123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 |
- minetest.register_craft({output = "default:flint",recipe = {{"default:gravel"},}})
- minetest.register_craft({output = "farming:cotton 4",recipe = {{"group:wool"},}})
- bows.register_bow("bow_wood",{
- description = "Wooden bow",
- texture = "bows_bow.png",
- texture_loaded = "bows_bow_loaded.png",
- uses = 50,
- level = 1,
- craft = {
- {"", "group:stick", "farming:string"},
- {"group:stick", "", "farming:string"},
- {"", "group:stick", "farming:string"}
- },
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "bows:bow_wood",
- burntime = 3,
- })
- bows.register_bow("bow_steel",{
- description = "Steel bow",
- texture = "bows_bow_steel.png",
- texture_loaded = "bows_bow_loaded_steel.png",
- uses = 280, --140,
- level = 5, --8,
- craft = {
- {"", "default:steel_ingot", "farming:string"},
- {"default:steel_ingot", "", "farming:string"},
- {"", "default:steel_ingot", "farming:string"}
- },
- })
- bows.register_bow("bow_bronze",{
- description = "Bronze bow",
- texture = "bows_bow_bronze.png",
- texture_loaded = "bows_bow_loaded_bronze.png",
- uses = 140, --280,
- level = 3, --10,
- craft = {
- {"", "default:bronze_ingot", "farming:string"},
- {"default:bronze_ingot", "", "farming:string"},
- {"", "default:bronze_ingot", "farming:string"}
- },
- })
- bows.register_bow("bow_bowie",{
- description = "David BOWie",
- texture = "bows_bow_bowie.png",
- texture_loaded = "bows_bow_loaded_bowie.png",
- uses = 500,
- level = 7,
- })
- bows.register_arrow("arrow",{
- description = "Arrow",
- texture = "bows_arrow_wood.png",
- damage = 5,
- craft_count = 4,
- drop_chance = 10,
- craft = {
- {"default:flint", "group:stick", bows.feather}
- },
- --[[
- on_hit_node = function(self, pos, user, arrow_pos)
- minetest.add_particle({
- pos = pos,
- velocity = {x=0, y=0, z=0},
- acceleration = {x=0, y=0, z=0},
- expirationtime = 1,
- size = 4,
- collisiondetection = false,
- vertical = false,
- texture = "heart.png",
- })
- end,
- ]]
- })
- minetest.register_craft({
- type = "fuel",
- recipe = "bows:arrow",
- burntime = 1,
- })
- bows.register_arrow("arrow_steel",{
- description = "Steel arrow",
- texture = "bows_arrow_wood.png^[colorize:#FFFFFFcc",
- damage = 8,
- craft_count = 4,
- drop_chance = 8,
- craft = {
- {"default:steel_ingot", "group:stick", bows.feather}
- },
- on_hit_object = function(self, target, hp, user, lastpos)
- if target
- and target:get_luaentity()
- and target:get_luaentity().name
- and target:get_luaentity().name == "mob_horse:horse" then
- print ("--- aww da horsey!!!")
- end
- end,
- })
- bows.register_arrow("arrow_mese",{
- description = "Mese arrow",
- texture = "bows_arrow_wood.png^[colorize:#e3ff00cc",
- damage = 12,
- craft_count = 4,
- drop_chance = 6,
- craft = {
- {"default:mese_crystal", "group:stick", bows.feather}
- },
- on_hit_node = function(self, pos, user, arrow_pos)
- if self.node.name == "mesecons_switch:mesecon_switch_on"
- or self.node.name == "mesecons_switch:mesecon_switch_off" then
- local def = minetest.registered_nodes[self.node.name]
- -- This toggles the mesecons switch on/off
- if def and def.on_rightclick then
- def.on_rightclick(vector.round(pos), self.node, user)
- end
- end
- end,
- })
- bows.register_arrow("arrow_diamond",{
- description = "Diamond arrow",
- texture = "bows_arrow_wood.png^[colorize:#15d7c2cc",
- damage = 15,
- craft_count = 4,
- drop_chance = 4,
- craft = {
- {"default:diamond", "group:stick", bows.feather}
- },
- on_hit_node = function(self, pos, user, arrow_pos)
- if self.node.name == "default:glass"
- and not minetest.is_protected(pos, user:get_player_name()) then
- minetest.sound_play("default_break_glass", {
- pos = pos, gain = 1.0, max_hear_distance = 10})
- minetest.remove_node(pos)
- minetest.add_item(pos, "vessels:glass_fragments")
- end
- end,
- })
|