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- room(0.1.0):
- description: You're in a large square room with grey walls. There is a
- large mirror attached to one of the walls
- $(require_here:note;There is a note on the floor.)$
- $(require_here:box;There is a small box on the floor, in the
- center of the room.)$
- A south exit leads to the bicycle room. A north exit leads to
- another room.
- items: box, note, mirror.1
- exits: south, north
- item(mirror.1):
- on_examine: Hey, this is no regular mirror. Strange. When you first look at
- it, you see yourself and the walls behind you. But then,
- suddently the image changes. You see a street. Tall buildings.
- Cars. Many people. Shops. Bicycle riders. Huge advertisement
- signs on the buildings. You see this from the point of view of
- a person standing on the sidewalk, or perhaps at the entrace of
- some shop, and looking outside.
- That's not all. Some of the people passing by seem to ignore
- you, which makes sense, but many of them stare at you for a bit
- longer than you'd expect. Some of then even stop to stare at
- you for a few seconds, or move a hand through their hair while
- looking at you. Strange.
- After a while of seeing this view, the mirror goes back to
- showing you the boring walls behind you.
- on_break: Why? It's a nice mirror.
- on_kick: I suggest you don't. You could cut yourself, and you don't have a
- first aid kit.
- on_kiss: Come on, you're better than that. Or maybe you just happen to like
- mirrors? Okay, fine... there you go. Kissed that mirror. Happy
- now?
- item(box):
- on_examine: It's a black, cube-shaped box. There seems to be no way to open
- it. On the top of the box there is a small red button.
- The box is tightly glued to the floor.
- on_press: You press the box's button. And... nothing exciting. It doesn't
- look like anything happened.#(pressed=1)#
- item(note):
- on_examine: The note's paper is a bit yellow. The text, written in black,
- says:
- "The place you are exploring is an ancient maze, created by
- mysterious beings. Most chances, you were brought here by
- mistake. If that is the case, I'm sorry. It's unlikely you find
- the way out of here by yourself, but our ancient friends left
- us some help. However, read carefully before you attempt to use
- it!
- Hopefully, unless someone took it, there is a small box in this
- room. The button on the top of the box is your way out! If you
- press it, an exit door will be opened for you, several rooms
- ahead in the maze. It will take you back home to your normal
- life.
- In addition, near that exit door, a briefcase full of cash will
- be waiting. It should contain exactly 1 million dollars. You
- can count them to be sure.
- If you exit the maze with the money in your hands, you win the
- game.
- However, there is a catch. Our ancient friends made it so that
- if you press the button on that box, someone will die. Someone,
- somewhere. It is guaranteed that it will be someone you never
- met, and you wouldn't ever meet anyway. It will happen far away
- from your home, on the other side of the planet, and you'll
- never hear from anyone about this incident, ever. There is a
- chance that person will be a killer, but I'm not exactly sure
- about this detail, so I can't promise.
- Make a wise choice! Good luck!"
- allow_take: true
- room(0.2.0):
- description: It's a kitchen. The equipment is rusty, and there's stench of
- rotten food. There is also a table here.
- There are north and south exits.
- items: table, glass, bread
- exits: south, north
- item(table):
- on_examine: It's a wooden dining table for 6 people. There are signs of
- rot all over it.
- $(require_here:glass;There is a glass on the table, containing
- some transparent fluid.)$
- $(require_here:bread;There is a piece of old dry bread on the
- table.)$
- item(glass):
- on_examine: It's a blue, partially transparent glass, made of glass.
- $(equals:drank,0;It contains a transparent fluid.)$
- $(equals:filled,1;It contains water. Hey! There's also a red
- key in there!)$
- on_smell: $(equals:drank,0;It has no smell, just like water. But perhaps
- poison has no smell either.)$
- $(equals:drank,1;No smell. The glass is empty.)$
- on_taste: $(equals:drank,0;You taste the liquid carefully. No taste.)$
- $(equals:drank,1;Nothing to taste, the glass is empty.)$
- on_drink: $(equals:drank,0;You drink the content of the glass. No smell, no
- taste. Just like water. Hopefully, this isn't poison.)$
- #(drank=1)#
- $(equals:drank,1;Nothing to drink, the glass is empty.)$
- allow_take: true
- item(bread):
- on_examine: This is whole bread. Unlike white bread, this is actually
- healthy and full of nutrients. Did you know white flour was
- invented less than 200 years ago, just to help bakers make more
- money? But it's quite useless because it contains empty
- carbohydrates, i.e. nearly all the vitamins and minerals are
- missing from white bread. Unless you're starving, prefer whole
- bread.
- But this piece of bread here is hard as a rock and has green
- things on it. Must be years old.
- $(equals:wrapped,1;It's wrapped in some slightly yellow
- paper.)$
- on_smell: It smells like a combination of the regular smell of bread, and
- these green bacteria or whatever colony has developed on its
- surface. Overall, not too bad to eat it if really hungry.
- on_eat: Better this than die hungry, isn't it? Mmmmmmmm... can't. I can't
- chew it. Is this bread or a piece of rock? Maybe we can find
- something more closely resembling food.
- allow_take: true
- room(0.3.0):
- description: This looks like a storage room. There are roughly twenty large
- metal containers here. Maybe there are more behind them, it's
- hard to see. All the containers look identical, except for two
- which look special.
- There are south and east exits.
- items: containers, blue_container, red_container, blue_lock, red_lock
- exits: south, east
- item(containers):
- on_examine: There are many metal containers here, all roughly a meter wide
- and high. Most of them are dark green. But there is one blue
- container, and one red container.
- item(blue_container):
- on_examine: It's a dark blue metal container, roughly a meter wide and a
- meter high.
- $(equals:lockb,1;It's locked with a huge thick blue metal
- lock.)$
- $(equals:lockb,0;It's open.)$
- $(require_here:right_wing;There's a wing here, specifically a
- right wing. Of the kind you can fly with.)$
- item(red_container):
- on_examine: It's a dark red metal container, roughly a meter wide and a
- meter high.
- $(equals:lockr,1;It's locked with a huge thick red metal
- lock.)$
- $(equals:lockr,0;It's open.)$
- $(require_here:left_wing;There's a left wing here.)$
- item(blue_lock):
- on_examine: It's a huge thick blue metal lock.
- $(equals:lockb,1;It's locked.)$
- $(equals:lockb,0;It's unlocked.)$
- on_lock: Can't, it's stuck. The mechanism is too old, or broken.
- item(red_lock):
- on_examine: It's a huge thick red metal lock.
- $(equals:lockr,1;It's locked.)$
- $(equals:lockr,0;It's unlocked.)$
- on_lock: Can't, it's stuck. The mechanism is too old, or broken.
- action(unlock_blue_lock):
- succeed: You unlock the blue lock, take it off the container and put it in
- your pocket. #(lockb=0)#
- require_here: blue_container
- require_inventory: blue_key
- equals: lockb,1
- gain: blue_lock
- drop: right_wing
- action(unlock_red_lock):
- succeed: You unlock the red lock, take it off the container and put it in
- your pocket. #(lockr=0)#
- require_here: red_container
- require_inventory: red_key
- equals: lockr,1
- gain: red_lock
- drop: left_wing
- item(right_wing):
- on_examine: It's a wing made of several large green leaves tied together
- using more green leaves. The leaves are dry, but somehow they
- are still green and the wing feels stable. Whoever made it must
- be a good wing-maker.
- This is a right wing, i.e. for holding or attaching to the
- right side of your body.
- allow_take: true
- item(left_wing):
- on_examine: It's a wing made of several large green leaves tied together
- using more green leaves. The leaves are dry, but somehow they
- are still green and the wing feels stable. Whoever made it must
- be a good wing-maker.
- This is a left wing, i.e. for holding or attaching to the left
- side of your body.
- allow_take: true
- room(1.3.0):
- description: You're in what seems to be a small tool storage room. There
- are some rusty gardening tools here, attached to the wall.
- $(require_here:shovel;A hoe, a rake and a shovel.)$
- $(require_inventory:shovel;A hoe and a rake.)$
- $(require_here:glove;There's also a gardening glove on the
- floor, near the tools. Where is the other glove?)$
- There are west and east exits. Bright light comes from the
- east exit. There is also a hatch in the center of the room.
- items: hoe, rake, shovel, glove, hatch
- exits: west, east, down.5
- item(glove):
- on_examine: It's a used gardening glove.
- You always wanted a nice garden, didn't you? The kids can play
- there, and you can read a good book, enjoying the sun and the
- wind and a grass. Hey, you can even grow some vegetables.
- allow_take: true
- item(hatch):
- on_examine: $(equals:hatch,0;It's closed.)$
- $(equals:hatch,1;It's closed, but it's bent by a shovel stuck
- between the hatch door and floor.)$
- $(equals:hatch,2;It's open.)$
- on_open: $(equals:hatch,0; Ummm using what? There seems to be no handle or
- anything to pull.)$
- $(equals:hatch,1;You push down the shovel again. The hatch won't
- move.)$
- $(equals:hatch,2;It's already open.)$
- action(open_hatch_using_shovel|open_hatch_with_shovel):
- succeed: You push the shovel between the hatch and the floor surrounding
- it, and push down the shovel's handle, hoping to push up the hatch
- to open it. It slightly bends as you push, but doesn't open.
- #(hatch=1)#
- fail: You need a closed hatch and a shovel for that.
- require_here: hatch
- equals: hatch,0
- require_inventory: shovel
- lose: shovel
- action(kick_shovel):
- succeed: The hatch cracks open. You take back the shovel. #(hatch=2)#
- fail: Where? Which? Why? Please provide a detailed answer by e-mail.
- equals: hatch,1
- gain: shovel
- require_here: hatch
- action(pull_shovel|push_shovel):
- succeed: You try pulling the shovel. You try pushing the shovel. The hatch
- door refuses to open.
- equals: hatch,1
- require_here: hatch
- item(hoe):
- on_examine: Very rusty gardening hoe. Looks too heavy to carry around.
- item(rake):
- on_examine: Very rusty gardening rake. Looks too heavy to carry around.
- item(shovel):
- on_examine: Very rusty gardening shovel. Looks heavy, but could be useful.
- allow_take: true
- exit(5):
- succeed: You carefully go down the stairs under the hatch.
- fail: Can't, the hatch is closed.
- equals: hatch,2
- room(1.3.-1):
- description: You are in a basement. There's a horrible stench in the air.
- There are spider webs everywhere, but you can't see any
- spiders.
- There is a large cabinet here. Made of dark wood. Looks
- hand-crafted. There's space for at least 4 drawers in it, but
- they're all missing, except for one. The top drawer is still
- here.
- items: blue_key, drawer, oar
- exits: up
- item(drawer):
- on_examine: This is a wide drawer.
- $(require_here:blue_key;There's a blue key in the drawer.)$
- $(require_here:oar;There's an oar here, fitting into the drawer
- tightly, because it's broken in 3 places.)$
- item(blue_key):
- on_examine: A blue key.
- allow_take: true
- item(oar):
- on_examine: It's an oar. People use these to steer boats.
- $(more_than:oarb,0;This oar, however, is broken.
- In !(oarb)! places.)$
- allow_take: true
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