.y, z=pos.z-1},
- {x=pos.x+1, y=pos.y-1, z=pos.z},
- {x=pos.x-1, y=pos.y-1, z=pos.z},
- {x=pos.x, y=pos.y-1, z=pos.z+1},
- {x=pos.x, y=pos.y-1, z=pos.z-1},
- {x=pos.x+1, y=pos.y-1, z=pos.z+1},
- {x=pos.x+1, y=pos.y-1, z=pos.z-1},
- {x=pos.x-1, y=pos.y-1, z=pos.z+1},
- {x=pos.x-1, y=pos.y-1, z=pos.z-1},
- {x=pos.x+1, y=pos.y+1, z=pos.z},
- {x=pos.x-1, y=pos.y+1, z=pos.z},
- {x=pos.x, y=pos.y+1, z=pos.z+1},
- {x=pos.x, y=pos.y+1, z=pos.z-1},
- {x=pos.x+1, y=pos.y+1, z=pos.z+1},
- {x=pos.x+1, y=pos.y+1, z=pos.z-1},
- {x=pos.x-1, y=pos.y+1, z=pos.z+1},
- {x=pos.x-1, y=pos.y+1, z=pos.z-1},
- }
- local cw = 0
- -- Only flowing water counts.
- for k, v in ipairs(targets) do
- local node = minetest.get_node(v)
- if node.name == "default:water_flowing" or
- node.name == "default:river_water_flowing" or
- node.name == "cw:water_flowing" then
- cw = cw + 1
- end
- end
- if cw > 0 then
- -- Randomize time to next nodecheck.
- meta:set_int("chktmr", math_random(3, 15))
- meta:set_int("active", 1)
- meta:set_int("eups", math_floor(cw * ENERGY_AMOUNT))
- machines.swap_node(pos, "wat2:lv_active")
- result = true
- else
- -- Don't set timer if generator is offline.
- -- The next check needs to happen the next time the machine is punched.
- meta:set_int("chktmr", 0)
- meta:set_int("active", 0)
- meta:set_int("eups", 0)
- machines.swap_node(pos, "wat2:lv_inactive")
- result = false
- end
- meta:set_string("infotext", wat2.compose_infotext(pos))
- return result
- end
- -- Decrement check timer.
- timer = timer - 1
- meta:set_int("chktmr", timer)
- -- No check performed; just return whatever the result of the last check was.
- return (active == 1)
- end
- wat2.on_timer =
- function(pos, elapsed)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local inv = meta:get_inventory()
- local keeprunning = false
- -- Check if we can produce energy from environment.
- -- Note that this uses a caching algorithm.
- local canrun = wat2.check_environment(pos, meta)
- -- If environment is no longer producing energy,
- -- unload the buffered energy.
- if not canrun then
- local energy = inv:get_stack("buffer", 1)
- energy:set_count(net2.put_energy(pos, owner, energy:get_count(), "lv"))
- inv:set_stack("buffer", 1, energy)
- end
- -- Produce energy.
- local needdischarge = false
- if canrun then
- local eups = meta:get_int("eups")
- local energy = "atomic:energy " .. eups
- local stack = inv:get_stack("buffer", 1)
- if stack:get_count() >= BUFFER_SIZE then
- needdischarge = true
- end
- if not needdischarge then
- if inv:room_for_item("buffer", energy) then
- inv:add_item("buffer", energy)
- end
- end
- keeprunning = true
- end
- -- Discharge energy.
- if needdischarge then
- local energy = inv:get_stack("buffer", 1)
- -- Unload energy onto the network.
- local old = energy:get_count()
- energy:set_count(net2.put_energy(pos, owner, old, "lv"))
- inv:set_stack("buffer", 1, energy)
- if energy:get_count() < old then
- keeprunning = true
- else
- -- Batteries full? Go to sleep.
- keeprunning = false
- end
- end
- -- Determine mode (active or sleep) and set timer accordingly.
- if keeprunning then
- minetest.get_node_timer(pos):start(1.0)
- else
- -- Slow down timer during sleep periods to reduce load.
- minetest.get_node_timer(pos):start(math_random(1, 3*60))
- meta:set_int("chktmr", 0)
- meta:set_int("active", 0)
- meta:set_int("eups", 0)
- meta:set_string("infotext", wat2.compose_infotext(pos))
- machines.swap_node(pos, "wat2:lv_inactive")
- end
- end
- wat2.on_construct =
- function(pos)
- end
- wat2.after_place_node =
- function(pos, placer, itemstack, pointed_thing)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- local owner = placer:get_player_name()
- local inv = meta:get_inventory()
- meta:set_string("owner", owner)
- meta:set_string("nodename", node.name)
- inv:set_size("buffer", 1)
- net2.clear_caches(pos, owner, "lv")
- meta:set_string("formspec", wat2.compose_formspec(pos))
- meta:set_string("infotext", wat2.compose_infotext(pos))
- nodestore.add_node(pos)
- local timer = minetest.get_node_timer(pos)
- timer:start(1.0)
- end
- wat2.on_blast =
- function(pos)
- local drops = {}
- drops[#drops+1] = "wat2:lv_inactive"
- minetest.remove_node(pos)
- return drops
- end
- wat2.allow_metadata_inventory_put =
- function(pos, listname, index, stack, player)
- return 0
- end
- wat2.allow_metadata_inventory_move =
- function(pos, from_list, from_index, to_list, to_index, count, player)
- return 0
- end
- wat2.allow_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- return 0
- end
- wat2.on_metadata_inventory_move =
- function(pos)
- wat2.trigger_update(pos)
- end
- wat2.on_metadata_inventory_put =
- function(pos)
- wat2.trigger_update(pos)
- end
- wat2.on_metadata_inventory_take =
- function(pos, listname, index, stack, player)
- wat2.trigger_update(pos)
- end
- wat2.on_destruct =
- function(pos)
- local meta = minetest.get_meta(pos)
- net2.clear_caches(pos, meta:get_string("owner"), "lv")
- nodestore.del_node(pos)
- end
- if not wat2.run_once then
- for k, v in ipairs({
- {name="inactive", tile="geothermal_generator_top.png"},
- {name="active", tile="geothermal_generator_top_active.png"},
- }) do
- minetest.register_node(":wat2:lv_" .. v.name, {
- description = "LV Hydroturbine Generator",
- tiles = {
- v.tile, v.tile,
- "water_mill_side.png", "water_mill_side.png",
- "water_mill_side.png", "water_mill_side.png"
- },
- groups = utility.dig_groups("machine"),
- paramtype2 = "facedir",
- is_ground_content = false,
- sounds = default.node_sound_metal_defaults(),
- drop = "wat2:lv_inactive",
- on_energy_get = function(...)
- return wat2.on_energy_get(...) end,
- on_rotate = function(...)
- return screwdriver.rotate_simple(...) end,
- allow_metadata_inventory_put = function(...)
- return wat2.allow_metadata_inventory_put(...) end,
- allow_metadata_inventory_move = function(...)
- return wat2.allow_metadata_inventory_move(...) end,
- allow_metadata_inventory_take = function(...)
- return wat2.allow_metadata_inventory_take(...) end,
- on_metadata_inventory_move = function(...)
- return wat2.on_metadata_inventory_move(...) end,
- on_metadata_inventory_put = function(...)
- return wat2.on_metadata_inventory_put(...) end,
- on_metadata_inventory_take = function(...)
- return wat2.on_metadata_inventory_take(...) end,
- on_punch = function(...)
- return wat2.on_punch(...) end,
- can_dig = function(...)
- return wat2.can_dig(...) end,
- on_timer = function(...)
- return wat2.on_timer(...) end,
- on_construct = function(...)
- return wat2.on_construct(...) end,
- on_destruct = function(...)
- return wat2.on_destruct(...) end,
- on_blast = function(...)
- return wat2.on_blast(...) end,
- after_place_node = function(...)
- return wat2.after_place_node(...) end,
- })
- end
- minetest.register_craft({
- output = 'wat2:lv_inactive',
- recipe = {
- {'morerocks:marble', 'default:diamond', 'morerocks:marble'},
- {'group:wood', 'techcrafts:machine_casing', 'group:wood'},
- {'techcrafts:copper_coil', 'cb2:lv', 'techcrafts:electric_motor'},
- }
- })
- local c = "wat2:core"
- local f = wat2.modpath .. "/wat2.lua"
- reload.register_file(c, f, false)
- wat2.run_once = true
- end
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