123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277 |
- room(2.4.1):
- description: Despite the brightness, somehow your eyes don't hurt here.
- Maybe you're getting used to it. You open your eyes a little
- to look around.
- You're in a hall with a high ceiling and white walls. There is
- some furniture standing in a mess along the walls. It's all
- wooden an looks hand-made, but very symmetric and with
- surprisingly smooth curves. whoever made these items must be
- a gifted carpenter. You wonder why they stand there like that,
- in a mess, as if they were trash.
- In the center of the wall to the north there is a huge metal
- door. I mean HUGE. Probably 4 or 5 meters high. The bright
- light is coming from the other side of the door? It comes in
- though the tight spaces between the door and the wall, and
- through a large circular hole located near the top of the
- door.
- There's a large keyhole below the door's handle. Beside the
- keyhole there is a tiny screen displaying the text
- $(equals:pressed,1;"UNLOCKED".)$
- $(equals:pressed,0;"LOCKED.")$
- A primitive stone staircase leads up, and there's another one
- which leads down.
- items: huge_door
- exits: down, up, north.2 /* north is out of the maze, to 20.20.20 */
- item(hole):
- on_examine: It's a circle-shaped hole near the top of the door. It's too
- high, you can't reach to look through it.
- item(huge_door)
- on_examine: It's a huge metal door, 4-5 meters high. Did giants live here?
- Or maybe the metal workers were just bored? I don't know.
- The door has a thick handle, located low enough for you to
- reach.
- $(less_than:pulls,4;The door is closed.)$
- $(more_than:pulls,3;The door is open. The bright light coming
- from outside is filling your eyes and you can't see what's out
- there. But you can still go north past the door and find out.
- on_open: $(more_than:pulls,3;It's already open. Not fully, but enough for
- you to go through.)$
- $(less_than:pulls,4;You try to pull the handle. Hmmm... it's too
- heavy, maybe too rusty. The door doesn't move. Perhaps there's
- some other way.)$
- action(tie_rope):
- succeed: You tie the rope tightly to the handle of the door. #(tied=1)#
- require_inventory: rope
- require_here: huge_door
- lose: rope
- action(pull_rope):
- succeed: $(less_than:pulls,3;You pull the rope, leaning backwards to apply
- your weight. Go go go, you can do this! Pull! Pull harder!
- Wow, this door is stubborn. Or is it you? It's not moving. Must
- rest for a moment, then maybe try again. It has to work.)$
- $(equals:pulls,3;You pull the rope, leaning backwards to apply
- your weight. Go go go, you can do this! Pull! Pull harder!
- Yes! It's moving! In little steps, despite the high friction, you
- manage to move the door and make enough space for you to go
- through to the other side.)$
- $(more_than:pulls,3;Stop it, you're exhausted! Besides, the door
- is already open wide enough for you to go through.)$
- #(pulls+1)#
- require_here: huge_door
- equals: tied,1
- equals: pressed,1
- fail: You pull the rope, leaning backwards to apply your weight. You are
- definitely doing your best. But the door refuses to move. I hope you
- aren't surprised: That little screen near the keyhole still says
- "LOCKED". I'm not sure pulling ropes alone will help here.
- action(untie_rope):
- succeed: You untie the rope from the handle of the door, and take it back.
- #(tied=0)#
- require_here: huge_door
- gain: rope
- equals: tied,1
- exit(2):
- fail: The huge door is closed.
- more_than: pulls,3
- new_location: 20.20.20
- room(20.20.20):
- description: Looks like you escaped that maze! You're back to the "real
- world" now. The city life. Cars, noise, pollution, people
- shouting into their mobile phones, advertisements, tall
- buildings you can't afford to live in.
- But it also means family, friends, work of the kind you do
- with passion. So I hope you're happy, overall.
- As promised, you win the game!!! But let's continue playing.
- You're standing on the sidewalk of a main street. Many people
- are passing by in both directions, and cars are filling the
- road. The street continues to the south and to the north. One
- of them is the way home, but being confused by today's events,
- you can't remember which.
- Looks like there's a small store here, to the east. There's a
- small sign on the transparent entrance door.
- items: sign, store|library
- exits: south, north, east|to_store|to_library
- item(sign):
- on_examine: It says "Tool sharing library".
- item(store):
- on_examine: Through the transparent door, you can see shelves full of
- items. It's hard to see which items, without getting closer.
- action(enter_store|enter_library):
- fail: Where?
- require_here: store
- new_location: 21.20.20
- room(21.20.20):
- description: You're in this little place that looks like a store, but is in
- fact an tool sharing library. It means people lend tools here,
- freely. They take what they need and then bring it back. And
- everybody can donate tools to the library as well. All free.
- There are shelves here, full of items, and for each item there
- is a name tag attached to the shelf, right below it. Some
- items are missing from the shelves, i.e. there are name tags
- without items above them.
- There is also a desk, with some papers on it, and a hand-made
- chair behind it. Looks like the librarian went somewhere.
- The entrance/exit is on the west.
- items: in_library_dummy
- exits: west
- action(exit_store|exit_library):
- fail: Which?
- require_here: in_library_dummy
- new_location: 20.20.20
- room(20.19.20):
- description: You're on the noisy busy street. The houses look familiar.
- This may be the right way home, to the south. The street
- extends to the north too.
- To the south there is a road which crosses the street. There
- is no traffic light, so cross carefully.
- Beside the sidewalk there is an old building. You have vague
- memories from the time the ground floor was a home for a small
- clothing sharing store. People used to bring their unused and
- old clothes there, and people in need would come and take
- what they need freely.
- Many poor people used to come, and they often wore their new
- clothes right after picking them up. So the nice people
- volunteering in the store placed a mirror near the entrance
- door. People would see themselves when they came, wearing more
- patches than real clothes, and they would see themselves when
- they left, looking much better. That mirror was causing many
- happy smiles every day, which made the volunteers happy too.
- The store hasn't been here for long time. But for some reason,
- nobody touched the mirror. It's still standing here.
- items: mirror.2
- exits: north, south
- item(mirror.2):
- on_examine: Hey, this is no regular mirror. Strange. When you first look at
- it, you see yourself, the road, the people, the cars, the
- buildings behind behind you. But then, suddently the image
- changes. Suddenly you see some dark room with grey walls.
- Surprised, you look at the people passing by, waiting for
- someone else to see what you see. But they seem to be staring
- at the mirror as usual, as if they still see the street.
- Even more worried now, you look back at the mirror.
- The room with the grey walls is still there. But that's not
- all. There is a person sitting on the floor at the center of
- the room. The person seems to be staring at some small black
- object lying on the floor in front of them. It's too small and
- too blurry to tell what it is.
- After a while of seeing this view, the mirror goes back to
- showing you the cars and buildings behind you.
- on_break: Why? It's a nice mirror.
- on_kick: I suggest you don't. You could cut yourself, and you don't have a
- first aid kit.
- on_kiss: Come on, you're better than that. Or maybe you just happen to like
- mirrors? Okay, fine... there you go. Kissed that mirror. Happy
- now?
- room(20.18.20):
- first_enter: You walk until you reach the crossing road, at which point you
- stop and examine it. There is no traffic light, but there seem
- to be no cars coming. The only ones you see are too far away
- to be dangerous.
- So you start crossing the road.
- Suddenly, totally unexpectedly, a car jumps out of a nearby
- garage, which you didn't notice earlier. The driver is busy
- shouting into their mobile phone, and is gaining speed, not
- noticing you.
- You start running, but you're exhausted after today's
- adventure, and the car is too fast. The driver finally hits
- the brakes, but the car hits you at a high speed, throwing you
- several meters forward.
- $(require_inventory:briefcase;The car also hits the briefcase
- you were carrying. The briefcase opens, and thousands of
- dollar bills are thrown outside, dancing to the wind,
- spreading all over the road and the sidewalk. Nobody seems to
- notice the event.)$
- Somehow there is no pain. You see the beautiful sky now, and
- some clouds creating animal shapes. You smell grass, although
- there's no grass in the middle of the street. You hear birds
- sing, and wind blowing through some trees. You hear some
- shouting in the background, but it quickly fades away as your
- mind drifts...
- You die.
- #(_game_over=1)#
- room(20.21.20):
- description: You're on the street. Many people surround you, walking to
- their personal unknown destinations, mostly ignoring each
- other. The road is full of cars, making a lot of annoying
- noise.
- Beside the sidewalk, to the east, there is a high brick wall
- with some graffiti on it.
- This wall is unfamilar to you. The direction home is probably
- south, but the street extends further to the north as well.
- items: wall|graffiti
- exits: south, north.3
- item(wall):
- on_examine: There is a lot of text and images here, which people made one
- on top of the other over the years. Actually, it's hard to say
- what the original color of the bricks was.
- $(less_than:wall,5;One of the common phrases here is:)$
- $(equals:wall,0;"Imagine")$
- $(equals:wall,1;"Seek the truth, and you will find
- happiness".)$
- $(equals:wall,2;"An Individual has not started living fully
- until they can rise above the narrow confines of
- individualistic concerns to the broader concerns of humanity.
- Every person must decide at some point, whether they will walk
- in light of creative altruism or in the darkness of destructive
- selfishness. This is the judgment: Life's most persistent and
- urgent question is: 'What are you doing for others?'")$
- $(equals:wall,3;"Victory attained by violence is tantamount to
- a defeat, for it is momentary.")$
- $(equals:wall,4;"Free software, free society.")$
- exit(3):
- new_location: 20.21.20
- succeed: #(wall+1)#
|